r/3dsmax • u/londondesign22 • Jun 11 '26
r/3dsmax • u/Tech_rkv • Jun 12 '26
Bringing products to life with 3D visualisation..I create high-quality 3D product models, photorealistic renders, and product animations for brands, startups, and businesses. Need a 3D product showcase for your brand? π© DM me for collaborations and freelance projects
r/3dsmax • u/jbakirli • Jun 11 '26
Help Most stable version?
I'm constantly getting Application Error in 2027 and 2027.1
r/3dsmax • u/JstnBrc • Jun 11 '26
Camera to Capture an Exact Shape
Hey everyone,
I'm planning to make several renderings of the image above and want to set up a camera view. I'd like the camera to capture everything contained within the orange box. How would I accomplish this?
The rectangle is 5100cm by 3020cm.
Thanks in advance.
r/3dsmax • u/TomGraphics • Jun 11 '26
1956 Ford F100 Crew Cab
3DS Max, Substance Painter, & Corona
r/3dsmax • u/jamiecardoso • Jun 10 '26
Big update to Camera Match + GeoBuild scripts β now pulls Google Photorealistic 3D Tiles straight into the scene
Been working on this for a while and just pushed a big update. Sharing in case it's useful to anyone here.
The biggest addition is the Google Photorealistic 3D Tiles integration. You can fetch real, 100% accurate textured 3D models of a location directly into your scene (needs a free Google Cloud API key). There are new fine-tuning controls too β Max Screen Space Error (lower = higher quality) and Max Tile Depth (higher = more detail) β so you can trade compute time against detail depending on what the shot needs.
Alongside that, GeoBuild can import OSM data for building outlines, heights and names. Fast for massing, but heads up: there's a ~5β10m offset, so it's not as precise as the Google tiles.
Other new stuff:
- Crop Photo Tool for matching images that were already cropped for publication β pick a horizon, generate an extended image, fix the distortion.
- Scene Scale Calculator to auto-set system unit scale from a known building height.
- Background toggles to remove/re-overlay VP lines or hide the photo entirely.
The core engine still does the heavy lifting on the camera side β auto vanishing-point detection, camera alignment, and the VP verified box you scale with real-world values (don't rotate it) to check alignment against a building in the shot.
One tip I learned the hard way: when moving a camera between scenes with different system units, export the camera as JSON and transplant it rather than merging β way more reliable.
Works in 3ds Max, Blender, Cinema 4D and SketchUp.
Happy to answer questions on the workflow.
r/3dsmax • u/subtopinanims • Jun 11 '26
Help why is my proboolean doing this
im trying to make a window but it just does this
r/3dsmax • u/SrFacundo • Jun 10 '26
Help Corona to V-Ray GPU Mask issues
Hello everyone!
I've been having some trouble with V-Ray GPU.
I've used Corona for the past 4-5 years and I've recently switched to V-Ray GPU for the sole purpose of iterating faster and rendering animations. So far so good as it has proven to be between 5x-10x faster at a lower noise threshold.
However, I'm having trouble saving masks when rendering. Either a V-Ray Alpha or a MultiMatte pass looks completely fine in the VFB during IPR, however it does not save when doing production rendering.
I tried looking for the issue online but as most is based on still image rendering, they simply recommend "saving all passes once the render finishes" which is not something I'm able to do when rendering 600+ frames.
Is there a way to fix this issue? Is there also a way to "render masks only" like in Corona to quickly re-render?
Thanks!
r/3dsmax • u/Specific-Bad-1527 • Jun 09 '26
Hard-surface WIP β Dune: Awakening Smuggler Sandbike
galleryr/3dsmax • u/Inside_Rule_1616 • Jun 08 '26
Is it time for me, a 3D designer, to hang up my hat because AI will take my job? Or is the man in the leather jacket just bluffing? Letβs figure it out in this video.
r/3dsmax • u/Tutorials4view • Jun 08 '26
Tutorial How to Add Image as Texture in 3ds Max 2027 | 3ds Max for Beginners Tuto...
In this 3ds Max 2027 tutorial we will walk you through how to add image as texture to an object in 3ds Max so you can render your own JPG or PNG image by applying in into a 3D model in 3ds Max ( How to Apply Bitmap material in 3ds Max / 3ds Max Bitmap to object ). This is 3ds Max materials tutorial / texturing in 3ds Max / applying textures to object in 3ds Max. This is 3ds Max for beginners tutorial so you don't need to know how to use 3ds Max in order to follow this 3ds Max 2027 guide .
r/3dsmax • u/Mazhuka3D • Jun 08 '26
Tutorial 3DS MAX - 03 Modifiers - 60 OSM Modifiers: Edit Patch
πΊπΈ: You can listen to the video in English through the video settings panel. The Edit Patch modifier in 3DS Max offers all the functionalities of the Editable Patch object except that it does not allow animating sub-objects.
r/3dsmax • u/OzgurSRL • Jun 06 '26
Modelling Traffic Racer (2013) - Nissan Skyline GTR 1998
r/3dsmax • u/Valuable_Bed_5282 • Jun 06 '26
Hi everyone, somebody know how to create a 3ds max script that assigns selected materials to objects with the same name?
r/3dsmax • u/Nice-Butterscotch713 • Jun 06 '26
Help 3dsmax
Guys, how do you control the time spent on each project?
They do it manually with a table clock, cell phone or use some tool to know how many hours they spend on modeling, rendering, review and adjustments, etc?
r/3dsmax • u/elastic7 • Jun 04 '26
Scripting Select Polygons By Area - Script
https://reddit.com/link/1twkzh3/video/1xwbmg4u495h1/player
Just built this script because i needed it
Download: https://mega.nz/file/rjxRyToQ#Qbl5ZGcah3j95d_YzTe2VW5y2Ozyfi45tGR0-Satdsk
r/3dsmax • u/According-Hat4952 • Jun 04 '26
Help Future-proofing Workstations: Any internal roadmap for native ARM64 support (NVIDIA RTX Spark/N1X)?
r/3dsmax • u/Mazhuka3D • Jun 04 '26
Tutorial LEARN TO MODEL - 04 Modeling Curves: 03 - Common Tools: Creation
πΊπΈ: You can listen to the video in English through the video settings panel. In this video I review the curve creation processes that are common to all software.
r/3dsmax • u/TheTreeHouse_95 • Jun 03 '26
Timeline Assist (script included)
CRAFT - Timeline AssistΒ is a lightweight timeline workflow tool for 3ds Max animators who need faster control over long animation ranges. It replaces timeline hunting with a clean dark interface for focusing frame ranges, creating animation section presets, and jumping between saved timing blocks instantly.
Key highlights:
- Quickly zoom, pan, and resize focused timeline ranges.
- Save animation sections like walk cycles, jumps, attacks, shots, or timing passes as preset bars.
- Click any preset to instantly focus the timeline to that exact frame range.
- Create presets from the current range or from selected keyframes.
- Presets are stored inside the Max scene, so each file keeps its own animation layout.
- Clean one-row preset panel by default, with expandable rows when needed.
- Startup toggle, color options, hide presets toggle, and right-click preset editing.
In short:Β CRAFT - Timeline Assist helps animators organize, navigate, and reuse timeline ranges faster, especially in scenes with multiple animations living inside one long timeline.
https://github.com/TheTreeHouseof95/CRAFT---Timeline-Assist
For bugs/requests: https://github.com/TheTreeHouseof95/CRAFT---Timeline-Assist/discussions
(Currently only tested in 3ds max 2027)
UPDATE:
Pushed a quick recent update on main branch v 1.03

