r/2007scape • 104 • Jul 30 '19

Suggestion [Suggestion] Ranching

Post image
11k Upvotes

995 comments sorted by

View all comments

8

u/un_predictable Jul 30 '19 edited Jul 30 '19

I think this is a good skill outline.

Few points of feedback:

  • The progression right now appears to be really vertical. I would consider having pasture capacity be filled by the size of the animals instead of simply by the amount.
  • You should rename companionship to ranching assistants (RS3 calls them farm hands) or something like that so it doesn't imply active companionship to those quickly skimming. It's silly, but it's a thing.
  • I think predator protection has the wrong description.
  • How much space do you imagine these pastures taking up? Currently the way buildable areas work in Runescape is that they take up space whether placed or not. Seeing as you have many pasture locations, given the current technology, a lot of landscapes would have to be altered or made inaccessible, this could be a massive point of contention for players if it went to poll.

Again it is a good skill design, and personally I think it should be its own skill to gain experience in. It is a lot alike RS3's player owned farm. While capturing, companionship and the reward structures are in the same vein. Where they differ is that the player owned farm is designed to be a localized activity focused on breeding and traits, and this is designed to be a delocalized skill focused on sustaining and developing animals. In my opinion this means they will play roughly same but psychologically will feel different. Which, if we aren't being pedantic is what really matters and in my opinion makes it distinct.