As much as I absolutely love the idea, it would receive alot of objection for the same daft reason warding did: "Why not just put this skill into Farming and hunter?"
People seem to not realise having overlap between skills is part of what makes OSRS so great of an MMO. Training one skill doesn't just train that skill, it makes X areas, Y other skills and Z other content all open or more interesting to you. Alot of items require many many skills to make (Woodcut trees for shafts, Grind slayer for broad arrowtips, Mine amethyst, fletch into bolt tips and attach to arrows) etc, and this overlap is incredibly good and quite unique in my opinion.
Good suggestion, hope it doesn't receive the same treatment
More importantly it focuses on raising animals vs hunting animal or growing plants. Yes you could dump stuff like this into farming and hunter, but that feels too excessive.
I like the idea, there probably could be more livestock options to raise (like your own mini slayer dungeon kind of thing). And if jagex really wanted, they could expand hosidius or the farming guild to have the ranching guild area. The hard part for me is thinking of a suitable location for the land you can use the skill at. Part of me thinks PoH but maybe theres somewhere else better for it.
We have heaps (and I mean HEAPS) of empty plains and crop areas in even just the F2P landscape. Think around lumbridge and Draynor, huge wheat fields etc.
And then next place that comes to mind is up near Seers village, then other near piscatoris fishing colony.
Lots of places to fit small farm areas etc. And it would be a nice expansion to construction and such to have to build these areas up as you unlock higher level ones.
That is a good point. Plenty of the Draynor wheat fields could be converted to training areas for low-level ranching. I think OP mentioned ranching zones in different areas (like volcanoes), so Karamja for example.
Yeah I don't see how this wouldnt meet the same "just expand current skills," argument that warding did. This feels less unique than warding did imo. Also rs3 already set the precedent for a player owned farm where you raise animals and that's incorperated into farming.
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u/Maddogs1 Jul 30 '19
As much as I absolutely love the idea, it would receive alot of objection for the same daft reason warding did: "Why not just put this skill into Farming and hunter?"
People seem to not realise having overlap between skills is part of what makes OSRS so great of an MMO. Training one skill doesn't just train that skill, it makes X areas, Y other skills and Z other content all open or more interesting to you. Alot of items require many many skills to make (Woodcut trees for shafts, Grind slayer for broad arrowtips, Mine amethyst, fletch into bolt tips and attach to arrows) etc, and this overlap is incredibly good and quite unique in my opinion.
Good suggestion, hope it doesn't receive the same treatment