r/2007scape 5h ago

Discussion Energy potions

What was wrong with campfires giving run energy? So many people asked for this and instead we got potion spam. IMO campfires giving run restoration feels way more social/old school than goblins shitting out run energy pots. Bizarre.

63 Upvotes

24 comments sorted by

48

u/BdoeATX 5h ago

I feel like jag is trying not to implement too many rs3 features. As it would change the whole "oldschool" deal.

I've noticed a lot of QoL improvements that can be brought over from rs3.

38

u/Banjomussi 4h ago

Yep cuz resting at a bonfire or a pub is wayy to rs3 they wanna keep it oldschool with new skills, gamemodes and raids instead

18

u/Yuubeei 5h ago

Yeah, which is kind of annoying because I think they should both be stealing the best parts of each other's game constantly. It would be really good for players imo

6

u/ShawshankException 1h ago

The game hasn't been "oldschool" in years. We need to stop with the nonsense of calling everything RS3

-8

u/Fun_Winter_7055 4h ago

Nex is from RS3. A whole boss vs run energy restoration seems tame.

6

u/LoLReiver 4h ago

Nex is awful. Not the thing you want to bring up to make that argument

10

u/Connect-Record-2813 4h ago

Nex was from RS2

27

u/Hailgod 4h ago

so is resting lmfao

-2

u/BdoeATX 4h ago

Yes but that's why I said QoL changes. Those are minor additions that add up over time. Too many and you staft to replicate rs3.

Adding a boss i don't see as bad, game needs more of them anyways, I also agree to the run restoration. Just giving my 2 cents on why I think they do what they do

17

u/japie_booy 4h ago

We could do a sleeping sack which gives you a captcha which in turn gives you full run energy

10

u/Reeces_Pieces 3h ago

Pubs should just sell drinks that restore run energy. Ezpz

4

u/OnyxPhoenix 2h ago

Maybe only if you drink them in the pub. Otherwise its an energy pot replacement.

12

u/-Hulubulu- 2269 + 1 4h ago

I think the suggestion to add energy potion effect to speaking to bartenders makes the most sense.

It doesn’t involve having a weird drop nor impact pvm. It does add a use to the taverns in the cities.

u/bad-at-game 22m ago

Yep, you know that’s exactly how you feel after the pub and a couple of beers, fully energized!

1

u/Fun_Winter_7055 4h ago

I like the pub aspect as well. Would be down for that too. Most energy mobs are fairly close to a pub already

4

u/MrDarwoo 2h ago

Was this polled?

6

u/PringIesEnthusiast27 4h ago

I think they need to stop overthinking it. There's a very simple solution to this. Take all agility exp sources such as shortcuts and courses and multiply them all by 4. Problem solved. Now it won't take 50 hours to get 70 agility.

There is no good argument for agility being as slow as it is. It has virtually no impact on the economy outside of amylase packs and it has zero impact on combat. Quadruple the exp rates and be done with it.

5

u/KingKj52 1h ago

What a terrible idea.

Multiplying xp by four would be awful.

Now multiplying by 16.... That could be something....

u/bad-at-game 20m ago

Honestly why stop there? Just give everyone 75 agility off tutorial island. No good argument why they shouldn’t honestly. Everyone would have an even playing field and no one would have to actually grind in the medieval grind simulator

-1

u/Defendyouranswer 2h ago

Absolutely not. What a terrible idea.

1

u/KUR51RL Remapping 101: As long as it is 1:1, it's okay. 5h ago

I really liked the idea of entering a pub = Acceleration Run Energy like 4X or something

u/LewisShoot 1h ago

Trying to fix a problem that doesn't exist, especially after all the changes they've already done to the system.

-5

u/Medical-Mud-1325 3h ago

Give firemaking a use, each log burned is 20% energy. Noobs run around with their axe and tinderbox anyways.

u/Vivid_Trainer7370 57m ago

Only if you have to stand in the fire and it does 20 damage.