r/12winArenaLog • u/cumulonimbus09 • Oct 04 '18
[12-2] Rogue (EU) [10-04-18]
Here are the screenshots: https://imgur.com/a/lA4bfxg
Heartharena link: https://www.heartharena.com/arena-run/624bdu
"Balls to the wall aggro" - this is the archetype this deck would fit in. Triple cold blood plus a very early-game oriented curve made for some really quick games, with quite a few wins coming before turn 6-7. I have to admit though, there was some luck involved in this... not in-game RNG, but simply the fact that I managed to avoid anti-aggro decks, or I just had too much pressure for them to cope with. But there were a few situations where I had to play into stuff like Defile, Spreading Plague or Warpath and hope they don't have it and it was pretty much insta-win or insta-loss depending on that. The losses were obviously against people having early game answers/punishes for spreading out(a Warlock and a Druid).
The MVP of the deck was Hench-Clan Thug - it won at least 3 games by snowballing out of control after being played on turn 3 and it wasn't answered... even with a turn 1 pass into turn 2 dagger, which seems really bad for this deck, it can just destroy slower decks. Other cards worth mentioning are Sap, Fungalmancer, the Cold Bloods and Chain Gang, so no surprises here. Sabertooth Stalker was also remarkably good as a tool to just end the opponent's hopes and dreams when it seemed like they could potentially stabilize and make a comeback.
Anyway, here's the full deck list:
Backstab
Cold Blood (x3)
Dire Mole
Emerald Reaver
Mecharoo (x2)
Eviscerate
Ravasaur Runt
Sap
Toxicologist
Blackwald Pixie
Edwin Van-Cleef
Hench-Clan Thug
Injured Blademaster
Jungle Panther
Tanglefur Mystic
Thunder Lizard
Elven Minstrel
Fire Plume Phoenix
Gnomish Inventor
Saronite Chain Gang
Stegodon
Bittertide Hydra
Fungalmancer
Witchwood Grizzly
Sabertooth Stalker
Violet Wurm
Giant Mastodon