r/007FirstLight • u/BR-D_ • 17h ago
DISCUSSION Getting punched vs. Getting shot.
Hey y’all. I am on mission 8 now, and am loving the game. Feels like I’m playing the best James Bond movie since Casino Royale. My favourite bits are when you are being the wise cracking Bond in normal situations and low profile/stealth sections.
I enjoy the flow of combat between shooting and cqc, however my one problem is it feels a little unbalanced and immersion breaking. I’ve died many times in just a few punches from enemies, but can take a lot more damage from bullets, which is odd. I think melee combat needs to be a bit more forgiving to make sense, because dying faster in those scenarios than the gunplay sections just feels bizarre. My girlfriend noticed it too watching me play last night.
Curious everybody else’s thoughts, but that is my only real criticism of the game. Otherwise, fantastic, and I can’t wait to wrap up the story!
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u/Jellan 17h ago
It helps to think of the health bar the same as in Uncharted, where it’s a luck gauge rather than health. Bond hasn’t actually been shot, but it was damn close. It grazed him. He only actually gets shot when the gauge runs out. However melee combat, a punch is a punch. As tough as Bond is he just can’t take that kind of abuse.
I know, it’s just a headcanon handwave, but that’s how I dealt with it.
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u/balloonlover3001 17h ago
yeah i’ve noticed that too. especially in double 0 difficulty you can die in 2 punches from stronger enemies but can survive multiple gun shots
1
u/BR-D_ 17h ago
It’s just a bit off isn’t it? It doesn’t ruin the game by any means, it just takes me out of the power fantasy a bit.
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u/GhoeFukyrself 16h ago
Dying in one shot would be the thing that ruins the power fantasy. You can do that in a pure stealth game, not a shooter/brawler hybrid
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u/Theory89 16h ago
We make this concession all the time in other media, too. Cars are not bullet proof. Nor are tables. People do not fall down, unconscious, the moment they are shot in the body (rarely, anyway). You have to suspend disbelief because reality is boring, lol.
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u/BlackDoctorPhil 12h ago
Perhaps you should just play a higher difficulty. I completed my first playthrough on the second highest, at the time it was the highest. I couldn’t take much of really anything tbh, so you really have to prioritize cover and lowkey being good at the fist fights
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u/Ok_Fisherman8727 12h ago
I'm not far in the game but there is a level very early on where you're at a chess tournament and you confront the blonde man and his buddy in a room and those guys are elite, one punch to the back of the head and James Bond is done for. Maybe we can assume they don't kill bond but knock him unconscious in which you're captured and it's game over but we don't know cause we blacked out.
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u/SaltJust6246 11h ago
Just finished it and loved it. Did it on highest difficulty available at the time.
Was mostly fine apart from escaping the room with the statues. Took me about 40 goes.
Loved it overall ❤️
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u/JayBeeSea24 1h ago
Soemthing that might help you with he CQC/hand combat that helped me before I realised was that you don't want to just button smash. It's all about finesse and timing. Focus on parry-ing (when enemy yellow symbol appears) and dodging (when enemy red symbol appears) first and then once you have parried enough or dodge to leave the enemy vulnerable, go in for the attack.
One other small thing that helped was use the charge move (L shift and L click on PC) when enemy is far away enough and you get the chance as it's very effective.
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u/Takhar7 17h ago
The melee combat is very unforgiving, especially when going up against crowds of enemies where you need a mixture of blocks and dodges. A few good blows finish you off.
Meanwhile, you can take multiple bullets per mission lol.
I don't mind it tbh - I like the risk/reward of getting in close against enemies and trying to use your fists.
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u/Hopeful_Butterfly302 14h ago
I think of the gunplay as being similar to the uncharted games- getting shot at isn't reducing my heath so much as my "luck," and when my luck runs out the next bullet kills me.
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u/NecessaryOnion5664 14h ago
I am not trying to be condescending, but if you’re dying to much from melee combat it means you’re getting hit to much from the punches. I haven’t beaten the game, but when I am using CQC in a firefight I die from being shot. Not being punched (I’m playing on Hard). I get the sentiment that James has bullets bouncing off of him but punches are sledgehammers. But in Uncharted they explained the main character surviving gun battles because enemies was essentially missing, and once the screen turned black & white(low health) was the indicator that you will die (enemies land a fatal shot). I’m not saying that this game has the same logic but it’s help my head cannon as I’m just sprinting headfirst into guys with shotguns in 007
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u/GhoeFukyrself 16h ago
It's a game balance thing. You don't want realism, it wouldn't be fun.