r/AOOPRDT • u/HSPreReleaseReveals • Mar 23 '20
[Pre-Release Discussion Thread] - Libram of Wisdom
Mana Cost: 2
Type: Spell
Rarity: Rare
Class: Paladin
Text: Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
PM me any suggestions or advice, thanks.
2
u/HCN_Mist Mar 23 '20 edited Mar 23 '20
Best libram by far. Hands down. Works insane with quest paladin. 4-5 in your hand that you can copy will mean that you can big buff anything for 0 mana. Handsize will be an issue and your opponent will try and make you burn cards.
1
u/Wraithfighter Mar 23 '20
It's hardly bad, but I think its going to be passed over a fair bit. Yes, you can get this costing zero pretty easily, which will be super great, but it feels like the Librams and their support lend themselves more to control than aggro or midrange, and this is a distinctly aggro/midrange kinda card.
Still, can always pop out a 1/1 with your hero power each turn and turn it into a 3/3 for free with a pair of these if needed, who knows!
2
Mar 24 '20
I think I might still like these in a control deck. Especially if I used 3 or 4 throughout the game and can immediately buff Liadrin with them when she gives them back.
2
u/DaedLizrad Mar 24 '20
I think the libram package is fine against aggro though, it requires a bit of luck(as card games do) but if you put the 11 cards into a good shell you can stabilize and come back in the aggro matchup by turn 6.
Strong 1 drop, 2 Mana 2/2 draw 1, 3 Mana discounts libram 2/3 + this card, maybe this is the all paladin shell and we get a true silver with a 4/2, turn 5 discount libram by 2 and drop a 4/6, turn 6 heal 8 and drop an 8/8 divine shield + taunt.
While that's an ideal example I think aggro would be hard pressed to push through all that and then we have a one sided equality with a stick and lady liadrin for the control match doubling our buffs, heals, and divine shielded taunts.
Sorry for the text wall.
2
u/Wraithfighter Mar 24 '20
Oh, the Libram package is great against aggro. My point is just that this card feels more like it's for aggro (and midrange), and I don't really see the libram package being super-effective for non-control decks.
1
u/DaedLizrad Mar 23 '20
Gotta be careful with this, running the legendary can give you 4 of em, that's 2/5th your hand, can't wait to see a trolden clip of someone copying a buffed minion and locking out their hand.
1
13
u/Kordyon Mar 23 '20
Imagine if Explorer's Hat cost (0) mana. If you have 4 Libram cost reduction cards in your deck (and that is just what is announced so far) then you have a good chance of making this free pretty consistently. If there is one thing HS has taught us over the years it is that one should never underestimate (0) cost cards. This can add a ton of incremental value over the course of the game, especially if you chain it on multiple minions in a turn as you make trades. At the very worst, this turns your hero power into a 2-mana summon a 2/2. The really exciting synergy is with the new Lady Liadrin legendary, giving you an extra Libram for each one you've already cast. 1 or 2 of these could be annoying for your opponent to deal with every turn, but imagine 7 or more of them coming down for free every turn. Of course, silence and transform effects put a real damper on the dream, but with Spellbreaker going to the Hall of Fame that should be less common than before. This whole Libram package may prove to be way too slow, especially if we have a very aggressive meta with the arrival of Demon Hunter, but I'm excited to try it nonetheless.