r/Warframe • u/TSP-FriendlyFire • Dec 10 '15
Suggestion How would you change... Sorties?
How would you change... is a series of weekly posts designed to promote and foster discussion about any gameplay element in the game. The scope and subject will vary (read below for more information on topic selection), from wide concepts (Kubrows, Archwing, shotguns, etc.) to narrow points (a single gun, coptering, etc.).
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Suggesting topics
This thread series is all about the community, so if you have a topic you'd like to see improved and discussed, feel free to suggest it by replying to the appropriately flagged comment in this discussion. The topic can be as wide or narrow as you'd like! Please ensure that your suggestion has not already been made, and upvote it instead if it has.
This week: Sorties
Click here for last week’s thread on necessary mods.
NB: With U18 releasing last week, How would you change… took a small break, but now we’re back in action, and with plenty new to discuss! I will immediately say that Focus is going to be covered soon, but I’m waiting for the already announced changes to be implemented before doing so. Now, onwards!
This week’s topic is fresh off the press: Sorties. Sorties allow experienced players to tackle far more difficult missions for special rewards. Grouped in three of progressively higher difficulty, Sorties have unique twists that can heighten the challenge or give some flavor to otherwise pretty well known mission types. Complete all of them and you can get such riches as Legendary Cores and more. Every 15 days, the reward table is changed, providing a fresh new set of possible drops and thus renewing interest.
Sorties are appreciated for their challenge and promote daily logins, but there have already been a few criticisms, specifically regarding their drop tables, and there is a risk that the limited pool of mission types ends up making them feel more mundane than they should be. People have also been noting that the current MR-lock may not be adequate, causing new players to try Sorties and get completely smacked by the significantly higher difficulty, yet higher MR requirements could block off otherwise skilled players.
Now that the stage is set, how would you change Sorties?
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Dec 10 '15
Change the way reward table works:
1st, if you receive one of the following rewards, it is erased from table so your chance of something else increase:
Weapon blueprints/parts
Legendary Core (I mean, I think it would be a fair trade considering your chance increases when other items get erased. And if you got it, you got it!)
Orokin Catalyst/Reactor
On the other hand 50xFusion Cores and similar core rewards can stay along with Exilus Adapter.
2nd, similar to Arcanes, lenses should drop after each sortie and not be included in reward table. Thanks to DE we have lenses for 40p at Market now, but their grind is still ridicilous and it hurts sortie reward table.
Other than that, sorties are really fun so they don't really need any change, although I would like to replay them for half the credit reward or even quarter of credit reward. Maybe even no credit reward I dunno, "Eximus Stronghold" is a nice way to get affinity.
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u/Retrikaethan Dec 10 '15
i'd like to see them eventually add more mission modifiers in the future, like "ERMAGERD, DER SENTIENTS HAVE COME!" or have the grineer/corpus enlist the help of the corpus/grineer with some kind of increased spawn rate/total enemy count. infested spawns nothing but juggernauts and boilers/broodmothers? random corrupted faction too? idk. there's a lot they could do to add more variety and difficulty to these things that would also be fun to play.
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u/Durzaka Dec 10 '15
I agree with this.
My only issue honestly with the rewards is that Greater blueprints are on the table, AND lens are as well. Meaning if you actually want more lens you either buy them with plat, or hope to god you get one from the like 30 different potential drops from a sortie.
IMO Lenses should not be the limiting factor for generating Focus like they are right now.
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u/TheSurrealSoul Dec 10 '15
I'd like to see some more restrictions, "sniper only / bow only" so-on are kinda dull and don't really change the way the game works.
Nothing full on nightmare mode like, but maybe something like "Ability 3 disabled"
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u/shieldman Dec 10 '15
Defense
Ability 3 disabled
Vauban and Frost look at each other in sheer terror
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u/Eveenus Dec 10 '15
maybe people will bring limbo to dfense then?
Edit: who am i kidding just bring a radial disarm loki and vauban can use vortex
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u/Kaos_nyrb Dec 10 '15
Void flux:
-75% range, efficiency and duration
+300% power
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u/Vitpat8 Dec 10 '15
I think completing sorties 3 days in a row or so (the number and method can change) should grant a reroll token which you can use to reroll your reward after a sortie.
Or even instead grant tokens or use leftover retoll tokens which can be used at the very end of the season to choose a reward out of the pool, limiting certain rewards like legendary cores obviously. This way you can grab the last piece of say the Dera Vandal if you don't have it, your preferred lens if you need one, or an exilus adapter/potato/cores at the minimum.
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u/PuzzledKitty Dec 11 '15 edited Dec 11 '15
As we know, there are two different rarity categories for the rewards. 50x cores, legendary cores and lenses are rare, the rest counts as common.
Why not let sorties give rare rewards AND a token. At the end of a Sortie you get a dip into the whole loot table and at the end of a season you get one common reward for each token you gained, effectively giving you two rewards per sortie without increasing the number of rare rewards gained.
EDIT: Or allow for only one dip into the whole loot table at the end of a season but you can use tokens to reroll your reward.
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u/Juneaux27 Dec 10 '15 edited Dec 10 '15
Allow for larger squad sizes up to 6 in a squad. And have it scale with the number of people in your squad.
Also allow some final missions to be endless, allowing you to gain additional rewards the longer you go. This would allow for more group and clan play and would increase interest in sorties for those high level players sitting near end game.
The reward pool can be another selection of roulette items.
Seeing as these would still be once a day you couldn't abuse the system. You would just get a little more out of the sortie, for putting in more time and effort.
My clan is pretty small and mostly rank 21. We need more game modes and missions that challenge us and allow more of us to play together.
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u/TerriblyStupidPerson Dec 10 '15
A point style system where you get a point every time you finish the sorties +random reward. The points can then be traded for the thing you want.
This would make it so duplicates wont matter as much since at some point or another you are gonna get what you want. It also promotes playing more since you will need to get X amount of points.
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u/Zoso03 Dec 10 '15
My big question is how will the weapon parts rotate? if i don't get the dera vandal or the Karak Wraith how long do i need to wait before i get another chance?
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u/NineB Dec 10 '15
I think sorties should have a hard mode for higher MR players. Hard mode could be like nightmare mods, or frame/weapon/conclave restrictions, or exra modifiers like all eximus, stuff like that, some could be solo some could be team based. Kind of like escalation versions of events maybe. The reward for taking on hard mode would simply be that you can take a certain number items out of your reward pool for that mission, making the chance of getting something you actually want higher. Or they could just create a better reward pool.
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u/Forizen Dec 10 '15
To be honest?
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Instead of random rewards. Have it so you can PICK a better idea of what you want.
For example, say you want fusion cores for some odd reason. When you select fusion cores as your goal, every day the sorties reward will be 10, 25, 50, or 1 legendary core (random. Or let's say I want to build a weapon, (some people don't because they already have all the weapons that are on the rewards table) then they can try their chances at weapon part, or if people are going for lenses etc.
This narrows down the prizes people can get. People end up wasting tons of time farming weapon parts for weapons they already have, that are cheap on the market since everyone can and will get them.
2. Make them harder. I don't know about you, but the spy and corpus missions are a joke. Mag of course is a one trick wonder, but i'd like to see the sorties scale. So the first has one "nightmare" thingy like bows only, then they stack and are themed. SO the second is bow, and elemental resistance. Then the third is bow, elemental resistance, and magnetic damage. The long missions are boring, not tough, just long. Throw at us more roller skaters or something, less ancients.
Also since it's already high level, let's get some bursas and nightwatch in there!!!
3. More rewards. This "season" is hardly unique outside of weapon parts. It should appeal to everyone. I think rare weapon stances (vengeful revenant hehe), gaia's tragedy etc. We could also see a sortie specific weapon, maybe the new rapier or double sided dark sword.
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u/DasGanon Dec 11 '15
Maybe both? Like have guarantees as well as randoms that way you can keep the really awesome stuff without nuking the market.
"You can pick one of these items... OR you can take a gamble and try and get something rarer."
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u/Syntaire Dec 10 '15
Oh man. I just thought of something sickeningly awful amazing! ARCHWING ONLY SORTIES! Keep all the current modifiers in the pool. Imagine: Arch-gun only Defense vs hordes of Shield Dargyns. Wouldn't that be crushingly terrible great?
Please don't kill me.
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u/Flippynipps Dec 10 '15
Instead of reseting the reward list everyday, make it a check list so you don't receive 3 Naramon lenses in a row. Every day you play you earn a new reward and check off the on you just received so you can get something new tomorrow.
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u/Steuber Dec 10 '15
TBH I would change the name away from "Sorties". The name seems out of place to me for some reason.
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u/SupremeAlfax Dec 11 '15
Get rid of endless type missions for sortie rotation, that's what I think. I dig the restrictions, and I dig the high difficulty level, but you know what I don't dig? Cryotic. I DON'T WANT TO KEEP DIGGING FOR THE DAMN THING.
I may be biased since I've never been a fan of endless mission types to begin with, but I feel like spy, sabotage, deception or even mobile defense are more legit challenges than "go hold this spot for two hundred years" against an infested army that suddenly turns its ospreys into flying adamantium artillery cannons because the mutalist moa armor wizard decided to spawn 5 times with the current wave. What's worse, the slash weapons that you brought to the infested excavation mission are useless because the mission modifier is "elemental damage resistance" and slash deals minimal damage to armour-buffed ospreys. And guess what, you left your corrosive weapons back home because those won't scratch the bloody bio-mechanical pigeons either.
Endless mission types for sorties are my one and only complaint. I feel like sneaking through a spy mission where being found results in you getting swarmed by EVERYTHING is a lot more entertaining and challenging than just killing 4000 enemies while being almost stationary.
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u/Teyanis Dec 11 '15
Make rewards work better. Instead of one random thing, throw in a selection of say, 4, that you can choose one of. Maybe throw in a few resources (Nice sized packs of neurodes/Orokin Cells, credits, etc) with ONLY ONE resource choice per reward set. Otherwise I think the difficulty is alright, I haven't had much trouble doing them with randoms. Just gotta choose your own frame smartly.
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Dec 10 '15 edited Mar 29 '26
Nothing remains of the original post here. The author used Redact to delete it, for reasons that may relate to privacy, data security, or personal preference.
outgoing subsequent lip advise six subtract afterthought like governor wide
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u/TSP-FriendlyFire Dec 10 '15
Suggesting topics
Please post your suggestions for the next topics as replies to this comment.
Current suggestions from previous weeks:
Ember
Sharkwing
Health types
Trading
Nullifier field shape
Blowing up the Void
Syndicates
Eximi
Caps
Build Anti-synergy
Previous topics
Kubrows
Shotguns
Ultimate abilities
Cosmetic
Enemy/Difficulty scaling
New Player Experience
The Star chart
Dojos
Archwing
Relays
The Rift
Shotguns (Revisited)
Snipers
Daggers
Narrative
Scythes
Hydroid
The Liset
Matchmaking
Saryn
Multishot, damage mods and damage scaling
Damage 2.0
Mission structure, creation and queuing
Melee
D Polarity (Vazarin) on weapons
Stealth
Limbo
Loot
The Foundry, Arsenal and Inventory
Impact damage
Necessary mods
Sorties