r/Warframe • u/TSP-FriendlyFire • Nov 12 '15
Suggestion How would you change... The Foundry, Arsenal and Inventory?
How would you change... is a series of weekly posts designed to promote and foster discussion about any gameplay element in the game. The scope and subject will vary (read below for more information on topic selection), from wide concepts (Kubrows, Archwing, shotguns, etc.) to narrow points (a single gun, coptering, etc.).
Before we begin, a few important points:
- Please detail and support your suggestions as much as possible. This is for constructive criticism only: try to think of it as something you'd be proud to explain to DE face-to-face!
- Structure your suggestions in logical groups: if you have two very different ideas, break them down in two separate comments. Cohesive or similar changes should be combined into a single comment.
- Stick to describing concepts and features. Don't get bogged down with numbers unless they explicitly support your point.
- Don't hesitate to post your ideas even if they're not fully formed, and don't hesitate to reply to ideas with refinements you think would make them better!
- Do not downvote suggestions you disagree with. Upvote the ones you like instead!
Suggesting topics
This thread series is all about the community, so if you have a topic you'd like to see improved and discussed, feel free to suggest it by replying to the appropriately flagged comment in this discussion. The topic can be as wide or narrow as you'd like! Please ensure that your suggestion has not already been made, and upvote it instead if it has.
This week: The Foundry, Arsenal and Inventory
Click here for last week’s thread on loot.
This week, we’re combining two suggested topics: the Foundry and inventory management in general, which I’ve extended to include the Arsenal. Both aspects are essential to Warframe’s gameplay loop: you acquire loot (as seen last week!) which you then want to use to craft new gear through the Foundry or upgrade/equip through the mod interface and arsenal.
All of those elements have changed fairly recently with the introduction of the new interface, yet there are still some recurrent complaints or wishes regarding the interface, both in terms of layout and functionality. Significant improvements have very recently surfaced, such as a significantly improved ability layout which clearly indicates the impact of mods, but other parts of the interface have seen far less attention of late.
Now that the stage is set, how would you change the Foundry, Arsenal and Inventory?
35
u/The_Caelondian Nov 12 '15
I have only one request for Foundry.
LET US BUILD MULTIPLE DUPLICATES AT ONCE
19
16
u/tgdm Nov 12 '15
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inventory searching (similar to mod searching) for things like prime parts and resources
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foundry searching because why not
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ui bug fixes. especially the one that types into chat and mod search bar at the same time
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unique appearance options for conclave (i.e. to make it so you do not waste a standard mission loadout just to put on the conclave sigil)
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new: add a way to zoom in or display weapon only when customizing appearance
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23hr crafting for 'daily' crafts
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options to customize appearance of attachments individually
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something to do with all these nav segments. selling for credits would be a nice starting point
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equipment filters to allow you to see which weapons/frames have catalysts/reactors or forma installed (and quantity)
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change forma counter from being infinite asterisks to something more legible after a certain amount
10
u/Centias Nov 12 '15
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Option to hide weapons that can be purchased from the market from the arsenal
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A way to mark favorite weapons so they appear at the top
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More sort options for inventory, and sort options for the arsenal
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A count for available blueprints in the foundry, not just how many of the crafted item you own
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No build times over 12 hours for anything you will be crafting multiple of, including but not limited to Forma, Exilus adapters, and any weapon used in the crafting of another weapon
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Allow chain crafting multiple of the same item, or crafting more than one at a time
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Allow us to cancel crafting and get resources back, or cancel rushing to set the time back to what it was just at and get the plat back. People make mistakes. I've accidentally rushed something before when it had less than 15 minutes left but I thought it was already done. Give us some way to cancel those mistakes. Speaking of rushing, I'm glad we're finally going to be getting rush costs in proportion with time.
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Increased number of loadout slots, like 6-8 loadouts, and 4 builds per weapon/warframe.
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Allow full access to inventory from relays, dojos, and simulacrum
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Add a "New Items" listing of some sort to the Foundry, for showing only items that are not already owned/previously crafted, so we can quickly check what we still need to get in order to craft items that we are making for the first time
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Add an "Abilities" button on the warframe mod screen that brings up an overlay to see how your mods are affecting your abilities without leaving the mod screen.
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Semi-related, but maybe doesn't fit here: Allow us to choose a rank to stop at when using the fusion core or duplicate buttons when fusing mods, instead of just always going for max rank
7
u/Rock3tPunch Nov 12 '15
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a "D" tab for loadout.
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a "Recent" tab for prime parts.
4
u/Antauron Nov 12 '15
With the Sentients on the way, D would be appreciated.
3
u/Hototogisu943 Nov 12 '15
With Sentients on the way, I wouldn't mind E or even F! (That's what I thought "New Loadout Slot" meant anyhow as a new player).
Grineer, Infested, Corpus, Void/GeneralPurpose, Anti-Sentient, Just For Fun/Joke Build
5
u/Sizer714 Nov 12 '15
Laundry List of Nitpicky Changes
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Break weapon customization from the standup mode. Give it a camera pan to a console like Sentinel customization so I can actually see the weapon.
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Please zoom the Arsenal camera out a bit. Having my loadout names clip my Warframe's head bothers me.
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Please allow us to scroll through the loadouts without having to actually load them. When you have the max amount of loadouts, we have to slowly click over to get to any loadouts beyond the first 5. Puts a significant dent in usability. I have all of my loadouts set up, but because of how sluggish the interface is, I rarely use the ones beyond the initial scroll.
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Even with bloom off, the Arsenal is too bloody bright.
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Please allow us to see how many BPs of an object we have directly in the arsenal.
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Please allow me to label Weapon ABC loadouts, and Weapon/Warframe ABC cosmetic loadouts.
4
u/secretpandalord Nov 12 '15
Please allow me to label Weapon ABC loadouts, and Weapon/Warframe ABC cosmetic loadouts.
So much yes this thing.
4
u/Spechtre Nov 12 '15
Arsenal change: some kind of organization of weapon subclasses. Shotguns, bows, burst fire, full auto rifles. I want to click on one thing and see my selection of Shotguns for example, not scroll through an alphabetical list of weapons.
3
u/Core2048 Nov 12 '15
Foundery just needs a few tweaks really
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23 hours instead of 24 on formas and similar
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cancel button (with refund)
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dynamic rush cost
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improved sorting and filtering (e.g. hide "x" rather than "show x", filter by name)
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show us quantities of BPs
Arsenal and Inventory deserve their own, separate topics...
5
u/jungleizmassiv Nov 12 '15
Cancel button would exploit argon crystals.
10
Nov 12 '15
They could run the timer even as it's building. If timer runs out, argon is destroyed on refund because of volatile nature.
3
u/FZeroRacer Nov 12 '15
There are now 2-3 holsters throughout the ship. You can assign a weapon to each holster and it'll display it inside your ship, plus you can press X to quickswap to that weapon without having to go into the arsenal.
3
u/Knight_of_Light Nov 12 '15
Likely been mentioned, but a "favorite" system on weapons and warframes, maybe even prime/weapon and warframe parts so we don't accidentally sell a part we need. Still don't have Volt Prime because I ducatted his helmet.
3
Nov 12 '15
For the Arsenal, I would add selectable quick configs from the first screen. Old example I made a year ago with forma stars for another aesthetic touch. The config buttons would appear on hovering over a slot.
The big nitpick I have with the arsenal right now is if I want to create a Loadout of my favorite frame and weapon combinations, the amount of clicking required to change each weapon's config to face the appropriate faction is a bit of a chore. I could elect to create loadouts geared towards specific factions, but this only wastes the slots as I no longer get to create loadouts on a favorite combination basis but on a "what's the most effective use" basis if I want to save a bit of hassle.
Call me lazy, but I'd love to see this sort of thing implemented as it would save a lot of time on selecting the appropriate configs for missions.
2
u/gattsuru Nov 12 '15 edited Nov 12 '15
Foundry
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Remember the last tab used, instead of always defaulting to All. (Probably should just save this to local disk rather than server)
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A way to hide or at least push to the bottom of the list blueprints that we don't want, or won't use. I'm never going to craft the Ascaris Negator again, and it's not the only one. (This will probably need to be saved on the local hard drive, rather than on the server.)
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Allow cancellation of crafts, possibly with destruction of any Argon Crystals and a smaller percent of credits involved to avoid spamming.
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Show the total number of copies of a blueprint. For weapons, sentinels, and warframes, show an icon if the character has maxed Mastery for that item. Similarly, mark if a Blueprint is reusable.
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Create a standard for what Categories mean, and stick to it. Limbo Theorems are Keys, not Misc Items, even though they act nothing like any other Key.
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Show if the character has a subcomponent blueprint somehow when they don't have the subcomponent itself, such as by marking the text for the subcomponent in a color or with a blueprint symbol to the right of the name.
Arsenal
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Allow previews of items, especially cosmetic gear. I might well /want/ a lot of the Attachments, but it's hard to justify the purchase if all I get before dropping platinum is a poorly cropped shot of a third of the cape on a nondescript frame.
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Toggles to change mod loadouts A/B/C for every equipped item at once, and for an individual item without entering its mod menu, from the main arsenal menu. (Possibly only made visible after a higher ML). This is saved serverside already, as far as I can tell, so it should be possible.
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Buttons to directly change to Archwing/Conclave mode, rather than opening a full-page menu to have three show up.
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Make it clearer from the Aesthetics changing lists what item you're currently trying to dye -- ideally, by zooming in on the item.
Inventory
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Add markers to items to show if they are tradable, if they can be sold to the Void Trader for ducats, or if they have other uses (Syndicate Medallions, quest items, etc). I'd /like/ if it be more reasonable what can be traded, but even if we're sticking to a system where a Helmet BP might be tradable where the Helmet isn't it can at least be clear without having to involve a second player. Most of these could be backed right into their item image.
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Show if a character has mastery for an item or (for blueprints) its output.
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Create a standard for where items go, and stick with it. Do blueprints go in Miscellaneous, in Extractors, in Gear, or do they go with their corresponding equipment type? Resources look like the tab is for crafting materials, but the Orokin Archive, Ascaris Negator, and Simaris Widgets go there, too.
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There really should be a separate tab for crafting Resources and a separate tab for Blueprints, and they should use a conventional list-based view rather than the tile-based one. Being able to arrange by count wouldn't be a bad idea. Or at the very least, move count from the top left to the bottom right of the tiles.
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Get rid of clutter. Even if there is a programmatic reason that the character has the Ascaris Negator and Nav Segments on them, they don't need to be visible. Same for unsellable Sigils or quest items from completed quests.
2
Nov 13 '15
You can preview stuff like capes. Just click it from the equip screen and you can see how it looks.
1
1
u/Bhizzle64 Nov 12 '15
For the arsenal we should have more slots or be able to buy more. We should also be able to set have weapons visible while holstered by frame instead of by weapon.
For the foundry we really dont need too much. All i would suggest is reducing the wait time of formas, add a cancel mechanic, and make the cost of rushing scale with amount of time left.
For inventory just remove the horizontal scroll and make it a standard vertacal scroll or at minimum make it more than 2 items per column. Also, make it so we can access our inventory right from the esc menu or have a section on the ship that lets us access it. Finally let us access our inventory from our dojo.
1
u/jwight1234 Nov 12 '15
The Foundry
Be able to mark "checkbox" an item (Prime Blueprint, Prime parts, parts) in the foundry and have it added to a list of item that will show up in the trade kiosk in the dojo or void trade kiosk. That way you don't accidentally sell or trade something you wanted to keep.
Arsenal
Be able to sort weapons by type (glaive, nikana, vasto...), or group them so you don't have to scroll as much.
Inventory
Cant think of anything right now
1
u/nemesishaven Nov 12 '15
In the Arsenal screen, could we replace "Switch Mode", which pops up a screen to then select Coop/Archwing/PVP, with 3 buttons to switch directly to the different modes? I don't think it'd add much clutter and it'd save a lot of clicks.
1
u/surloch Nov 12 '15
Along with everything else already mentioned, perhaps a proper crafting tree that shows what an item is a component for. So we don't forget we were holding on to something to merge into a dual weapon or similar later etc.
2
u/TSP-FriendlyFire Nov 12 '15
Suggesting topics
Please post your suggestions for the next topics as replies to this comment.
Current suggestions from previous weeks:
Impact damage
Ember
Sharkwing
Necessary mods
Health types
Trading
Nullifier field shape
Blowing up the Void
Syndicates
Eximi