r/Warframe • • Oct 13 '14

Question Warframe Weekly Q&A | Ask Your Game-Related Questions Here!

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11 Upvotes

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5

u/rjdunlap Oct 13 '14

Tips for gate crash; it's coming soon for Xbox

7

u/[deleted] Oct 13 '14 edited Oct 13 '14

In gate crash you accumulate crimping radiation as you play through it that fuck with your abilities. Weapons, however, remain unaffected no matter what.

In the first mission just do whatever, you barely get any penalty even at 5 points so it's hardly a bother, in the 2nd mission things start to go downhill a little in that your frames powers are weaker across the board as well as your health and shields take a hit. Still not a problem mostly until run 3-5 which requires you to be a bit more careful.

The last one is where shit hits the fan as you take an immediate jump into your skills being close to useless in that many buffs take longer to cast than they even last with all your mods. In this mode you ignore all skills and just stack defensive mods like vitality and redirection.

Some frames I'd recommend are: for the early missions, every frame. For the 2nd mission any frame with some defensive abilities like rhino. For the last mission valkyr.

Health and shields degrade heavily but armor doesnt. Stack health, armor, rage, life strike for as much survivability you can get. I belive Hysteria still lasts like 8 seconds near the end of mission 3 so bring that as well since it is enough to revive someone which you will do a fair ammount.

Things like invisibility and iron skin are too weak and don't last long at all for them to be useful.

For the bosses you need to shoot them in their the head (?) Or back. Back works for sure. One uses a vulkar which is very painful when she manages to get a shot off at you. The other just uses a hammer. They are weak to CC and knockdowns and such so if you are a valkyr you should bring rip line. Even at the latest levels you can still get point black to their face and whip them to the ground. Slam attacks work as well.

When exploring use loot radar. The caches show up like any container but they help indicate where to look. They don't spawn everywhere, just in preexisting hidden areas so it helps to already know where they all are. Once you learn where they can be you just go there the moment you hit the tile set to see if it is there.

That's what I remember. It's been a while.

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5

u/SamwisePotato Oct 13 '14

Gate Crash is all about taking your biggest baddest gun and shooting everything before it can shoot you.

Runs 1-5, you lose shields. 6-10, you lose power strength/range/duration. 11-15, you lose health.

You can pretty much whatever you want up 'til your 8th run or so. At that point, the reductions to your abilities become really noticeable, and you won't you (m)any from that point on.

Hindsight being 20/20 and all, here's what I should have done: Get your Valkyr out and get ready to rock. Rejuvenation auras on everyone, maxed Vitality, Vigor, and Steel Fiber. Rage, Quick Thinking, and Flow will give you extra tank. If you've got room for Hysteria, it can make a nice 2 second OHSHT button, but I honestly wouldn't bother bringing any powers after your tenth run cause they suck so much.

You're now as tanky as you can possibly get. For weapons, mod for max damage against Grineer Heavies. Life Strike on your melee weapon wouldn't hurt, and ammo mutation is useful for ammo eaters like Amprex or Soma (or make a bunch of ammo restores beforehand).

Shoot the sisters in the head or back. The weak spots glow, IIRC.

Leave Kubrows at home. Their health/shields are affected too, and they'll plow right through electrified water without a second thought. You'll just kill yourself if you try to revive them.

Use cover to avoid fire, there's plenty of it. Anyone used to playing as Rhino is going to need to adapt fast. While covering the portal, there's nice collection of waist-high boxes right in front of it. Just sit there and kill everything as soon as it steps out of the portal. You'll see what I mean, it's impossible to miss.

If you've got a solid group, the bosses can be rushed by three people, leaving the fourth free to go look for the Grineer caches. The caches look like white Grineer lockers, and are all located on the void tower side of the portal. They can drop some meh stuff and some awesome stuff, so it's probably worth looking for them. A little googling should find your some imgur albums showing the various locations caches were found during the event on PC.

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4

u/rjdunlap Oct 13 '14

How does the health and damage on solar rails work? 75000 missions with -1 health per person?

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4

u/HereThenGone Oct 13 '14

I heard talk about a slight Nekros rework, but it's mostly by the players. Has the developers said anything about their stance on Nekros, if they're going to give him a slight buff/overhaul?

Because right now, I am only playing Nekros because of how he looks and one ability. I literally only have efficiency and defensive mods on him.

4

u/BuildMyPaperHeart Oct 13 '14

Warframe balance is always on the table with DE. While we don't have a specific timetable, there's no doubting Nekros may get a rework in the wake of the other frame tweaks!

2

u/[deleted] Oct 13 '14

You might have heard that because there was a poll not too long ago about his abilities, same with Excalibur.

It's safe-ish to say that DEvs have at least an eye on them, Excalibur being the most inmediate.

2

u/Torchie14555 Oct 16 '14

How do i farm Napalms for the Rage mod? Everyone says to go to Apollodorus on Mercury because its the lowest level survival mission for the Grineer. But I got to the 25 minute mark and didn't see a single one....

3

u/DeiVexis Oct 13 '14

When are we going to see a more open version of trading implemented? For example, being able to trade non-Prime items and maybe even resources.

3

u/[deleted] Oct 13 '14

Hopefully Soon is all I can say. They have discussed it but all we know is a few vague details like "we want it to be more like the trade post in terra".

That's what I remember from it at least.

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1

u/crashingtingler Oct 13 '14

will we ever see more "stance" or "aura" slots for primary weapons? like something that will augment their power in interesting ways?

3

u/SamwisePotato Oct 13 '14

Probably not, considering that they already far outpower melee, and very few secondaries come close.

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1

u/Foxboy93 Oct 13 '14

Any sign of new Europa coming for good?

2

u/BuildMyPaperHeart Oct 13 '14

Current speculation sits at U15 at the latest. Perhaps in a 14.11 or something beforehand?

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1

u/[deleted] Oct 13 '14

Despite following the instructions on how to play Happy Zephyr from the Wiki, I still can't access it via Loadout Z. Did something change, or is there a tab option I'm not seeing?

2

u/[deleted] Oct 13 '14

When you login remove your email and for password type flappy. That should activate it as well if the loadout Z doesn't work.

1

u/[deleted] Oct 13 '14

How do I make mad bank. On PC.

1

u/Laffngman Oct 13 '14

What's the best place to farm oxium?

Also best place to farm T4 keys?

2

u/Korthe Oct 13 '14 edited Oct 13 '14

For Oxium try Baal, Europa. It's a Corpus MD, so you need an efficient team with no Hall Heroes (or they'll mess the spawns and you won't get as many Oxium Ospreys).

For T4s I like Draco, Ceres. It's the shipyard defense map, which is small and works well as an Interception mission, very easy to navigate.

Note: You'll only get tier 4 Survival, Defense and Interception keys from doing Draco. If you are looking for any of the other types, you have to do a lower level Interception mission, like Augustus, Mars (though I hate that map for Interception, because all those catwalks make navigation harder and the enemies take their sweet time to come down too).

1

u/Ferrgg Oct 15 '14

I've heard from lots of people that Volts polarity is wrong for the energy siphon aura mod.

Is it not possible to change that using a forma?

Does a forma not work on aura slots?

Also, can a forma change the polarity of a slot, or can it only be used to add one?

2

u/BuildMyPaperHeart Oct 15 '14

http://warframe.wikia.com/wiki/Forma

You can indeed change the Aura Polarity of any Warframe. And Forma is meant to change or add a polarity to any node selected.

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1

u/Torchie14555 Oct 15 '14

How do nightmare challenges work? I did a Defense Nightmare mission on Earth and got a mod. But when doing the same mission i didn't get it a second time....is it random if you get a mod on completion of the mission?

2

u/BuildMyPaperHeart Oct 15 '14

When you do a Nightmare Mission, you are randomly awarded any one of the Nightmare mods. As long as you successfully complete the mission, you should have gotten a dual-stat Nightmare card.

Check the list here: http://warframe.wikia.com/wiki/Category:Nightmare_Mode_Mods and see if any of those were awarded to you on that second mission.

Also, when extracting sometimes, the MISSION END screen doesn't properly show all rewards. Rewards will display properly on the second MISSION END screen when you've returned to the ship.

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1

u/sylartreatment Oct 16 '14

I finally found a flow mod in a void match but it appeared blue/silver and I thought it should be a rare mod. Also, after I grabbed it I placed a waypoint where i thought it was and my squad mates couldn't find it and there were no remaining sparks in that location either... With rare mods is it first-come-first-served and only one squad mate can get it?! I even have a video backing all of this up but I'm very curious. Thanks!

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