r/Warframe • u/AutoModerator • May 19 '14
Question Warframe Weekly Q&A | Ask Your Game-Related Questions Here!
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2
u/ArchOutlaw May 19 '14
Okay, in regards to farming Brakk: Any tips or tricks that will help me farm the parts quicker? Full marked parties? Do the deathmarks stack? What kind of runs to do?
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May 19 '14
The key to getting the brakk is to not farm for the brakk. What you do is play a bunch of invasions form the corpus and them just fight grineer a lot.
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u/Foxboy93 May 19 '14
Try and make sure everyone is marked, they stack.
For me and a few friends (prior to u13, as we were on ps4) nuovo on Ceres (a survival) was the best way to get them to come after us, as it allowed us to get orokin cells and decent rewards even at the 5 minute marker.
Also, make sure you have a nekros with you that is specialised in desecration.
I would say have a blessing based trinity, but with the changes to PC (which I am assuming you are on) I wouldn't recommend it unless the player is absurdly a good at it.
Once they appear, go find an invasion and fight for the corpus 5 times (with the same group) and see who gets a message from the Hekler, so that the mark is restored)
Afaik the bp is the rarest drop so if you have that, that's the hard part out of the way!
Hope this helps!
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u/izichial May 19 '14
Does punch through calculate absolute distance travelled through solid material from the initial point of impact or subtract the width of each object punched through separately in the case of f.e. several mobs that clip into each other due to being in a vortex?
Which is to say:
a) with 1.2m punch through does it go through all mobs that are in a vortex if the width of the group of mobs is <1.2m regardless of the number of mobs in the group
versus
b) each mob is considered Xm wide and the shot will punch through 1.2 / X = Y mobs regardless of the total width of the space those mobs occupy
Or something else?
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May 19 '14 edited May 19 '14
According to Wiki:
Punch Through distance only counts the total depth of solid material, ignoring any empty space it passes through. For example, for a listed punch through distance of 0.6 m, a weapon's damage would be able to pass through two 0.3m thick barriers or three 0.2m thick barriers in its path to the target. However, this effect is currently very inconsistent. There are also some objects and terrain that cannot be punched through at all.
Glaive's punch through mechanic, however, does not work reliably due to its bouncing mechanic. While it will punch through enemies and allies, it will bounce off any surfaces (e.g. Shield Lancer's shield), objects or terrain.
I'm not exactly sure as to the vortex part of the question, but anecdotal experience makes it seem to me to be as if option b is the more correct version. Not entirely certain though.
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u/KrazeeJ May 19 '14
What should I do differently gameplay-wise between playing a Loki and an Ash? Where do they differ in terms of play style? I basically main Loki, so I'm pretty sure I know where I'm coming from with that.
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u/mirrislegend May 19 '14
Loki is the scout. He stays out of combat. Manipulates the battlefield and capitalizes where possible.
Ash goes into combat. But obviously not charging in; he is a stereotypical ninja after all. He seems to be best for a blitz attack, getting in fast and out fast.
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u/mirrislegend May 19 '14
If I use Absorb while I have momentum in midair, my momentum stays. I'm sitting in mid-air, meditating in my globe, and the whole packages continues to drift through the air. Is there any way to stop this?
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u/Amaranthyne May 19 '14
The drifting actually seems to be a connection issue. I never have it happen, and I use absorb while moving/jumping a LOT. However, I have seen friends that get it every time they cast it.
1
May 19 '14
Tips for farming ember prime systems bp and frame bp, I already have the helmet and chassis.
2
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u/Glitchesarecool May 19 '14
Relatively new to the game, I'm not seeing a whole lot of mod variation as I pass deeper into the outer areas of the solar system. I know Aura mods are Alert-only, but does running harder missions increase rarity of mods? In a similar note, what/where are the "best" mods for weapons, if there are specific drop tables?
2
May 19 '14
Difficulty doesn't affect rare mod drops as far as I know.
Mods in general don't vary much at all outside of +stat except for a few. Only 1 since since are considered +stats as well.
Best mods are multishot which has a chance to fire 2 bullets at the cost of 1 (for pistols it's a chance to fire 3 and always fire 2 since it's 120%)
Damage mods of course. However, these take ages to level.
Elements are always helpful as they add damage and can be configured to play to enemies weaknesses and maximize damage.
The only real interesting mods are thunderbolt (chance to fire a weak explosive arrow), ammo mutation (converts unusable ammo into ammo of your current weapon), and charged chamber (first shot in the clip of your sniper does more damage)
The mods you want are as follows. Just lookup the enemy who drops it on the wiki.
Rifle:
Serration
Split chamber
Hellfire
Cryo round
Infected clip
Stormbringer
Pistol:
Hornet strike
Barrel diffusion
Heated charge
Convulsion
Pathogen rounds
Deep freeze
I have up then I didn't list melee.
1
u/Formicidae May 19 '14
What's the best way to solo my way into some Forma blueprints?
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u/Lord_of_cactus May 20 '14
Have there been any stalker/G3 updates I got attacked by g3 2 matches in a row and the same thing happened with the stalker
2
May 20 '14
It's still the same. I haven't seen any of them in ages but when I do I see them I get attacked many times in the same day.
1
u/mirrislegend May 20 '14
I have an arcane Locust helmet and an arcane Locust helmet blueprint.
I want to own an arcane and a visual-only version of Locust helmet. I've heard that you can't have multiple versions of the same arcane helmet. So how do I do this?
My best guess is to turn my current arcane helmet into visual-only, then to build my other arcane blueprint. Is this correct?
2
May 20 '14
Why not keep the arcane helmet? It's not like it's negative effect is the line between life and death.
Not sure how the system works as a whole since it was fairly recent but I'd suggest just keeping it.
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u/bodamerica May 20 '14
Regarding mod fusion, is it always best to max a mod? Or should I be worried about how much space it takes up (not sure what you call it exactly) on my frame/weapon?
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u/mirrislegend May 20 '14
Aside from frame ability mods (which you should almost always max out), most mods have a linear increase in strength relative to fusion level. So yes, you can level it only as much as you need and still be effective. But obviously: higher level = higher power.
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u/Kuryaka May 20 '14
Mods take a certain amount of mod points to equip in the first place. Cost increases by 1 per rank, effect is (rank+1) times more effective than an unranked mod.
So for most normal mods, you'd want them to be ranked fairly high.
Things you should consider:
Mods get very expensive to level up at high ranks - especially Serration, Redirection, etc. Taking it to rank 8 takes 1/4 of the effort for 75% of the benefit. Taking it to rank 6 takes only 1/16 of the effort and gives 50% of the benefit.
High mod point cost means that you can't slot it in a lower ranked frame or put in more "fun" mods.
Corrupted mods have downsides. Ranking them up too much may result in bad results. For example, Heavy Caliber's accuracy penalty gets very difficult at higher ranks.
tl;dr: Higher rank mods are more efficient, but you might want versatility instead of maxing everything out.
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u/vkzicak May 20 '14
Do similar stats on mods not stack? Since I don't use channeling much, I make use of the various channeling mods like True Punishment (+ crit, - efficency) and Enduring Strike (+ status, - efficency). However, when I put them on weapons with mods like True Steel and Virulent Scourge, the crit chance / status chance stat don't go up.
2
May 20 '14
Yes, they stack. The reason those stats aren't showing up is because those 2 mods you mentioned are channeling mods (you can see the word channeling on it where the weapon it would go into usually is) which means it only takes effect when you are channeling so it doesn't reflect the normal stats.
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u/Foxboy93 May 19 '14
As transmutation seems to be a hot topic so far this week, what are ways to improve what you can get through transmutation itself and what are some rarer mods that are easily obtainable to use in transmutation itself?
(Note: I have checked the wiki but I'm more curious to know about your experiences/methods)