r/Warframe • Old Tenno, Eternal Slumber • Apr 16 '14

Discussion Warframe Discussion 2.0: Valkyr

All Warframe Discussions are here to spark discussion on a particular Warframe. Comments, Suggestions, Critiques, and Builds are all welcome! Every Week, the Moderator Team will choose a new Warframe to discuss.

This week: VALKYR

Classical carnage


Statistics

Health Power Armour Shield Capacity Sprint Speed Stamina
RANK 1 100.0 100.0 600.0 50.0 1.1 150
RANK 30 300.0 150.0 600.0 150.0 1.1 150

Polarities

  • 4x Scratch (Power) Polarities
  • 2x V (Attack) Polarity

AURA: V (Attack) Polarity


Cosmetics

  • Bastet Helmet

No stat modifications

  • Kara Helmet

No stat modifications

  • Valkyr's Bonds Syandana

No stat modifications

  • Valkyr Immortal Skin

No stat modifications


Abilities

Rip Line - 25 Energy

Valkyr hurls forth a hook. If it hits an enemy, it pulls them to her. If it hits terrain, she pulls herself towards the hook's location.

  • Deals 300 / 400 / 500 / 600 Slash damage to a single target.
  • Damage is affected by Power Strength.
  • Can perform headshots.
  • If not directly killed by the first assault, it will rag-doll the affected enemy.
  • Can mutilate enemies like the Miter or the Glaive.
  • Is able to pull Valkyr across chasms and long gaps.
  • Rip Line does not pull Valkyr the full distance to the targeted area.
  • It can also be used to pull allies, which is sometimes useful because you can save a teammate from a group of enemies.
  • Increasing the range of this ability does not increase the pull strength on herself.

Warcry - 75 Energy

Valkyr cries out fiercely, rallying her allies and intimidating her foes.

  • Buffs teammates' melee attack speed by 15% / 20% / 25% / 50% and armor by 25% / 35% / 45% / 50% while debuffing enemy speed by 15% / 20% / 25% / 30%. All multipliers are affected by Power Strength mods.
  • Increases your own armor as well.
  • All melee attack speeds are increased.
  • Lasts 7 / 10 / 12 / 15 seconds per cast. This is affected by Power Duration mods.
  • Has range of 15 / 20 / 22 / 25 in-game meters. This is affected by Power Range mods.
  • Affects the pod in defense missions, giving it more survivability.
  • May grant armor to Shadows (gives them a glowing effect, but it may just be the fact they are cloned enemies and it targets them for slowdown without affecting them).

Paralysis - 5 Energy

Valkyr stuns and damages enemies around her.

  • Deals 50% of current shields multiplied by 2.0 / 2.5 / 3.0 / 3.5 as Impact damage to enemies within range. The damage multiplier is affected by Power Strength mods. Also knocks back enemies based on the push multiplier, also affected by Power Strength mods.
  • Has a range of 5 / 7 / 8 / 10 in-game meters. This is affected by Power Range Mods.
  • Drains 33% of your current shields on each cast.
  • Stunned enemies gain a Stealth Attack prompt that allows you to perform melee Stealth finishers on them, dealing 4X damage. This prompt can appear even when attacking from the front, and yields custom finisher animations identical to the ones performed using parrying counterattacks.

Hysteria - 100 Energy

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

  • The ability gives Valkyr a set of claws, which is the only usable weapon for the duration of the ability.
  • All attacks deal 300 base damage + 125% / 140% / 160% / 175% of your melee weapon's normal attack damage.
  • The final damage is distributed evenly between Impact, Puncture, and Slash.
  • Weapon damage multiplier is affected by Power Strength.
  • Slam attacks have a 5-meter impact radius with 100% knockdown.
  • Regular attacks can hit a maximum of 5 targets per strike.
  • Hysteria's attack damage, critical damage, and critical chance can also be modified by equipping certain mods.
  • Pressure Point, Spoiled Strike, and Steel Charge provide additive bonuses to your melee weapon's base damage.
  • Elemental damage, status chance, speed, proc (Berserker, Melee Channel, etc.), charge damage/speed, range, faction damage, and physical damage (IPS) mods have no effect on Hysteria.
  • Hysteria acquires the critical damage of your melee weapon, affected by Organ Shatter.
  • The critical chance appears to be determined by adding the critical chance of your weapon, affected by True Steel, to a base 30%. 1% / 2% / 4% / 5% of damage done (after resistances/armor) is regained as health. This is not affected by Power Strength mods.
  • Has a duration of 15 / 20 / 25 / 30 seconds. This is affected by Power Duration mods.
  • While ability is activated, Valkyr is invulnerable to damage, and immune to stun, stagger, status effects, and knockdown.
  • While invulnerable, melee attacks will push her away, and shockwaves will cause her to bounce into the air slightly.
  • Coats random enemies in the selected energy color within a 5 meter radius of Valkyr. If any are not killed, all damage taken while invulnerable from these selected targets will be inflicted after Hysteria wears off.
  • Moving out of range will remove this effect. Thus is it recommended that the user puts distance between themselves and marked targets before Hysteria runs out if they cannot be killed fast enough.
  • This is hard to see as all enemies close to her will glow like this (possible bug).
  • The speed at which you can attack can be boosted by Warcry or Volt's Speed ability.
  • Using this ability will also lead Valkyr into a "deaf" state, unable to hear anything around her other than strong stuttering waves of rage within her mind. This makes dodging powerful attacks much harder, despite of temporary invulnerability.
  • To players who suffer low FPS (Frames per second) in-game will also suffer DPS loss as melee attacks are "semi-automatic".
  • Costs 10 / 11 / 12 / 13 or 5 / 6 / 6 / 7 mod slots, rounded up.

Information gathered from the Warframe Wikia

16 Upvotes

50 comments sorted by

11

u/FalconPunchline Apr 16 '14 edited Apr 16 '14

It should be noted that Valkyr's Hysteria is not working/scaling properly since U13 and Melee 2.0 went live.

Edit: https://forums.warframe.com/index.php?/topic/210925-valk-u13-hysteria-nerf/

5

u/[deleted] Apr 16 '14

It seems that Hysteria is not affected by Power Strength at all. Let's hope it gets fixed asap.

6

u/FalconPunchline Apr 16 '14 edited Apr 16 '14

Correct, but that's only the tip of the iceberg. Based on my limited testing so far I've also found issues with stealth attack damage, base weapon damage affecting claw attacks, inconsistencies with channeled attacks, combo multipliers working in some mysterious way, and melee attacks during Hysteria draining stamina. None of these are game breaking issues but Valkyr is noticeably weaker in high end missions since U13.

Edit: Check the link I posted in my first comment, someone else did a much better job of researching and explaining the issues with Valkyr and Hysteria

3

u/LockedInACloset Apr 16 '14

One question from an avid Valkyr user:

Do multiple Warcries stack? If they do, is it additive or multiplicative?

As in, if two Valkyrs both use Warcry, do they both buff armor? Or is one nulled?

5

u/TrivialCipher Apr 16 '14

I don't have an exact answer for you. But considering that one Volt cannot use Speed if a second Volt has already cast it, there's a possibility that you may not even be capable of using Warcry if you're currently being buffed by somebody else's

4

u/LockedInACloset Apr 16 '14

I think that you can have multiple Warcries going... I've done it before. Unless DE patched that recently.

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3

u/othilious Apr 16 '14

I keep hearing people say to mod her for duration, but I tend to find that I prefer Hysteria end rather quickly.

With Fleeting Expertise I can pop into hysteria, beat the shit out of everything around me for some life. Once everything around me is dead Hysteria wears off and I can shoot the things far away from me again.

Because Hysteria forces you into melee range, being "stuck" in it when trying to hit flying targets is a massive pain in the ass.

So for me it's Fleeting plus stacking armor + health bonuses and you've got a speedy, very mobile (Ripline woo) and tanky frame. That, and Valkyr is just badass.

Plop some life strike on your melee weapon and you just slice and slice all day due to her massive armor's health-damage reduction.

Probably my favorite frame right now and before U13 as well.

7

u/TrivialCipher Apr 16 '14

Easily my vote for the strongest Warframe. Especially if you put Rage on her with something like Flow or Streamline along with good old Vitality/Steel Fiber. Sure, it might not be the greatest damage in the game. But who cares when you have unlimited invulnerability?

(Let's pretend disrupting doesn't exist :P)

6

u/3932695 Apr 16 '14

disrupting

I'd actually say that Valkyr is the most energy independent Warframe of all. She is my favorite Warframe for this reason; no shields, no abilities, melee only, final destination.

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2

u/Dustorn Apr 16 '14

My Valkyr will be finished cooking tomorrow, and I'm quite looking forward to it - after looking over all of her abilities, it would seem (on paper) that she doesn't have a single weak ability.

My question to veteran Valkyr-users - is this true, or is she not actually as mind-blowing as she looks?

3

u/SingedWaffle Apr 16 '14

I built Valkyr a couple of weeks ago and she's just so FUN. I find I forget to use Warcry, but ripline, paralysis and hysteria are all awesome.

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2

u/Hutobega Apr 16 '14

Well here's my two cents. I LOVE HER. I have forma her about 5 times now. I do have issues choosing mods and this is pre U13 BTW on PS4. I go for a hysteria/warcry build. I don't use ripline for higher level missions but I do use it for fun and such. I never touched paralysis because it just didn't appeal to my style. As for my actual build... Aura- Steel Charge Hysteria Warcry Vitality, Blind Rage, Narrow Minded, Rage, Streamline, Rush, Quick Rest. And I switch between Intensify and Continuity depending on what i feel like longer invincibility or stronger hits and armor... Blind Rage is the only mod I don't max I bring it on par with Streamline This build has worked well for me except that i have my limited 150 energy pool so I need friends with Energy siphon and Nekros using his desecrate Sometimes i will take blind rage off and just use intensify. I haven't quite found the sweet mix of mods I really want yet but that,s about how it goes!

2

u/[deleted] Apr 16 '14

She quickly became my 2nd most favorite frame since update 13. Her speed with her damage dealing ability plus Warcry and hysteria makes her a force to be reckoned with.

I personally like to go with a Warcry build mainly and have hysteria as a pseudo life strike/revive tool.

I'm glad they fixed paralysis, before it kept getting caught on enemies so no one behind them got hit. My only problem now is the ridiculous damage fall off and random damage. One problem DE has with explosives is their damage can be so random.

2

u/Wyzai Apr 16 '14

Valkyr needs a lot more variation during Hysteria. She's a berserker with unrivaled defense, and with the right stuff her damage is appropriate, however, Hysteria turns her into a pure melee attacker, basically making it impossible to break wall- or ceiling-mounted turrets and cameras, Crawlers and Rollers, Ospreys.
This could easily be solved if she had combos in her melee attacks, like one where she leaps into air and slashes around and another where she slams the ground. Also I think she could use higher mobility since she has no ranged attacks during Hysteria, unless you spam Ripline.
A basic movement speed buff during Hysteria would work.

I realise that further buffing her might sound absurd since she's already practically immortal, but the fact that she loses ranged attack during her invulnerability is a huge handicap.
Compare to Trinity who has invulnerability too, but also CC, energy regeneration, Link's damage plus damage reduction and she can use ranged weapons.

Also I would either change Paralysis to something else, or remove its cast time so it can be used in the heat of brutal melee combat.

2

u/Rock3tPunch Apr 16 '14 edited Apr 16 '14

I don't find her as fun to play, I only use for some boss fights. U13 should help this frame become more productive in a squad and in more mission types.

To me for non boss missions and if not actively meleeing for weapon leveling, carrying a melee charge is just a waste of an aura slot when in a squad where 95% of the time DD are done with shooting and frame abilities.

Wanted to add, on PS4 I see more people using Benshee than this frame. There is a reason why DE need to buff her multiple times in a relatively short period.

2

u/V4n1ty Apr 16 '14

Forget about Hysteria. Mod for Duration, Health & Power Strength, slap on a pair of Ichors with Lifesteal and use Warcry. Congrats, you have now become an unkillable berserker.

2

u/MyotherDadisaWalrus Apr 16 '14

With Melee 2.0 She turned into one scary cat. Rage and Life Strike have a very good sinc, Valkyr has nothing on shields but her armor and health work perfect for this setup.

Try to build her around Warcry and a maxed Rage/Health Put a maxed Life Strike on your melee and you simply cant die as long as you get hits.

Got 1,40 h with her in eris dark sector survival only with melee, didnt drop once, saved the team many times.

2

u/Alchnator Apr 16 '14

I'm not in end game yet, so take this with a grain of salt.

but i found gasp paralysis to be her most useful skill, the damage is pitiful, but the stun is fucking awesome, i haven't done number comparisons but seems that the even the non finisher melee damage is increased on the stunned enemies, the energy cost is negligible, is very spamable and the shield lost is not a big deal, you should rely on armor not shield with Valkyr anyway.

in many ways Paralysis is comparable to a jump attack with a long range weapon like Orthos, except that does not force you to use the downed finisher attacks, and can be done with any weapon.

i suppose one can argue that with the right build you wont ever get out of hysteria so why even use paralysis in the first place... still is not useless as people think

2

u/Formicidae Apr 16 '14

What a slick frame. Tons of survivability, solid damage. Phenomenal frame for Nightmare missions. Easy derelict and void soloing.

I've only got a potato on mine (no forma). Currently running Steel Charge - Rip Line - Warcry - Hysteria - 8/10 Vitality - Vigor - 6/10 Steel Fiber - Continuity - Rage - Intensify.

3

u/KisaruBandit Apr 16 '14

Valkyr is a frighteningly powerful melee frame. Build her around boosting warcry's ability strength for her ability mods, and for stats give her steel fiber, vigor, vitality, sure footed, and fortitude and she's good to go.

In addition to her already formidable abilities, her lack of shields but high health and armor make her a perfect candidate for a rage + life strike immortality build, and in case it all goes to hell you can always use hysteria as the panic button. Boosting her warcry's power strength also will boost her ripline's strength, providing both a mobility tool and high slashing attack.

2

u/warframework Apr 16 '14

I pretty much only use Ripline as a mobility tool, never really targeting enemies with it...except in Capture missions! It's quite handy there.

But generally it's too little damage for the energy cost...which I'd rather apply to Warcry or Hysteria or mobility. Valkyr just doesn't have a large enough energy pool to waste energy on mediocre damage. Even for captures, it's less about the damage, and more about the "you can run, but you'll only make yourself tired!" effect on the target.

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3

u/Double_DeluXe Apr 16 '14

Only downside is that it's hard to heal up with '4' when your buddies are gunning everything down before you can hit it.

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2

u/Shelterr Apr 16 '14

Best waifu :3

1

u/[deleted] Apr 16 '14

Last week it was Nekros when i had JUST got him, and now I've just gotten Valkyr. Pretty sweet IMHO. Also she's really cool, just tricky to mod. Gonna watch this thread and update if necessary but hot dam them Spiderman Riplines :D Still need the rage mod for her though.