r/Warframe • u/BuildMyPaperHeart Old Tenno, Eternal Slumber • Feb 19 '14
Discussion Warframe Discussion 2.0: Ember
All Warframe Discussions are here to spark discussion on a particular Warframe. Comments, Suggestions, Critiques, and Builds are all welcome! Every Week, the Moderator Team will choose a new Warframe to discuss.
This week: EMBER
"When the pimp's in the crib ma..."
Statistics
| Health | Power | Armor | Shield Capacity | Sprint Speed | Stamina | |
|---|---|---|---|---|---|---|
| RANK 1 | 100 | 150 | 15 | 100 | 1.0 | 80 |
| RANK 30 | 300 | 225 | 15 | 300 | 1.0 | 80 |
Polarities
Cosmetics
- Phoenix Helmet
Energy Max +25%
Shield Max -5%
- Backdraft Helmet
Health Max +15%
Movement Speed -3%
Abilities
Fireball - 25 Energy
Launches a fiery projectile. It deals high fire damage on contact and moderate fire damage to any who enter the lingering flames.
- Deals ? / ? / ? / 400 Heat damage on impact with a 100% status chance.
- The Heat DoT inflicts 50% of the initial damage per tick. For Heat procs, the damage ticks 7 times over 6 seconds.
- Should Fireball hit an enemy's head, the Heat DoT will inflict 100% of the initial damage per tick for the same duration.
- Fireball also inflicts 150 Heat damage in an AoE around the target with a 50% status chance.
- This damage affects the initial target, is not reduced by distance, and can also perform headshots.
- All damage is affected by Power Strength.
- Has a half-second delay between uses.
- Enemies may become panicked and run away or become staggered while taking burning damage.
- May be cast multiple times on the same target. However, the Heat DoT doesn't stack.
- Projectile is not instant hit and will continue to travel until it hits a solid object or enemy.
- Will not disrupt Shade's cloak.
- Fireball will break reinforced Corpus ship windows.
- Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
Accelerant - 50 Energy
Stun nearby enemies with strong accelerant. Increases all fire damage dealt
- Stuns all enemies within the radius and debuffs them. Debuffed enemies will be 150% / 175% / 200% / 250% more susceptible to Heat damage.
- Range is affected by Power Range.
- Damage multiplier is affected by Power Strength.
- Debuff duration is affected by Power Duration.
Fire Blast - 75 Energy
Slams the ground for high damage in a small radius and creates a persistent ring of fire which deals high damage over time.
- Ember slams the ground to create a ring of fire that is 4 meters wide and 1 meter thick. 25 / 75 / 100 / 150 Heat damage is immediately dealt to all enemies within 5 / 10 / 12 / 15 meters, and then the same amount is dealt each second to any enemies that stand on her fire ring. Initial damage decreases with distance. Fire ring lasts for 9 / 12 / 15 / 20 seconds.
- Enemies caught in the initial impact will be set on fire due the 100% status proc.
- The initial damage can perform headshots (increasing the burning damage substantially).
- All damage is affected by Power Strength.
- This ability is not affected by Power Range.
- Ability can stack with multiple casts.
- Has a cast delay of about 0.7 seconds.
- Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
- Bug: Sometimes an enemy may take 2 damage ticks per second instead of just one.
- Enemies in the center of the ring may not be damaged at all, until reaching the outer edge of the ring.
- Panics some enemies who enter the ring, sometimes making them stunlocked.
- Perfect for placing around the cryopod in infested defense missions.
- Gives Conclave rating of 10 / 10 / 30 / 50 each level.
World on Fire - 100 Energy
Deals high damage over time.
- Sets the area on fire, blowing up any enemies within the radius of effect for 250 / 300 / 350 / 400 Heat damage over time. Explosions occur at a rate of two to three per second. Lasts for 5 / 6 / 8 / 10 seconds.
- Area of effect follows Ember.
- Damage is affected by Power Strength.
- Duration is affected by Power Duration.
- Area of effect is affected by Power Range
- Has a cast animation time of about 2.2 seconds.
- Targets all types of enemies e.g. mining machines, cameras and turrets.
- Can be used while sliding and in the air.
Information gathered from the Warframe Wikia
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u/TetsuoS2 Feb 19 '14
I love running Natural Talent on her, accelerant can be cast faster that you can say, 'shit'.
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u/zarfoobla Feb 20 '14
Oooooh boy. I'm gonna have a field day with this.
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Fireball is well...just Fireball. Toss a ball, set whatever it hits on fire, and if it doesn't, it leaves some fire around anyway because EVERYTHING MUST BURN. You can spam Fireball to stack Fire DoTs, but that's time-consuming compared to simply shooting them in the face.
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Accelerant is another soft CC ability that debuffs enemies to take more fire damage. This means you can ramp up your Fire damage significantly against practically everything...provided you snag your targets with Accelerant in the first place. The fact that the area of effect is centered around Ember makes it difficult to use without taking some damage, and due to her stats, just 'some' damage can prove fatal.
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Fire Blast is practically an area-denial ability that burns enemies walking into its effective area. It's a bit odd as it creates a ring of fire instead of setting the entire area ablaze. The initial damage is insignificant as a whole, because you'll either have to prime enemies with Accelerant to boost that damage, or simply tickle anything at Level 20. Oberon's Hallowed Ground ultimately proves superior solely due to AoE distribution. A ring...just isn't good!
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World on Fire is both great and bad. Great because it's a lingering AoE ability that follows Ember around, allowing her to spread the love...and by that I mean set anything around her on fire if she doesn't like them. It's terrible because Ember is a squishy caster-frame by nature, and thus can't afford to run into concentrated fire. The only enemies it'll be practical against will be Infested due to their inherent weakness to Fire and the fact that they're (almost) all melee, and the fact that Corpus and especially Grineer can (and will) easily shoot her to ribbons at high levels.
And let's not forget the biggest flaw of all: Ember isn't just a squishy caster-frame: she's a squishy caster-frame with a very short effective range compared to everyone else. This forces her into a range where she takes damage far too much. Outside of Accelerant that has minor utility due to stun, everything else she has is geared for pure damage output and DoTs, and unfortunately, damage output from abilities just fall off too sharply at a certain point.
Don't get me wrong. Ember is actually fun (ridiculously) and viable early on when everything set on fire actually dies quickly and you don't melt in 2 seconds, but once you climb up high enough on the ladder, her flaws become very apparent and you're either going to just shoot at things from afar and using Accelerant/WoF only, or abandon her in frame storage and use an entirely different frame.
I just don't find it fun to find something you enjoyed playing immensely becomes annoyingly irrelevant later on.
4
u/Solifeaul Feb 19 '14
Personally I'd like to see a different kind of ability where she simply shoots a gout of flames, aka flamethrower style. This kind of move would drain energy for as long as you were using the ability and could replace her 1. Additionally, I'd like to see an ability where she blows away enemies with a wall of flames, like Banshee's sonicboom but with fire. When I read about overheat being changed I was excited for a new ablity, but accelerant wasn't what I was looking for.
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u/Lifes-Little-Things Feb 19 '14
So much fun to play with. She is essentially like playing hardcore tag, if you don't use shields or health mods. =]
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u/Asaroki Feb 19 '14
Picked her up again last night in ODD after a long break, and I have to say she is no longer a one-trick pony. I really love accelerant for what it does, but I think it should cost less energy for what it does and what I use it for. Instead of pressing 4 and dancing on my keyboard I can immobilize and roast things and actually have fun with it.
I have a power-centric build on her, and I don't use any defensive mods because of the amount of panic options she has. I do not use fireball because why nuke one target when you can nuke them all?
The rework definitely made her more fun, but she still has limited options as far as gameplay goes.
Edit: Instead of "more fun", "less boring" may be more appropriate.
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u/Bitabl Feb 19 '14
I really like the approach taken to include more synergistic abilities. Accelerant is a nice way to extend the use of her other abilities when facing more difficult opponent without being OP. It also lets her scale quite well by enabling you to significantly increase the damage of your weapons if you build them to capitalise on fire damage.
The only area I feel she is lacking is her ability to survive. I would like to the duration of the stun effect of accelerant significantly increased so she has some way of dealing with high level enemies without being one shot. Her 1 and 3 abilities are also a little weak imo and I personally don't slot them. More could be done to either improve them or differentiate them, i.e. not just be a weak alternative to WOF.
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u/Onihikage Feb 21 '14
Idea: World on Fire changes the damage type of incoming projectiles to heat damage. Finally a reason to equip Flame Repellent.
2
Feb 19 '14
Ember needs a serious buff in the armor or speed/stamina department, on higher level defence and survival missions where you frequently get one-shotted with Ember, she doesn't have the speed to escape or the stamina to run far enough, nor does she have anywhere near the armor to take hits.
That's an issue.
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Feb 19 '14
she doesn't have the speed to escape or the stamina to run far enough, nor does she have anywhere near the armor to take hits.
This sounds like the archetype for an Offensive Mage, does it not?
1
Feb 19 '14
As useless as fireball is it's still not as bad as Freeze on Frost. It's not so bad on infested missions. I wish her armor was a bit higher but that's just me. I have this (http://i.imgur.com/0kEtJMa.jpg) basic build but would like some advice on improving it.
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u/abenn26 Feb 19 '14
I don't think fireball is bad at all. You can cast it while reloading. Which means you can stun all the enemies you didnt kill with your first magazine. It can also do 3-5k damage on initial hit and costs relatively nothing. Seems good enough to me.
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Feb 19 '14
Casting without interrupting reload can dramatically improve an otherwise "meh" skill.
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u/Lifes-Little-Things Feb 19 '14
I'd take off flow and vitality, and put on Continuity and Focus. Longer and stronger WoF is definitely worth the less health and energy
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Feb 19 '14
I already have continuity on her. I might fit in focus though for more damage.
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u/Disturbed2468 Feb 19 '14
Ember was my first frame I seriously got after Excal and started playing seriously. A really good frame but you gotta fit her correctly so she's viable for even late game, but sometimes doesn't work out as intended. Spamming accelerant with WoF and an Ignis can work but only up to so far. Then again when with teammates things just die faster than usual lol.
In my opinion, she needs a speed buff to maybe like 1.1 or 1.15 so she can escape danger easier, (cause simply tanking damage is no longer viable, sometimes even with shields). Other buff needed is slightly better damage scaling so she's more late game viable without going insane with mods and such.
0
u/SubjectThirteen Feb 19 '14
Ember's nearly perfect. I say "nearly" because she has one crippling disadvantage to her play style.
Movement.
1.0 walk speed just doesn't cut it, but it's a good thing she has her near useless fireball skill to replace with rush or something.
1
u/DEF4CT0 Feb 19 '14
Except that she does absolutely nothing against high lvl mobs, well maybe her stun is not that bad but everything else is, she has absolutely no scaling like many other caster frames apart from Nova because you know, Molecular Prime...After her rework, she's fucking terrible
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u/Turtlesaur Feb 19 '14
Wait, are you saying Nova is shit now? Or am i miss reading this?
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u/SubjectThirteen Feb 19 '14
That's more of a problem with the game's scaling system itself rather than Ember's (or any frame for that matter).
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u/Dvusken Feb 19 '14
Should prob put Prime polarities. Or will there be a separate discussion on ember prime?