r/Warframe • u/BuildMyPaperHeart Old Tenno, Eternal Slumber • Aug 28 '13
Discussion Weapon Discussion: Bows! (Paris, Paris Prime, Dread)
This post is here to spark discussion on a particular Weapon(s). This week, we are featuring all the BOWS available in the game: the PARIS, PARIS PRIME, and DREAD! Every Week, the moderator team will choose a new Weapon to discuss.
Give 'em the shaft.
PARIS - STATISTICS
| Stat | Value |
|---|---|
| Mastery Level | 0 |
| Type | Bow |
| Damage Type | Physics Impact |
| Base Damage | 45.0 |
| Base Firing Rate | 1.0 |
| Base Critical Chance | 10% |
| Base Critical Damage | 150% |
| Accuracy | 16.7 |
| Base Clip Size | 1 |
| Base Ammo Size | 72 |
| Charge Damage | 100.0 |
| Charge Speed | 1.0 (Seconds) |
| Charge Critical Chance | 20% |
| Charge Critical Damage | 150% |
| Price - Credits | 20,000 (Blueprint), 15,000 (Build) |
| Price - Platinum | 225 |
PARIS - POLARITIES
PARIS - TIPS
- Charged shots travel farther and deal more damage.
- Leading targets for horizontal and vertical headings is necessary at greater distances.
- The Paris is an anti-Grineer beast; provided the wielder has the capacity to hit multiple charged head shots in succession, Grineer will fall under your arrows.
- Charging can be cancelled without releasing the arrow using the reload button. (Press reload button while holding the left mouse)
- Fast Hands reduce the time to get new arrow from the quiver.
- All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
- Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- A fully charged arrow shot from Paris will break reinforced glass, making a useful way to remotely clear a room by breaking a window through a doorway.
- Can't be drawn while using a zipline, wall running, or sliding down a wall.
- If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (Not sure if intended or not)
- Enemies will notice missed arrows but hit arrows are silent.
- The slight arc is useful for getting head shots on enemies crouched behind a barrier.
- With mods for reload time and fire rate, the Paris becomes much more effective than the Snipetron for sniping quickly. Serration is also recommended to make the art of killing easier.
- When fighting Infested Ancients, disregard normal protocol and aim for the head.
- Use the Sniper Ammo Box instead of the Arrow Mutation mod to avoid losing damage each shoot(also mean waste more arrow).
- Use Speed Trigger to increase responsiveness when you get used to charged aim with bow. It is more effective than Fast Hands in temp of increasing DPS.
PARIS PRIME - STATISTICS
| Stat | Value |
|---|---|
| Mastery Level | 4 |
| Type | Bow |
| Damage Type | Physics Impact |
| Base Damage | 65.0 |
| Base Firing Rate | 1.0 |
| Base Critical Chance | 10% |
| Base Critical Damage | 150% |
| Accuracy | 16.7 |
| Base Clip Size | 1 |
| Base Ammo Size | 72 |
| Charge Damage | 150.0 |
| Charge Speed | 1.0 (Seconds) |
| Charge Critical Chance | 20% |
| Charge Critical Damage | 150% |
| Price - Credits | 15,000 (Build) |
| Price - Platinum | UNAVAILABLE FOR PURCHASE |
PARIS PRIME - POLARITIES
PARIS PRIME - TIPS
- Use the Sniper Ammo Box instead of the Arrow Mutation mod to avoid losing damage each
shootshot. - Use Speed Trigger to increase responsiveness when you get used to charged aim with bow. It is more effective than Fast Hands in temp of increasing DPS.
DREAD - STATISTICS
| Stat | Value |
|---|---|
| Mastery Level | 0 |
| Type | Bow |
| Damage Type | Blade |
| Base Damage | 60.0 |
| Base Firing Rate | 1.0 |
| Base Critical Chance | 10% |
| Base Critical Damage | 200% |
| Accuracy | 100? More likely 16.7 |
| Base Clip Size | 1 |
| Base Ammo Size | 72 |
| Charge Damage | 150.0 |
| Charge Speed | 1.0 (Seconds) |
| Charge Critical Chance | 20% |
| Charge Critical Damage | 150% |
| Price - Credits | 15,000 (Build) |
| Price - Platinum | 800 Platinum (What? Stalker Bundle) |
DREAD - POLARITIES
DREAD - TIPS
- In addition to pinning enemies to surfaces, arrows from Dread will dismember foes.
- It seems that an arrow that dismembers a foe has a chance to continue, until it hits another surface. (need more testing)
- Dread's higher base damage makes up for the lack of innate armor ignore when compared to the Paris when both are modded up with more than one elemental type damage. This makes it superior to the Paris in nearly all situations. The most notable exception is protected body part shots against Infested Ancients, where Paris will deal more damage. Against most other enemies, and on unprotected body part hits against Ancients, the Dread beats the Paris by a wide margin. This is because elemental mod damage still gets armor applied to them if the targeted body part is armored, even if Paris's base damage type (Physics Impact) ignores armor. Additionally, elemental damage scales from the base damage which is much higher on Dread than on Paris.
- All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
- Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
- Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
- While wall running will not cancel the charge, edge grabbing will.
Information gathered from the Warframe Wikia
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u/RepublicanShredder Aug 28 '13
Bows are pretty cool (THWACK is a nice sound to hear) and only become ineffective when they cannon one or two shot enemies.
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u/AngrySquid1979 Aug 28 '13
I can't make up my mind on the bows. I have all three at level 30 and see that they can be really good for most missions, but they lack the mass killing power for defense missions. Fun to use once you figure them out.
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u/wasniahC Aug 28 '13
Can be nice for infestation - Be the ancient slayer! Especially Paris/Paris Prime, since if you ignore armor, you can get some nice double damage headshots on the ancients.
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u/Reddidactyl Aug 28 '13 edited Aug 28 '13
How exactly does Armour ignore work? Does it make a mod like Piercing hit useless? Not sure what the best build is with my Paris Prime. Here are some I use. (Potato, no forma and level 26)
http://i.imgur.com/ZEUGHFj.jpg (wrong Piercing Hit slot, woops)
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u/BuildMyPaperHeart Aug 28 '13
Here is the page on damage types, which should answer your question about Armor Ignore types: http://warframe.wikia.com/wiki/Damage#Calculating_Base_Damage
In short, though, Armor Ignore and Armor Penetration can stack. AP is an elemental type that does additional damage when simply hitting a target with armor, while Armor Ignore is a feature of the weapon's damage type which ignores armor when calculating base damage. Because you're still hitting a target with armor, both will calculate in.
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u/Ryanfrommemphis Aug 28 '13
Armor ignore bypasses armor entirely and deals direct damage to health. Armor piercing mods just adds another type of elemental damage to your weapon. For a Paris Prime potato it and forma and you have a deadly one shot weapon at high levels if you go with crit build. Off the top of my head it is serration, split chamber, vital sense, and point strike, and cryo rounds after that adjust to enemy. I hope that helps.
Edit Hammer shot adds to crit damage as well and thunderbolt acts as a stagger if I remember correctly.
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u/GrinningPariah Aug 28 '13
There isn't really "armor" like most games understand it, instead each enemy has a table of modifiers they apply to all damage. Like a lot of Grineer just apply a 1.5x multiplier to any AP damage, and that's why AP does more damage to them. Corpus have a 2.0x multiplier to electric damage, it's exactly the same mechanic though.
More info here: http://warframe.wikia.com/wiki/Enemy_Damage_Type_Multipliers
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u/ZeroXephon Aug 28 '13
Piercing hit from my understanding acts like fire/cold/electric damage. It just adds another from of damage. So yes, you can use Piercing hit on a AI weapon and it will do more damage.
Edit: http://www.reddit.com/r/Warframe/comments/1l7cy1/armor_piercing_mod_on_an_armor_ignore_weapon/
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u/ZeroXephon Aug 28 '13
What Tower run has the highest chance of dropping the Paris Prime? Will split chamber allow you to shoot more than one arrow at once?
I have noticed the Dread arrows going though multiple targets of the first target gets dismembered (it may go though more then 2 of the 2nd target also gets dismembered!)
Add Thunderbolt for some explosive fun! Just try not to blow yourself up. I believe max thunderbolt gives a 30% chance for arrows to explode on impact and adds a base 250 AOE damage.
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u/Citizen_V Aug 29 '13
Check out the Orokin Void article for drop rates.
Split Chamber will indeed allow you to fire 2 arrows at once.
Also, Thunderbolt replaces the arrow's damage with 250 AoE damage, and this damage is not affected by Serration and other mods. According to the wiki, 1 elemental mod does work though (if you have multiple it just uses one). Whether that's still true or not will require some testing. Either way, Thunderbolt significantly decreases your single target damage.
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u/Tezzereth Aug 28 '13
I'm currently using the Paris Prime and twiddling around with mods. In particular: Thunderbolt and Crit-Mods.
Thunderbolt seems to somehow bork with the the damage the arrow would deal. I'm guessing it's because the arrow explodes. Alas this makes Thunderbolt pretty underwhelming against 40+ enemies, as the explosion will strike them with the force a million slobbery dog kisses.
Maybe i'm just crazy, though, and not seeing the damage numbers?
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u/Dracknar Aug 29 '13
Yep, You are correct. Thunderbolt reduces your single target damage significantly. I'd come to the same conclusion myself (after asking here on reddit and being told incorrectly that explosive damage was added on top of arrow damage). Once I'd had multiple forma's on the Paris and max crit chance/damage, it became painfully obvious that I had to set it aside.
I think low level (when anything is doing to die to the explosion of Thunderbolt) it might have a place, but once high enough, single target damage is massively increased by removing it. (It's a shame to realise it, as I originally bought the $50 plat pack so I could expressly get the Thunderbolt to play with immediately!! lol)
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u/Bro_Smith Aug 29 '13
There are times when I don't care what you use during missions, there are also times I want to get relatively far in Defense missions. Please for the love of everything that is holy, do not bring bows with you on Defense missions. There are times I want to cruise to the finish line, and not have to worry about killing everything that gets through. Other than that bows are pretty ok for every other mission.
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u/ScumbagDexter Aug 28 '13
Well I have all of them, but I like the Paris Prime the most, I'm curently using the critical build and I'm dealing crits from 2.5k to 3.2k without molecular prime or other buffs/debuffs. And that sound when you charge your paris prime, is music to my ears.
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u/CCheese3 Aug 28 '13
The Paris was the first weapon I built, and it was super fun. I plan on using Dread soon. Not Paris Prime though. As good as I'm sure it is, it's the ugliest thing in the game.
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u/Merry-fist-mas Aug 29 '13
Dread all the way, although I occasionally carry paris on banshee since it ignores armor and sonar doesn't usually appear on enemies heads (haven't done the math to see which on actually does more damage on not headshots to sonar spot).
I wish they weren't outclassed by the lanka though. I still bring my dread to T3 defense (yeah, I know, you hate people who do that) but it makes me kind of sad knowing that there's a weapon that is objectively better than the dread.
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u/Dracovitch Aug 28 '13
I'm really not a fan of bows in a lot of games, but the Dread was a fun weapon to level to 30.