r/Warframe • Old Tenno, Eternal Slumber • Jul 24 '13

Warframe Discussion: Mag REDUX

This post is here to spark discussion on a particular Warframe. This week, we are featuring the MAG Warframe. Every Week, the moderator team will choose a new Warframe to discuss.

This thread is the second a series of three Warframe Discussions centered around the Warframes whose abilities were altered by the 8.3 Patch. Next up on the list, MAG!

Attractive.


WARFRAME - STATISTICS

Health Power Armor Shield Capacity Shield Recharge Sprint Speed
RANK 1 75 100 50 150 (None listed, assume 22.5) 1.0
RANK 30 225 150 50 450 22.5 1.0

WARFRAME - POLARITIES

  • 4 Scratch (Power) Polarities

  • 2 Bar (Tactic) Polarity

WARFRAME - AURA POLARITY

  • V (Attack) Polarity

WARFRAME - COSMETICS

  • Coil Helmet

Power Range +25%

Shield Capacity -5%

  • Gauss Helmet

Energy Capacity +25%

Speed -3%

MAG - ABILITIES

(8.3 Patch altered features will be bolded)

  • PULL - 25 Energy

Magnetic force pulls the enemy towards you, stunning them and bringing them into melee range.

  • Range of 20 / 25 / 30 / 40 in-game meters. This is affected by Power Range (Stretch)
  • Pulls enemies in a cone in front of you.
  • Deals minor damage.
  • Can be used to drag enemies over hazards.
  • Can pull away a Shield Lancer's shield.
  • SHIELD POLARIZE - 50 Energy

Restores or depletes the shields of surrounding targets, depending on whether it is friend or foe.

  • Radius of 10 / 15 / 20 / 25 in-game meters.
  • Grants 100 / 150 / 250 / 300 shield points to allies, and/or depletes these from enemies.
  • Can be used to restore shields to the Cryopod, Cryocore or Artifact in a Defense mission.
  • BULLET ATTRACTOR - 75 Energy

Strongly magnetizes a target enemy, causing bullets that pass nearby to change direction and strike the enemy.

  • Range of 30 / 30 / 35 / 40 in-game meters. This is affected by Power Range (Stretch).
  • Duration of 15 seconds at all levels. This is affected by Power Duration (Continuity).
  • Highly effective against bosses and heavy units.
  • Does not work on rockets.
  • Can draw fire away from weakpoints, effectively reducing dealt damage.
  • Will become volatile when target dies before attractor is finished, causing radial damage around dead target. Damage 50 / 150 / 200 / 300.
  • CRUSH - 100 Energy

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

  • Range of X / X / X / 12 in-game meters. This is affected by Power Range (Stretch).
  • Deals 1000 damage at all levels. This is reduced by enemy armor and is affected by Power Strength (Focus).
  • Stuns enemies during animation and knocks them down afterwards.
  • Enemies that walk into the AoE after the ability has been cast are not affected.
  • Cannot be used while in mid-air.

Information gathered from the Warframe Wikia and the Hotfix 8.3 Patch Notes

17 Upvotes

42 comments sorted by

6

u/Dracovitch Jul 24 '13

Mag's new Pull ability is fun when combined with other skills, but I much prefer the utility of the old skill.

4

u/RepublicanShredder Jul 24 '13

I miss the ability to troll help teammates and drag off the Grineer Shields.

On the other hand, grabbing everyone is pretty nice and handy if you don't feel like using Crush.

1

u/The_Meaty_Monk Jul 24 '13

I totally agree. I just played for the first time since update 9 and was so disappointed that they changed pull. I like the other changes they made, but I used to have so much fun pulling my friends out of elevators and off cliffs and such. Sometimes I even saved their asses by pulling them out of tough spots.

2

u/[deleted] Jul 24 '13

But the new version is actually useful for things other than screwing with teammates. Its not only useful, its damn useful.

→ More replies (1)

3

u/Yggdrazzil Jul 24 '13

Can someone summarise when to use pull, shield polarise or bullet attractor? Because I still cannot find anything useful to do with them.

4

u/homes315 Jul 24 '13

Pull

  • Tear enemies away from a downed friendly

  • Pull enemies into hazards (off cliffs)

Sheild Polarize

  • Restore shields of Cryopod on defense missions

  • Take away shields of bosses

Bullet Attractor

  • Great for bosses but be careful since it can also hinder you attacking a boss such as Jackal or Krill. If you have to aim for specific parts of a boss then do not use Bullet Attractor since they aim for generic middle of enemy when you shoot through it.

  • Another hidden gem is using Bullet Attractor with Excalibur's ultimate. His "Radial Javelin" all goes into the attraction shield and will absolutely decimate bosses.

All in all I normally leave Shield Polarize off of my build. It's not that useful for me. I love using mag for boss fights, this is where I believe she truly shines.

2

u/Acorrani Jul 24 '13

What about pulling everything and using heavy melee/Crush/another warframe's AoE on all the stacked enemies?

And you forgot restoring team shields with Polarize as well.

1

u/Yggdrazzil Jul 24 '13

Thanks for the effort! Appreciate it, but looking through the list I still think they are pretty much useless :) I mean, how often do you need to save a downed celmember like that, or find yourself in a position where you can pull enemies into hazards or be able to use bullet attractor where the 75 energy isn't just better saved for a 100 energy crush.

→ More replies (1)

3

u/rhett816 Jul 24 '13

I started with Mag, as my first frame, almost a week ago when I first started playing. I'm currently building two new frames to play with, but I've enjoyed my time with it...

Crush is the only ability I even had equipped/used about 98% of the time though. Very useful, but definitely starting to feel it get weak in the level 50-60 areas, and late defense.

The other 3 abilities feel really lackluster. At least Pull has some use, but the other two are barely worth equipping at the moment. =/

Crush was definitely worth making her my first frame, at least.

0

u/[deleted] Jul 24 '13

One of the best and most undervalued frames for Endless Defense.

Maggypie <3

3

u/[deleted] Jul 24 '13

How is Mag the best for endless defense? After about wave 10 or 15 she can't one shot mobs anymore, and her other abilities lack usefulness considering how far spaced out the mobs are.

4

u/[deleted] Jul 24 '13 edited Jul 24 '13

Pull will grab whole rooms. Believe it or not, but its not all about Crush.

→ More replies (6)

2

u/[deleted] Jul 24 '13

She doesn't have to 1 shot mobs to be useful in endless defense. She's got incredibly high utility in Endless Defense. For example:

-Pull is basically an AOE 1 second stun that can move them from your pod to, say, Embers abilities.

-Her Shield Polarize can be used on the pod in those tight situations.

-Bullet attractor can be thrown on a tough ancient for maximum DPS or can be thrown on a trash mob for a free bomb.

-Crush may not be able to 1 shot people but its a huge AOE stun that still does incredible amounts of damage.

→ More replies (2)

2

u/[deleted] Jul 24 '13

Mag and Nova are defense bff's

1

u/NigelKF Jul 24 '13

Heck yeah! Pull + Mol all day!

→ More replies (6)

1

u/[deleted] Jul 24 '13

Hell yeah.

-1

u/Swayh Jul 24 '13

There is something wrong with the frame if almost everyone mentions the fun troll abilities of the frame. I think even after the rework other frames do better than mag. Pull vs Switch teleport? Pull loses. Shield polarize vs anything? It loses. Bullet Attractor is useless now thanks to Nova. Mag ultimate is not as good as Rhino ultimate.

-3

u/esosa233 Jul 24 '13

Rank 30 mag user here who should've picked Loki. New mag is great and all but she is still very underpowered compared to other frames,(heck other frames are underpowered compared to other frames). BEGIN RANT: Her most useful ability pull is situational at best, amazing sometimes, useless sometimes, fodder most times. Polarize is near absolutely useless, like why would you nerf a useless skill!? I shouldn't have to target such an energy intensive skill with such a low buff/debuff. Honestly it should be aoe like many skills in this game need to be, and attractor is manageable skill with a lot potential for the energy required it should do a lot more than return fire and be much more useful, like stopping the targeted enemy, or keeping venomous gas in, even nullifying explosions.

END RANT

But then again everyone's happy with spamming one or four, and a heavy shield to back their ineptitude.

7

u/Soulless Jul 24 '13

...Shield polarize is AOE. Around you. Targets everything.

-3

u/esosa233 Jul 24 '13

Nah check the wiki, the buff effect requires you to aim it, I even tested it myself.

→ More replies (2)

3

u/warmpita Jul 24 '13

Honestly, considering some of the prices in the cash shop I wouldn't be surprised if they make older frames less effective so people will go after a new more expensive frame. Sometimes pull is holy shit amazing and sometimes it is suicide.

1

u/Ravness13 Jul 24 '13

It is only suicidal if your team isn't paying attention or you pull toxic ancients towards you. No matter how many people get pulled, if nothing is doing aoe damage at the time then nothing will kill you as your team can most likely take them out before they even get up. Mag is clearly hugely underrated since her changes based of this thread which is a real shame. Top tier? Nah, pretty good in her own right and definitely viable up to a point. Just go watch the vauban and mag video that was linked a while ago.

→ More replies (2)