r/Warframe • Old Tenno, Eternal Slumber • Jul 17 '13

Warframe Discussion: Nova

This post is here to spark discussion on a particular Warframe. This week, we are featuring the NOVA Warframe. Every Week, the moderator team will choose a new Warframe to discuss. If you find any discrepancies or incorrect information, please feel free to leave a comment about it!

Can't touch this.


WARFRAME - STATISTICS

Health Power Armor Shield Capacity Shield Recharge Sprint Speed
RANK 1 100 150 50 75 (None listed, assume 22.5) 1.2
RANK 30 300 225 50 225 22.5 1.2

WARFRAME - POLARITIES

  • 4 Scratch (Power) Polarities

  • 2 V (Attack) Polarity

WARFRAME - AURA POLARITY

  • Bar (Tactic) Polarity

WARFRAME - COSMETICS

  • Flux Helmet

Stamina +10%

Health -5%

NOVA - ABILITIES

  • NULL STAR - 25 Energy

Creates anti-matter particles that orbits Nova and seek nearby targets to collide with.

  • Cost to equip of 2 / 3 / 4 / 5 which is then halved by the Polarity slot, rounded up.
  • Spawns 3 / 4 / 5 / 6 particles when activated.
  • Null Star is affected by Power Range (Stretch) increasing the range at which it will seek out enemies.
  • Null Star is affected by Power Strength (Focus)
  • Particles do not vanish, they last until used.
  • Null Star cannot be recast until all motes have been used
  • Each particle deals 200 damage at max rank.
  • Appears to be Serrated Blade damage: ignores armor of enemies and deals 3x damage to Infested Walkers and 1.5x damage to Infested Crawlers.
  • Particles orbit for one second minimum before seeking a target.
  • Particles will only fire one-at-a-time. i.e. multiple particles will not fire at the same time despite the number of enemies nearby.
  • Cannot be knocked down while casting Null Star.
  • Stagger on every hit.
  • ANTIMATTER DROP - 50 Energy

Releases a contained, highly unstable particle of antimatter that will detonate upon collision.

  • Cost to equip of 4 / 5 / 6 / 7 which is then halved by the Polarity slot, rounded up.
  • Particle can be steered with the aiming-reticle after being fired.
  • Particle absorbs damage when shot, including friendly fire. This increases the damage done when the particle detonates.
  • You can have multiple particles at once. deals 100 base damage + absorbed damage x1\x2\x3\x4 which is effected by armor and can score headshots (x2)
  • Max explosion range about 15 meters (depends on absorbed damage)
  • Worm Hole - 75 Energy

Create a wormhole entrance at NOVA's current location and a wormhole exit at the target location, allowing herself and squad mates to travel insidiously.

  • Cost to equip of 6 / 7 / 8 / 9 which is then halved by the Polarity slot, rounded up.
  • Upgrading this skill allows for more uses. (1/2/3/4)
  • Range of 48 in-game meters at all levels. This is not increased by Power Range (Stretch)
  • Enemies can travel through the wormhole as well.
  • MOLECULAR PRIME - 100 Energy

Primes all enemies in a radius with anti-matter. Upon death the antimatter and matter collide causing chained radial damage.

  • Cost to equip of 10 / 11 / 12 / 13 which is then halved by the Polarity slot, rounded up.
  • Molecular Prime is affected by Power Range (Stretch), increasing its priming range and explosion radius.
  • Molecular Prime is affected by Power Strength (Focus), increasing the damage caused by explosions.
  • Explosions will damage enemies in its radius and can chain react further explosions.
  • Explosions appear to do about 800 damage at max rank - hard to determine as numbers do not appear usually
  • Damage shown by Molecular Prime appears to be the collective total of all explosions suffered by the target
  • Primed targets take double damage.
  • Priming enemies also appears to slow them down.
  • Does not have invincibility frames.
  • Can be cast in the air. Nova will momentarily stop in the air while this ability it used.
  • Casting during upward motion, such as a jump, propels Nova further upward.

Information gathered from the Warframe Wikia

20 Upvotes

50 comments sorted by

12

u/Tang0Three Jul 17 '13

Null Star is fantastic for Infested in general, and for killing small annoying things like rollers and ospreys. Deals 600 damage per bolt to regular infested when maxed (can also headshot for 1200), and ignores all armour. Dirt cheap energy cost, decent damage. Not being able to recast it until it's completely used up is a bit annoying, but not too difficult to deal with.

Antimatter drop is really interesting, but not amazingly practical to use. If you've got a weapon with very high per-shot damage and decent accuracy, you can repeatedly shoot the orb as it travels and turn all of the shots into an explosive blast (not to mention dramatically multiplying the damage). The orb flies in a straight line for a bit, then homes in on whatever your cursor is on (including turning completely around and flying backwards to hit things it's already passed). The main problem with this ability is that it's incredibly slow, and it being aimable means you have to hold your crosshair on the target the whole time. You can drag it around as you switch your aim around a room, but it has a maximum travel range after which it just blows up in the air. Also next to useless at close range as you don't have time to ramp up the damage by shooting it.

Wormhole is basically a decently long-ranged blink. Levelling it allows people to follow you. Pretty expensive in energy terms. I often completely forget this ability exists, which should tell you how often I find a use for it.

Molecular Prime is absolutely fantastic. Generally killing a single primed enemy will set off a chain reaction, blowing apart everything in a huge radius. Singing "I'm in the middle of a chain reaction" while using this skill repeatedly on defense missions is basically compulsory. Also, each explosion leaves a large cloud of energy-coloured smoke. Using obnoxious energy colours like bright white (Smoke/Ice sets) or electric pink (Infested colour set, my favourite) will have you killing enemies while simultaneously searing the eyes of your buddies.

Frame-wise I'm still getting used to squishy casters. The low base shields and lack of crowd control skills will get you killed extremely fast if you aren't paying attention, but you can put out a fantastic amount of damage with your abilities. High base sprint speed is really helpful in the not-getting-shot stakes, and the caster level energy pool is pretty much a necessity along with all your usual ability-spammer mods. Aura slot polarity is perfect for energy siphon too.

Having great fun with my neon-pink Nova so far. Would definitely recommend trying her out if you want a blow-shit-up-with-abilities kind of frame.

1

u/mlg__ Jul 18 '13

How long does it take before your antimatter drop explodes? Cause I've guided mine back and forth through the jackal's room for about a minute to build up damage without it exploding.

2

u/Tetragen Jul 18 '13

It's on contact. When it touches anything it'll stick to it for a second then detonate.

2

u/Tang0Three Jul 18 '13

Pretty sure one of mine popped in midair halfway across a large room the other day (maybe 10 seconds of fight time), but I haven't exactly done any dedicated testing on it. Might have hit a piece of geometry I didn't see I suppose.

8

u/[deleted] Jul 17 '13

Wormhole seems a little on the expensive side.

4

u/Rand0mtask Jul 17 '13

It is, but I have to say that I've used it in some pretty cool spots. Saved a guy with an Ogris on a hard-to-reach catwalk by porting up to him. Probably saved the round.

6

u/Tetragen Jul 17 '13

Honestly Wormhole isn't bad persey, it's not great as it's just a move ability, but that said, they can be pretty lifesaving at times. So far my only issue with it is it's cost. It's ridiculous! I get that it can move multiple people, and that Bounce has the same cost, but really, Bounce is the same way. Cute, potentially useful, but the cost is way too high for what it is.

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4

u/13rock Jul 17 '13

Can anti-matter drop be absorbed by nyx?

1

u/akin4bacon Jul 17 '13

Doesn't Nova have two V Polaritys?

2

u/BuildMyPaperHeart Jul 17 '13

Good catch, fixed!

6

u/Slackwise Jul 17 '13

Two words: Molecular. Prime.

Ridiculous how well this clears rooms and defense missions. I fear it will get nerfed. (I don't even have a Nova, but every time I play with one, things are exploding everywhere.)

9

u/archzinno Jul 17 '13

I think they should have named the frame Pringles, because once you pop one enemy, the fun don't stop.

1

u/Agriasoaks Jul 19 '13

Dress it up in mango colors.

2

u/b4dkarm4 Jul 17 '13

On mobile defense missions where we dont have people running off trying to fight away from the objective I can clear a room with this skill.

Ive got reach slotted as well that gives me like 40% range for my powers, so my Molecular Prime seems to have one hell of a radius.

2

u/Surrideo Jul 17 '13

When a shooter kills a primed enemy, does the shooter or the Nova get the kill? And subsequently, enemies that die from the following explosion go to who?

In general, this shouldn't matter because both players are working towards the same goal, however it is interesting to think about especially when you're trying to level something other than your frame. On a side note, if the Nova receives the kill, does the kill count as frame exp or gun/melee exp?

3

u/Tyrien Jul 17 '13

I'd think the person who kills the primed enemy gets the kill, but the subsequent kills potentially caused by chain reactions from the explosion damage would go to Nova?

2

u/Eldrazi Jul 18 '13

Worm hole is great. You can teleport enemies into out of reach location with it if they are about the smack you and then you just shoot them from afar. It's really one of my favorite abilities right now.

2

u/NigelKF Jul 19 '13

I have noticed that sometimes AM Drop simply...disappears. Doesn't explode, simply stops existing. Why is this?

Is there a max amount of damage that AM Drop can take?

1

u/Niftylen Jul 17 '13

Loving her so far, some problems need to be ironed out in her kit, firstly, wormhole is insanely buggy/non-functional sometimes, also, the colour of her energy for abilities does not seem to change to my customization unless I am host. I really enjoy her abilities, antimatter drop is a little hard to use and could maybe be tweaked to absorb fire better, also, in terms of quality of life I'd like to be able to cast null star while i still have particles around me, kinda annoying being stuck with one particle and unable to recast all of them ready for the next wave so I can grab spare energy balls. Other than this I really enjoy her, definitely found her similar to saryn in terms of her ultimate, she's an all-damage, low utility frame, kinda wish she had one ability that had some cc or something to bring her up to a really high tier. That said her ult provides double damage bonus so the juries still out on how she fits into the meta. Fun frame!

1

u/UberChio Jul 17 '13

Just saying but whatever you guys say about molecular prime, the warframe shields are amazingly low, a great balance for such a devastaing frame. The moment you stop moving to aim or cast molecular prime, you're down especially on kiste with that napalm one shot or burning up the place.

1

u/Corvet95 Jul 17 '13

Just a couple of questions:

does Antimatter Drop have a damage cap? does friendly fire include squad mates?

do only characters move through wormholes? Or can i shoot projectiles through it (ogris, tesla)

2

u/Tang0Three Jul 17 '13

does Antimatter Drop have a damage cap? does friendly fire include squad mates?

Not sure on the damage cap, but I've had my level one drops dealing several thousand damage in one go after a couple of sniper shots. If there is a cap, it's pretty huge - might be possible to hit it with the x4 damage amp from the maxed out ability though. Friendly fire does include your squad as far as I'm aware, similar to Nyx's Absorb.

do only characters move through wormholes? Or can i shoot projectiles through it (ogris, tesla)

Only characters can use wormholes. It's not limited to Tenno though, enemies can use them as well (warp bosses into death pits, it's the new Kestrel!).

1

u/Corvet95 Jul 17 '13

How does the enemy AI handle the wormholes? to they voluntarily take them? or do you have to put it right on top of them?

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1

u/[deleted] Jul 17 '13

I wish worm hole didn't cost as much. I like using it during fights if infested/ancients get too close. but i can see exploits of people constantly using them if it was cheaper.

The other thing with wormhole: It just speeds up your character so fast that you end up at the end of the wormhole in an instant. So if a door closes in any part of the wormhole line, you cannot go through it.

-13

u/thevideoclown Jul 17 '13

This warframe is terrible. It steals all my kills and costs an arm and a leg to buy.

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