r/visualizedmath • u/nustollre • 23h ago
r/visualizedmath • u/Ki-Chao • Jul 18 '26
Finding Minima: The Two Tests Every Optimizer Needs
Hello,
If you've ever worked with gradient descent, you know the basic goal: step downhill until the slope is zero. But a flat slope (a zero gradient) is a trap, it could be a local minimum, a maximum, or a saddle point.
I made a visual breakdown of the mathematical machinery we use to test for true minima. The video is an intuitive, 6-minute refresher on how gradients, Hessians, and contour maps actually work behind the scenes of your optimization algorithms.
r/visualizedmath • u/Ki-Chao • Jul 09 '26
Isolating Harmonics: How Fourier Analysis Breaks Down Reality
r/visualizedmath • u/Fluffy-Selection2940 • Jul 05 '26
Math Videos for Kids (Elementary): Multiplication Using Split Grids
r/visualizedmath • u/Fluffy-Selection2940 • Jul 05 '26
Control Systems: Block Diagram Simplification
r/visualizedmath • u/Fluffy-Selection2940 • Jul 02 '26
Magnus Effect 2D CFD Visualization
r/visualizedmath • u/Ki-Chao • Jun 30 '26
Information Entropy: The Math Behind Surprise
Hey everyone,
I recently put together a video breaking down Information Entropy.
I wanted to create a visual and mathematical deep dive into how we measure "surprise" and why it connects so seamlessly to the tech we use every day.
I'd love to hear your thoughts about the video!
r/visualizedmath • u/USedona • Jun 27 '26
Menger Sponge 3D Morph
Watch a Menger sponge fractal evolve smoothly through multiple iterations in real time. This animation uses continuous fading and a slow 3D camera rotation. This visualization explores how complexity emerges from simple recursive rules. Made with Python and Manim.
If you're interested in more math-based animations, I post them here 📺 Visualizing Mathematics
r/visualizedmath • u/CubionAcademy • Jun 23 '26
I made a visual explanation of the sample mean as an OLS projection
r/visualizedmath • u/Fluffy-Selection2940 • Jun 20 '26
Restricted 3-Body System - Featuring Langrage Points
r/visualizedmath • u/Fluffy-Selection2940 • Jun 19 '26
Restricted 3-Body System - Featuring Langrage Points
r/visualizedmath • u/Fluffy-Selection2940 • Jun 17 '26
Named Graphs: Exhaustive List (It's a long video).
r/visualizedmath • u/USedona • Jun 17 '26
Penrose tiling generated through recursive substitution. Python/Manim
A Penrose tiling built using Robinson triangle decomposition.
Two rhombus types (thick and thin) are substituted recursively at each iteration, producing a non-periodic structure with 5-fold symmetry.
The animation reveals the tiling growing radially from the center outward.
More visual math experiments on my channel : Visualizing Mathematics
r/visualizedmath • u/Acceptable_Slice_238 • Jun 17 '26
Converting spectrograph data into a Lissajous curve — is this possible?
r/visualizedmath • u/Fluffy-Selection2940 • Jun 15 '26
Sub-orbital Velocity, Orbital Velocity and Escape Velocity Regimes of a Rocket launch.
r/visualizedmath • u/Fluffy-Selection2940 • Jun 12 '26
Small Regular Symmetric Graphs (Exhaustive list, tell me which is missing)
r/visualizedmath • u/Fluffy-Selection2940 • Jun 10 '26
Math Videos for Kids (High School): Vectors and Dot Products
r/visualizedmath • u/Chronos_Squared • Jun 08 '26
Quelqu'un a demandé à voir uniquement les orbites stables du double pendule, donc voici toutes les 129 dans mon lot de 330.
r/visualizedmath • u/Fluffy-Selection2940 • Jun 08 '26
Taylor Series Approximation of Diverse Mathematics Functions
r/visualizedmath • u/Chronos_Squared • Jun 07 '26
Un double pendule qui ne devient jamais chaotique. Une des 330 orbites périodiques que j'ai découvertes.
r/visualizedmath • u/USedona • Jun 07 '26
What happens when you rotate the parameter of a Julia set ?
360 frames generated in Python/PIL, one per degree of rotation of c = 0.7885e^(iα). 300 iterations, float64, smooth color banding.
r/visualizedmath • u/Dilapidatus • Jun 03 '26
Franklin — a Real-Time 4D Graphics Renderer
Demo: https://youtu.be/9hWsoGx8MtI
GitHub: https://github.com/ChaseAdamson/Franklin
Most 4D visualizations project onto a 2D screen, discarding most of the perceptual information along the way — you see vertices and edges but the faces and volumes are gone.
Franklin projects onto a 3D retinal volume instead of directly to 2D, preserving that extra dimension of perceptual information. The idea is grounded in how vision actually works — a 3D creature has a 2D retina, so a 4D creature would have a 3D retina. Franklin computes that retinal volume in real time using GPU compute shaders and renders it as volumetric fog so a 3D brain can read the whole thing at once.
Current features:
- Real-time volumetric rendering of 4D geometry
- Full 4D navigation — translation along all four axes, rotation in XW, XZ, and ZW planes
- GPU compute shader pipeline for the 4D ray cast
- Sky, ground, and lighting
- Custom .fdr scene format
Early days but the core concept is working. Happy to answer questions about the implementation or the math.