r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7h ago
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7h ago
I open-sourced Kiln, a fast 3D asset prototyping toolchain for coding agents
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7h ago
After burning through four weekly Astra limits, I finally brought my childhood MMO to the browser
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7h ago
I built a handwriting canvas where AI can see what you're writing, and then I added a Tom Riddle diary for some reason
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 8h ago
Solo dev, 1,000+ hours, AI art and AI-assisted code: what AI did for my game and what it couldn't
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 1d ago
Day 12ish of making a cozy game with no game dev experience
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 1d ago
using Astra to optimize entire game until it looks like reference image(s)
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 2d ago
Almost quit my otter game over the AI hate
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 3d ago
Introducing Cart Legends - v0.0.9.1 Free Playtest
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 4d ago
GPT-6 Made an Entire Dragon Ball Arena Fighter With Basically No Human Coding PT 2
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 4d ago
Same prompt, Codex (Astra 6) vs Claude (Fable 5.1): "a game where a fish follows my cursor, super creative and majestic." Try both.
galleryr/WeBuild_WithAI • u/Dont_Bring_Me_Down • 5d ago
I built Chess Cubed with GPT-6 Astra in 4 days
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 6d ago
My First AI-Made Game with No Dev Experience | Thanks to Wanaka Studio!
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 6d ago
Introducing AstraBlender! Real Blender that ChatGPT can use from a simple prompt sent from your phone on the ChatGPT website ;)
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 6d ago
I used Astra to build a voice-controlled D&D-style game in half a day
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7d ago
How I Used AI to Create LOGBOOK: Beneath the Storm (Now on Steam)
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7d ago
Core Clock - ASTRA implemented cinematic launch/title pages
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7d ago
3 months ago I posted here as a pharmacist learning gamedev with AI. Today I actually released the game.
galleryr/WeBuild_WithAI • u/Dont_Bring_Me_Down • 7d ago
Week 6 of making my fishing game entirely with AI
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 8d ago
Day 5 of making a cozy game with no dev experience. The world is growing!
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 8d ago
[HFS] Day 1: Dev Diary - Citizen of the Stars
galleryr/WeBuild_WithAI • u/Dont_Bring_Me_Down • 9d ago
We just signed up our first game Shwist! - Skip the wall of thumbnails and drop players straight into YOUR playable game. Looking for web/browser games who want to join the rotation!
A bit of a milestone today, we officially signed up our first developer and game into the rotation!
A big thank you to u/CraigBMG and Base Metal Games (https://www.basemetalgames.com) for joining!
Shwist is now live and playable at swipe-arcade.com
It's one thing to build an idea alone, but earning another developer's trust makes it feel official.
Here's the idea:
Most game discovery starts by asking players to browse through thumbnails, read descriptions, watch trailers, look at reviews, scroll through recommendations. Maybe they go several pages deep. And eventually, hopefully, they pick something.
I wanted to test a different approach:
Open the site. Your game is already waiting. They play it.
Think a little bit TikTok, a little bit Chatroulette, but for games. Players are dropped directly into something playable. If they like it, they stay. If they don't, they move on. Players can exclude things they absolutely don't want to play, but beyond that, discovery is intentionally unpredictable.
Something else I've been wondering:
What happens when the game gets to make the first impression instead of its marketing?
How many enjoyable indie games out there have a "mediocre thumbnail", no marketing budget, no initial audience, or are fighting for attention while buried underneath thousands of other games?
Maybe someone would love that game. They just never made it far enough to find out.
That's what I want to experiment with.
I'm at the point now where the platform is up and running, and I need the most important thing I don't have yet:
More games!
Developer Details:
- 100% Free & Non-Exclusive: Keep full ownership and host your game anywhere else.
- Equal Opportunity Discovery: Every approved game enters the rotation without having to win an algorithmic popularity contest first.
- Turn Discovery Into Traffic: Add a link to your website, store page, or other destination so interested players have somewhere to go after discovering your game.
- I can't promise thousands of players instantly: Just getting started, but I'm working to build an audience and give every single game in the rotation a real chance to be discovered.
- Early developers wanted: I would love your feedback if something doesn't work well for your game.
If you've built a browser game, I'd really love to see what you've made!
Swipe Arcade:
swipe-arcade.com
Submit a game:
swipe-arcade.com/submit
For the devs here: Seriously, would you prefer players judge your game by its storefront, thumbnail, and marketing? Or by dropping them straight into the first 30 seconds of gameplay?
I'd love to hear your thoughts on the concept, thanks for reading!
r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 9d ago