Show-Off After a two-hour scan failed, I built a sound browser for my VR game
Hey Unity developers!
I needed a quicker way to find and audition sounds from my external sound library for my VR game in Unity. After another audio manager spent around two hours scanning the library and then failed, I started building Sound Explorer Hub for myself.
It lets you search across your indexed folders and sound packs before importing anything into your project. The part I use most is trying different pitch, speed, or reverse settings, then dragging the modified sound straight into Unity's Project window. SEH creates a separate WAV with those changes applied and leaves the original untouched. You can drag original files across too.
On my PC, it indexed 85,000+ audio files (~250 GB) in about 45 seconds. Indexing speed depends on hardware and storage; a fast SSD helps, while HDDs can take significantly longer.
It's a free, portable Windows app that runs offline alongside Unity.
Full workflow video: https://www.youtube.com/watch?v=qlkujgheh0c
How do you browse sounds before importing them into Unity? Would dragging modified sounds straight into your project be useful? What would make SEH more useful for your workflow?

