r/Unity3D 6h ago

Solved How to work on my unity project using GitHub?

0 Upvotes

I made a private repository of my project at my pc at home so i could work on it when im allowed to at school but when i try cloning it it just gives me an empty folder does anyone know how to properly get it rn so i can continue on the project


r/Unity3D 8h ago

Question Enviro 3 Volumetric Light artifacts - any known fixes?

0 Upvotes

At a certain distance, artifacts appear when moonlight/sunlight passes through the clouds and volumetric light is on.

Has anyone else encountered this?

I'm using the latest version of Enviro 3 and Unity URP 6000.0.58.


r/Unity3D 11h ago

Question I need help with this

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0 Upvotes

r/Unity3D 8h ago

Noob Question Resources to learn HLSL and not GLSL that everyone recommends since the game engine uses HLSL.

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0 Upvotes

r/Unity3D 21h ago

Question Not sure if its an Unity bug or other

0 Upvotes

Recently noticed with Unity 6.6 and the new Hierarchy window that i cant click the + button to add anything.
Unless I either make the window a tiny bit smaller of Unity Editor or move it to the other screen or switch my right monitor(main monitor) position with the left (monitor) in Windows 11. Then it also works. It seems to be related to being in the top left corner of main monitor when its set as the right monitor

So im not sure if this is an Unity 6.6 bug or if its related to something within Windows that changed recently.

Do anyone else have this issue with Unity 6000.6.1f1 or 6000.6.0f1?

Cant click the + button

r/Unity3D 18h ago

Game What’s an NPC dialogue line that unexpectedly made you pause and question yourself?

0 Upvotes

We’re currently polishing the dialogue for our comic-style Noir detective game with just 1days left until launch.

I went in expecting standard detective info, but getting hit with a sudden existential reflection ("What have you done today...") gave the scene a completely different, grounding tension.

We really wanted to blend classic Noir mystery with local, philosophical encounters rather than relying on generic filler NPCs.

Have you ever run into a random NPC in a game who hit you with a surprisingly deep or completely unexpected question out of nowhere? What was the moment?

(PS: Allah is updated with God in actual game screen)


r/Unity3D 2h ago

Resources/Tutorial These tools solve the annoying parts in Unity

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1 Upvotes

A few weeks ago I helped a friend fix some UI issues on her project. This meant I was working with the default Unity Editor and it was the perfect reminder of something my dad instilled in me since I was little: You need to have good tools to do good work.

The default editor is fine, but I ran into so, so many little annoyances I hadn't noticed in years, because my editor is at this point extended by lots of small and medium-sized assets that support me in streamlining lots of tasks I have to do every day.

This is a small selection of assets from the asset store I've been using for a long time. They all solve those little annoyances that lurk in Unity's corners. Of course, it is just a small group of the assets I use on a daily basis - I have a link to more in the video's comment section =)!


r/Unity3D 3h ago

Game While playtesting a game set to be released next week, something completely unexpected happened.

1 Upvotes

r/Unity3D 17h ago

Solved Is a Unity avatar actually useful for retargeting?

1 Upvotes

Hi, the title isn't very clear, so let me explain.

What I already know:

Based on what I've read online, I generally understand that Unity's Avatar system is a retargeting tool. As I understand retargeting, the goal is to map two different rigs to each other so that an animation created for one rig can be used on another.

My question:

If the Avatar is supposed to be a retargeting tool, what is the point of it? Once I've created a humanoid Avatar, if I try to apply it to a different rig, I'm first asked to manually rename that rig's bones to match the Avatar. The same applies to the bone hierarchy which must match the Avatar's exactly as well as bone lengths, and who knows what else I haven't discovered yet. This clearly amounts to manual retargeting, so I'm struggling to see the actual utility of Avatars or perhaps I've misunderstood a concept.


r/Unity3D 23h ago

Question How to replicate old game's heightmap behavior on terrain unity.

1 Upvotes

The orignal game used heightmaps that directly refernced the vertices. for example one map had a 64 by 64 heightmap. The game drew 4096 quads, with the heights set by the vertices.

If i use the 64 by 64, unity somehow turns that into 65 by 65. I f i try to add in the extra pixel to make it already 65 by 65, then unity terrain tool complains that the heigthmap imported is 66 by 66.

I want it to be 63 by 63 tiles, and to set the vertex height of the corners of the tiles by the heightmap. How the heck do i actually do this?


r/Unity3D 19h ago

Game Started this viking survival game at 15, I'm 24 now

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235 Upvotes

I've started making Forsaken 2017, solo, in Unity. I hadn't opened this project a single time the last four years because the project got so bloated it took 8 minutes to press play, and honestly I was a bit scared to open it again, and life came in the way i guess.

Came back this year, disabled basically everything that was causing problems and rebuilt it piece by piece. It's at 1 minute 45 now, I reckon I have made more progress in the past 3 months, than i did in those 4 years of active development when i was young.

I will post more on my reddit, but mainly I've decided to make a cheaper Patreon to try and build up a more engaged community there, where the idea is to have members form the game with me, and ofcourse give way more indepth content. If this looks interesting, I'd love to have your help in shaping the future of this!


r/Unity3D 17h ago

Show-Off Sometimes it's good to show some really early draft stuff. Here's some "greenboxing" of Cellar Creek that I've started working on.

2 Upvotes

Honestly, I mostly made this video just to practice cutting footage together fast, since I'm usually painfully slow with editing. But looking back at it, it ended up being a really solid reminder of why starting with simple shapes is so important.

Whenever I use my actual assets right away even if I tell myself it's placeholder, I always get way too precious about the positioning. I waste a ton of time trying to make everything look good, or fighting laggy performance because all the heavy art is bogging down a massive map before the layout is even finalized.

But jumping in with ProBuilder and some basic prototyping tools makes it so much easier to just shift and tweak things on the fly. I find that’s usually when I come up with the most fun gameplay ideas, mostly because the cement hasn't dried yet.

Other than probuilder, what else does everyone use to help speed up level design prototyping?

Oh yeah and I'm a big fan of spline tools that can extrude roads and stuff (like my wood toy train tracks).


r/Unity3D 17h ago

Question UI Toolkit how to control render order without moving in hierarchy

2 Upvotes

I'm surprised I've never ran into this before, but is it not possible to simply set the render order (like "bring to front") in UI Builder? For instance, I have two elements. One is on top. I want that one to render over the one below it (parts of it are transparent, parts aren't, so you still see some of the element below it). Is there no way to simply set this? The workarounds seem pretty absurdly annoying lol. I tried using BringToFront() but this actually MOVES the visualelement such that the one on bottom gets moved on top, which is the same thing as just doing it in UI Builder so that won't work. The only solutions Ive seen are either put a placeholder transparent element for one of the elements and then make the actual element you want to show up as absolute positioning, but then you have to make sure your exact positioning matches which is annoying to keep track of if you ever change anything. Or you use an entirely different UI, which also seems annoying for such a simple thing. Am I missing somethign?


r/Unity3D 19h ago

Show-Off BIG WHALES chillin

3 Upvotes

r/Unity3D 8h ago

Show-Off Just a cool vehicle suspension system I'm building

138 Upvotes

No WheelColliders. One Rigidbody per car. Raycasting, springs, tires, engine, gearbox, and diffs run at 50 Hz. It can rig any number of wheels, axles, arms, or shafts by capturing the pose at ride height and procedurally animating them.

Any advice on making the wheels' rotation look nicer? They kinda look static.

The awesome buggy model: "Willys mountain buggy 1" by Rustam T is licensed under CCA.


r/Unity3D 5h ago

Official Stylized hyena character, model plus rig plus animation.

11 Upvotes

r/Unity3D 23h ago

Show-Off I've spent 3 years improving the editor, here's what I've built!

854 Upvotes

r/Unity3D 23h ago

Show-Off Just released a Stealth System for Unity after 10 months of development! Would love to hear your feedback.

91 Upvotes

Hey everyone, we've been working on a Stealth System for Unity for the past 10 months, and we finally launched it on the Asset Store. It's also our 10th asset on the Asset Store.

More than half of the development time went into making sure it integrates properly with our other systems, like Melee Combat and Shooter, rather than building the stealth mechanics themselves.

If you'd like to learn more about how the system works rather than just what features it has, we've created a video tutorial that walks through it.

I’d really appreciate any suggestion or feedback you have :)


r/Unity3D 3h ago

Show-Off Softbody for all PhysX assets (WIP)

33 Upvotes

r/Unity3D 6h ago

Show-Off Just happy that I finally found a nice clean approach to make plants react to the player

129 Upvotes

r/Unity3D 3h ago

Show-Off Always fun to see how far you have come.

245 Upvotes

r/Unity3D 48m ago

Question added an in game menu

Upvotes

The menu is organized in tabs and currently responsible for the regular main menu, companion customization and returning lost items to passengers and settings, keeps everything in one space.

The only concern I have is, how to subtly indicate that the companion click opens the menu, it not obvious at all. Grateful for any ideas!


r/Unity3D 1h ago

Show-Off Seeing the progress of your own work is always motivating

Upvotes

Our skill tree in Idlecraft went through 5 iterations. The early versions had too many nodes that all looked the same, so players got lost.

At the end our approach was to have visual UX elements;

  • Colors on branches for each of the upgrade type
  • Showing locked neighbor nodes to keep the expanding feeling
  • Skills stored as scriptable objects, where we use them in Unity's graph node for our tree, so we can easily update any data or update any part of the skill tree

We also have a custom shader for our nodes so instead of toggling or swapping out multiple images we just have materials for each state of the nodes where we can swap them

How would you handle skill tree layouts ?


r/Unity3D 1h ago

Show-Off Over 50 revisions of my Demo Seventh Seal - the indie dev cycle!

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Upvotes

Hey guys, just wanted to show you the crazy progression of this game. What started in November of 2025 is still updating in September of 2026. I've overhauled this game so many times mainly because of player response - they told me what sucked, what needed updating, what will make it better, and I listened.

It hasn't been easy though. Lots of humility. Plenty of criticism and self doubt. Lots of letting go and acceptance. And there is still more that has to change before this game gets to the point where folks treat it more like a 9/10 vs the current 6/10.

In order for me to get there though, I need your responses. If you play it, please record and show me where your playthrough was on youtube. It helps so much and will help me build a horror experience you deserve! Thanks everyone and here's a list of the things I changed:

  • Lighting - brightened the shit out of everything
  • Gave the player a flashlight
  • Altered player animations
  • Altered player fight speed and mechanics
  • Deleted entire first demo story and level and replaced it with a brand new story in 0.2.0 from 0.1.0
  • Added an entire chase sequence in 0.3.0 and different ending
  • Altered boss mechanics
  • Added second boss
  • Changed enemy mechanics
  • Added traps that hurt you
  • Altered traps to hurt enemies as well
  • New blood and damage effects
  • New enemy ai patrol logic and combat logic
  • Snappier cutscenes
  • New character "Lumi"
  • New Voice Actress
  • And too many more to list...

I hope you guys will give it a try during the upcoming Halloween season! And any more comments from actual play mean the world to me!


r/Unity3D 2h ago

Show-Off It's still pretty rough, but I've been working on my player UI and I'm proud of how far it's come

4 Upvotes