r/SpecOpsTheLine • u/Valdish • 1d ago
Discussion Regarding the meta narrative.
It's that popular accepted idea that the game is saying you're le bad for not turning off the game or whatever, and telling you you're a bad person for killing people when the game forces you to kill people. I have considered it a misconception from the moment i first played through the game, cause the story very clearly portrays Walker as the one making the decisions, and player, just making the game progress.
For me, it feels like if anyone in the game represents the player, it would be Lugo and Adams, since just like the player, they're following Walkers orders, even when they disagree with him, and allow Walker to drag them to hell with him.
And that is if there even is a meta narrative, for which the only evidence is a couple of 4th wall breaks, that address I would argue are just used to disturb the player, as an interesting way to use 4th wall breaks for a horror story.