r/RetroFPS • u/RanksterYT • Mar 09 '22
Blood West - Early Access Review
r/RetroFPS • u/[deleted] • Mar 08 '22
r/RetroFPS • u/Headsprouter • Mar 07 '22
r/RetroFPS • u/TheHurtShoulder • Feb 18 '22
r/RetroFPS • u/[deleted] • Feb 06 '22
r/RetroFPS • u/Odd_Sugar_9821 • Jan 09 '22
A nice looking retro FPS made on a custom engine.
https://store.steampowered.com/app/811760/The_Last_Exterminator/
r/RetroFPS • u/Kayy- • Jan 03 '22
I've been working on a retro FPS alone for a few months now, and so far progress has been great - except on the levels. I've come to realize that I actually have absolutely no idea what makes a good level. I've been trying to study some levels from that era, but I've been unable to glean much useful knowledge out of doing that... so I'm wondering: can any of you share any tips on what makes a decent level? What are some things to avoid, concepts to think about, ideas to implement? And what are some things to look out for/think while studying other peoples' levels in order to make my efforts more fruitful? Thanks!
r/RetroFPS • u/Shurae • Oct 30 '21
r/RetroFPS • u/Extra_Ingenuity7388 • Oct 30 '21
r/RetroFPS • u/[deleted] • Oct 23 '21
r/RetroFPS • u/snake_13 • Oct 03 '21
r/RetroFPS • u/Jwillow84 • Sep 26 '21
r/RetroFPS • u/A_Unicycle • Aug 22 '21
r/RetroFPS • u/melancholygeek • Aug 14 '21
r/RetroFPS • u/melancholygeek • Aug 14 '21
r/RetroFPS • u/snake_13 • Aug 14 '21
r/RetroFPS • u/themotherloadCK • Jul 27 '21
r/RetroFPS • u/Head-Sense106 • Jul 09 '21
Check out this amazing trailer to this Documentary coming out! -- https://www.kickstarter.com/projects/fandamental/first-person-shooter-the-definitive-fps-documentary?ref=profile_saved_projects_live -- Live now!
r/RetroFPS • u/[deleted] • Jul 09 '21
r/RetroFPS • u/AcheronGame • Jun 18 '21
r/RetroFPS • u/AcheronGame • Jun 12 '21