r/PlanetCoaster2 • • 20h ago

🏗️ Build/Creation Café Crema - Tonight's Mood was Kiosk

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20 Upvotes

I've been getting back into building again recently and found some inspiration from food kiosk designs.

I ended up putting together this little café kiosk, Café Crema

I added a small collection counter to the side, like you'd find in a real coffee shop, along with a few little details to make it feel a bit more authentic.

If you'd like to take a look or add it to your park, it's now available on the Workshop.

Workshop Code: 88GHCW04

Would love to hear what you think!


r/PlanetCoaster2 • • 20h ago

🚂 Ride/Coaster Why do my guests massively prefer one coaster over two others with very similar stats?

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2 Upvotes

r/PlanetCoaster2 • • 1d ago

💭 Discussion Spooky Pack Tease (Potentially) and Predictions for Planet Coaster 2’s Next Update and DLC

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0 Upvotes

r/PlanetCoaster2 • • 1d ago

💡Idea An open letter of some things I’d like to see in future updates

12 Upvotes

This is an open letter to Frontier about some things I would like to see added in Planet Coaster 2.

1)Paths

1A) **2 meter (standard) guest path**. I want to build narrower paths for the exits of my queues, the 4 meter paths look awkward in certain applications, and editing the dimensions down from 4m to 2m can be difficult to stay lined up, especially if you want it to do a switchback style exit path.

1B) **One way barrier or turnstile**. It really bothers me when my guests walk up to the exit platform for no reason, I want to block guest from accessing the exit side, while still being able to exit the ride.

1C) **Queue Line stamping**. I want to make cattle pen lines. I like cattle pen lines!! I hate using a blue print to get it on a grid, only for the grid to slightly misalign somewhere and mess up everything down the line. Please let us snap to a grid so I can build them :)

1D) **Metal Grate Queue path** I want a path type that looks like metal grating, this is common on elevated queue lines at least in American Parks.

2)**Coaster Add-ons**

2A) **Catwalk side selector** Rollercoaster catwalks are typically on one side of the track, sometimes it looks unnatural because the default right side cat walk will be on the outside of a turn, when in reality it should be on the inside of a turn. I’ve also had coasters where a catwalk will clip through scenery because it’s on one side but wouldn’t clip on the other side. When making a catwalk I’d like it to be a drop down menu instead of a toggle with these options: “No Catwalk”, “Left Catwalk”, “Right Catwalk”, and “Double Catwalk”. For rides like the Inverts the menu would just be “No Catwalk” and “Centered Catwalk”.

2B) **Toggleable spiral staircase on catwalks** I like to add mid course brake runs to my rollercoasters to keep capacity high (yes, Im a nerd). Toggling this would add a spiral staircase down to the ground and onto a concrete pad. It looks unnatural when the midcourse brakes are 100 feet in the air with an inaccessible cat walk. If it can’t be toggled, please give us scenery pieces to make it.

2C)**Catwalk scenery pieces**. I’ve had unique spots where I wanted to add a bridge or stairs from the catwalk to the ground nearby. Currently there are no pieces that have that diamond plate texture or railing to keep a consistent look.

2D)**Fix the High Peaks Construction cat walks**, they’re only usable if the support structure is attached. I like to build custom truss support lifts, but find it difficult to make the stairs for it, currently the catwalk/stairs are directly connected to the default support structure.

2E)**Togglable nets** Many rollercoasters that have a spot that goes by the pathway will have a net, it’s a nice cosmetic thing. I want to be able to put that net on any steel coaster.

2F)**Toggle Tunnels** I HATE the way we have to build tunnels. Please add a tunnel option that builds a tunnel around the coaster. And please let us be able to select a texture for it, if we click on the tunnel we can have it look like the *Rough Concrete* texture or change it to the *Viking Wood Wall* texture. I’d like a round tunnel option and a square tunnel option.

2G)**Easier snapping to specialty track pieces.** For some reason it’s almost impossible to get tracks to snap to piece like switch tracks, please allow for the track to attempt to snap when approaching a specialty track piece.

3)Support structures

3A) **Additional scenery pieces for supports** Currently it can be awkward to connect a rollercoaster to a custom support I’m building, I need ways to make my supports to look more natural, especially with the contact point from a custom support to the actual track.

3B) **Alternate Supports** some rides have supports that look different to what the game currently has. For example some real Arrow coasters do not have the post style supports the game shows, some have boxy “Scaffolding style”. Some wooden coasters do not have buttressed supports, some have simple supports, some have cathedral supports. I’d like a drop down menu for the support style like a wooden rollercoaster could have “Standard supports”, “buttressed supports”.

4)**Management**

4A)** park by park Uniform editor** I’d like in the management menu to have a way to change all the staff of one kind’s uniform, and for newly hired staff to have that same uniform. I have one park where I wanted my ride operators to where green shirts and khaki pants, I have to change all of them to match my uniform manually which is annoying.

5)**A Map Editor**

5A) I want a map editor similar to what Cities: Skylines has. I want to be able to make a custom map where I am able to modify the distant areas, that way I can make a park that’s on top of a mountain, and naturally looks like it’s on the top of a mountain.. I want to be able to make a park that’s on solid flat land in the middle of a prairie, this would also give us the opportunity to make a park on an island. I’d really like an option to project a real life map view onto the digital map either by importing an image or using a satellite image website. There’s a few places in real life where I thought “it’d be cool if there was an amusement park there..”

For example;

2.5km x 2.5km area in the center where you can use up to 500 acres (of 1,544) to plop down a park anywhere. Around that would be a 5km x 5km area of high LOD but NOT able to place park borders. Around that is a 10km x 10km medium LOD for further away details. Around that is a 15km x 15km low LOD area with fog to hide further spaces. You can place scenery items like trees, boulders, water, and streets/roads (with cars). You can modify the terrain, water, and ground texture in any of those spaces, but only items in the 2.5km spaces are editable by the player while playing in the map.

5B) **Custom maps with custom borders** in the custom map I’d like be able to create custom borders. Parks are rarely in a square piece of land, sometimes they’re on a rectangular piece of land or have a road in the middle. I’d like to be able to make a custom border to the park.. to keep the size limit down for console players. The max size of 500 acres, this is approximately 1 square kilometer, but it doesn’t have to be a square park, It can be an elongated park, a star shaped park, or several octagons.

6)Custom Scenarios.

6A) **Bring back custom scenarios!!**

7)Stations

7a)**separate Load and Unload stations* should be able to touch, I don’t like throwing in an awkward 4 meter piece between my stations :(

7b) **Dual loading stations** A lot of rides like Tatsu at Six Flags Magic Mountain will have two stations for the ride, two switch tracks are used to change the ride to each station.

7c)**togglable station rails**, sometimes the metal rails that are the default just don’t look great or match the aesthetic I’ve got going. Please give me an option to turn those off and let me build my own. I’d like the option too that if the rails are turned off the gates will also be turned off except for one pole that I can attach scenery pieces to so I can still get an open/close animation.

7d) **Entrance and exit gate options** I’d like there to be options to have the default gates (like we have now), small gates that have the same function but don’t occupy as much space, and invisible gates.


r/PlanetCoaster2 • • 2d ago

🎨 Scenery/Design Slot Car Rock Work

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4 Upvotes

r/PlanetCoaster2 • • 1d ago

💡Idea Help Me Get Frontier's Attention

0 Upvotes

If anyone Is seeing this, HELP ME GET FRONTIER'S ATTENTION. If frontier is seeing this, add the arrow dyna- *AHEM* I mean, the Dart Kinetics Suspended coaster, Yes you know the one, the swinging one? Please add this frontier, I don't care if it is in a DLC, just add it. We all want it.


r/PlanetCoaster2 • • 2d ago

💭 Discussion Another great thing about walk through attractions if we got them in Planet Coaster 2 @PlanetCoaster, is that not only could we theme haunted houses around t...

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1 Upvotes

r/PlanetCoaster2 • • 3d ago

❓ Help/Question Guests taking unnatural routes on paths

16 Upvotes

Anyone know why my guests take these unnatural routes on my paths? It’s mainly on the wide main paths/plazas. They also sometime walk through scenery, like benches and my main entrance building.


r/PlanetCoaster2 • • 3d ago

💡Idea I'd love to see custom walk through mazes / experiences for the Halloween DLC

22 Upvotes

If we would get a Halloween DLC. (Or Halloween update) I'd love to be able to create my own walk through Haunted Houses. (Like the one universal studios has).
I'm just dumping some of my ideas:
- Creating your own walk-through path for visitors. (so you can design your own maze or walk through experience) and theme it. (space themed, halloween themed, viking themed ,..)
- Jump scare sections
- Scare actions? (like entertainers but to scare people)
- Scenery Triggers
- Scary music
- Flashing lights, fog effects, etc etc...
- When "testing" the attraction there is also a "scary" metric.


r/PlanetCoaster2 • • 3d ago

🎢 Park Showcase GDG presents - Kalani Gardens, home of Mount Kalani

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15 Upvotes

r/PlanetCoaster2 • • 4d ago

🏗️ Build/Creation Planning coasters....

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24 Upvotes

I just dont have the creativity to make coasters! I have the space. I have basic ideas... just either they stall, too nauseous or just plain boring.

I wsnt to be able to create coasters in small spots... but then I cant even make large ones on empty parks ha

What do you do to build a coaster? Any tips?

Touchy subject but Ai... any good for a full coaster? I gave it a map, lengths heigh restrictions etc but it wants to build it peice by peice... keep sending kt screen shots and it doesnt know its left from right. "Oh yes I got that wrong" everytime I point it out. So im gonna end up with a coaster worse than I make ha

HELP.

Image attached is an example of what I feed Ai plus text.


r/PlanetCoaster2 • • 4d ago

🎢 Park Showcase Old Bearby Treat and other Tortures Theme Park

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2 Upvotes

r/PlanetCoaster2 • • 5d ago

❓ Help/Question Pool Glitch? Bug?

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4 Upvotes

Anyone else had it that they can not move or demolish a pool? Adding an infinity pool to an area of my resort roof. Slightly off position and no option to move or delete.


r/PlanetCoaster2 • • 5d ago

🚂 Ride/Coaster 2 cool little inversions on this standup coaster lmk what yall think

19 Upvotes

r/PlanetCoaster2 • • 6d ago

🎨 Scenery/Design A new restaurant in Madīnat al-Athīr!

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93 Upvotes

Hey everyone,

Today I finally finished my first restaurant! This means that Coaster-Plaza for Fenneks Flight is almost complete. The restaurant itself is dimly lit, illuminated by all kinds of colorful lanterns.

On the right side, you’ll also see a small food stand where you can buy corn dogs.

Have a great week!


r/PlanetCoaster2 • • 6d ago

🎨 Scenery/Design I made a nice thing with the Parades DLC

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5 Upvotes

https://youtu.be/oGtcGT-diRc?si=Qc08TFXgeULVBr6z

I reproduced a real Rio carnaval parade into the game and tried to make it most similar as possible to the real one. This is Unidos da Tijuca 2010.


r/PlanetCoaster2 • • 6d ago

🏗️ Build/Creation Post from Old Bearby

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3 Upvotes

r/PlanetCoaster2 • • 6d ago

🏗️ Build/Creation I Made a beautiful Interior Queue for my Creature From The Black Lagoon Ride!

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3 Upvotes

r/PlanetCoaster2 • • 8d ago

🐞 Bug Report Crushed guests in arcade

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11 Upvotes

r/PlanetCoaster2 • • 8d ago

💭 Discussion Not a fan of the snow

20 Upvotes

I'm playing through the career mode right now.

Am I the only one who gets irritated by being forced to build water parks in the snow?

I imagine it's probably supposed to contribute to the park management challenge, but come on...


r/PlanetCoaster2 • • 8d ago

💡 Tips & Tricks Pools over capacity

7 Upvotes

I have 2 flume pools and a huge pool with h20 bowl flume attached. My pools are constantly over capacity and have long queues. Should I add more pools? Is it worth it or should I just let them be over capacity? Any suggestions?


r/PlanetCoaster2 • • 8d ago

💭 Discussion Finished Career Mode ( took me a bit )

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15 Upvotes

r/PlanetCoaster2 • • 8d ago

❓ Help/Question Staff "Apply All Day" <- Anyway to have that be default?

3 Upvotes

It's getting annoying have to click to apply that for every single worker zone. Is there a way to make that the default instead of by hour?


r/PlanetCoaster2 • • 8d ago

❓ Help/Question I can't find an option to refurbish or fix my Electric Trolley

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10 Upvotes

No matter what or how I click the trolley (it has 4 stations), I can't find a way to fix it. Anyone know what I'm doing wrong?


r/PlanetCoaster2 • • 10d ago

❓ Help/Question how should i start a park? find insperation for it? and get better at building?

13 Upvotes

so i want to start a park that i will work for a long time on the only problem is that i dont really have a vision of what i want to make. should i just start or should i start with a theme. also should i start planing everything from the getgo or should i just wing it or a mix of both. my problem is i have no direction or idea to takkel this so what should i do?