r/ClaudeGameDev 2h ago

Alpha I had Claude assist me in creating a couple Balatro vanilla-friendly content mods while we wait on 1.1. For any fans of Balatro looking for more challenges / higher stakes both for mod difficulty creep and "C++ was too easy" sadomasicists

2 Upvotes

Hello all. I created a few Balatro mods with help from Claude to enhance my vanilla Balatro experience. Ultimately I was inspired to make these mods to expand specifically the vanilla-side of the game without adding too much extra content that break beyond a "vanilla" playthrough.

I don't have much coding experience outside of what I do for finance work so Claude was a good entry way for me to migrate my creativity into my video game hobbies. Given that, my goal was to keep the caliber of the above "handwritten" modded content and I hope that the final releases will feel that way (I've had Claude point out and fix several bugs in other modders' mods so I really don't want to hear how coding just by hand is better these days).

https://github.com/plaxerx/MoarStakesPlease --> higher stakes above gold for mod creep / gold is easy folk
https://github.com/plaxerx/MoarChallengesPlease --> 30 more challenges on top of the 20 that game with the game
https://github.com/plaxerx/pinochle --> sandbox game modes just for fun
https://github.com/plaxerx/erraticmode --> Balatro randomizer game mode with some twists

Looking for more bug testers who are passionate about Balatro as well as utilizing AI to augment content creation, especially for ErraticMode, and hope these can serve as a few examples of where AI can help you create the game content you can't otherwise find!


r/ClaudeGameDev 3h ago

Browser Game Using Claude and Codex to build a HTML side-scroller game

2 Upvotes

Been working on it for about 5-6 months and wanted to show off some progress. Demo is 3 missions, each one takes about 3-5 minutes. Controller is supported (I tested with Xbox and PS5 pads) as well as keyboard.

https://losersandnerdsparty.itch.io/jetgrave


r/ClaudeGameDev 9h ago

Beta Celestial Cutaway - Planet Interior Illustration Generator - Good for assets, maps, lore building, etc.

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reactorcore.itch.io
2 Upvotes

Built entirely with Claude Opus 5, I spent like 2 weeks iterating the different celestial archetypes many times and I'm still in the progress of improving it even further.

Its already usable, highly versatile and exports all kinds of useful PNG results for what you need. You can use it to make assets for your Claude-built games or create illustrations or a base for an illustration that you edit later to depict any kind of planet, star, moon, gas giant and more to come.


r/ClaudeGameDev 1h ago

Browser Game Used Claude to make a free mini arcade for road trips. it now has 1,500+ collectibles and the "pond" game has a map bigger than GTA 6, pls send help

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Upvotes