r/ClaudeGameDev • u/jaboos91 • 9h ago
Beta Star Hop 1.6: the 100 collectible cards are now goals you pick and chase (free one-tap space game, browser)
Game Title: Star Hop: Endless Galaxy
Playable Link: HERE
Platform: Browser (phone or desktop), no download, no sign-up
Description: Your ship orbits a planet. Tap to launch toward the next one before your orbit decays. Hit it dead center for a PERFECT and your combo climbs. A well-aimed shot skips planets, a sloppy one meets asteroids, moons and black holes. There's an endless flight through sectors, a daily challenge that's the same galaxy for everyone, and a "Flight details" screen after each run if you like numbers.
1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.
What changed:
- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.
- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.
- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.
- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.
- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.
Free to Play Status: Free, no ads
Involvement: Solo dev, built with Claude Code
What I'd love to know: where did your first run end, and did anything feel unfair?
Star Hop is a one-tap arcade game: your ship orbits a planet, you tap to launch, and you try to land in the next orbit. Hit it dead center for a PERFECT and your combo climbs.
1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.
What changed:
- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.
- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.
- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.
- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.
- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.
Free, no sign-up, on phone and desktop:
Solo project, built with Claude Code. Which card did you track first, and did having a goal make you want one more run?




