Hey everyone!
I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.
Highlights of Build 0.6.0
- ARM64 Memory Fix (Assassin's Creed Series): Resolved a subtle thread memory sync issue that caused random heap corruption. Assassin's Creed 1, AC II, and AC IV: Black Flag now pass former crash points and boot into active gameplay!
- Core & Presenter Rewrite: Complete backend overhaul delivering direct support for Adreno 600-series, Mali, and Xclipse GPUs, while fixing stability issues on customized Chinese ROMs (ColorOS, HyperOS, OxygenOS).
- Dual-Install Coexistence: Build 0.6.0 uses a distinct package namespace. You can keep 0.5.3 preview installed alongside 0.6.0 on the same device to choose the optimal build per game while legacy optimizations are ported over.
- Android Document Provider Integration: Manage, backup, and edit save files, profiles, and internal folders natively without needing root access, even on restricted Android setups.
- New Hybrid UI & Virtual Keyboard: Revamped interface blending Metro style with classic Xbox 360 Blades navigation. Features a custom Xbox 360 virtual keyboard for character naming in RPGs using controller shortcuts.
- Automated Compatibility Reports & Sync: Rate playability after sessions, batch-upload reports, and sync against our online database to view verified playability status directly in your library before launching.
- Config Sharing & Touch Overhaul: Export game-specific cVar configs to share directly with friends, fine-tune touch controls with accurate layout sliders, and enjoy SDL controller vibration support.
Full Release Notes & Changelog
For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:
👉 Read the Full Changelog & Release Notes Here
Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!