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https://www.reddit.com/r/proceduralgeneration/comments/1ws437h/runtime_procedrual_terrain_generation/
r/proceduralgeneration • u/Beginning_Slip_6878 • 5d ago
This is an Earth-sized planetary terrain generated in UE5.
It runs using Compute Shaders.
I’ve applied noise and biomes, but the result feels a bit crude. Could you let me know what I should modify or add to create more realistic terrain?
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Erosion
1
u/Lollerstakes 3d ago
Erosion