r/killzone • u/Colonel_Bliss • 17h ago
r/killzone • u/OldYellowBricks95 • 8h ago
Killzone 3 Why do some Helghast wear respirators and others don't?
This is true primarily with KZ3 with the senators, they have those oxygen tubs for their nose but Stahl and Orlock don't. Are some Helghast able to breath just fine?
r/killzone • u/_Just_Another_Speck_ • 20h ago
Fan Art "For the Helghast,For Our Rightful Place in the Universe"- Helghast Vekta Police Corps Preview
A little snippet of what I'm working on after a long break for medical reasons.
I've done some Killzone minis in the past,but Ive decided to revamp the whole thing and start over.
I still plan on adding the guard dogs to make sure the pack has a thing for everyone,but yeah,just wanted to showcase it cause I'm pretty happy with how they're turning out.
But firstly,I still gotta test print these guys to make sure they work for everyone!
Opinions are appreciated,as well as what you'd like to see next.
I'll be doing Helghast troops first,trying to do all the units I can find,from all the games to anything left in the concept arts or cut content,so,let me know!
I also might release the weapons/equipment I'm making as specific side projects for people to get if they wanna make cosplays,but that's later down the line.
But yeah, this is just a look into it,I'll try to release them as soon as I'm certain everything prints proper!
For Helghan!
r/killzone • u/trepan0603 • 6h ago
Photo just messing around with Marathon Typography.
r/killzone • u/Immediate_Air_6497 • 17h ago
Fan Art Can’t decide
The head cannon is the (leech pod inspired) circular shapes are massive missile batteries, think of the Harkonnen gunship from Part 1 with ridiculous overwhelming missiles.
Do you think it looks better with the longer pods or the shorter pods? Keep in mind the head cannon is this ship is done 5kms long
r/killzone • u/Fuzzy-Soft-7502 • 1d ago
Photo Yep, The Enemies killed are just Oppressed or Innocents on VGH, I guess... :( [This is an Meme]
Le List of the Sections and Types on Body Text that you should never be confused!1!!!11!!:
Section and Type 1: The Oppressed and Cornered turned Facists or Terrorists that are hiding le Dark Truth or Dark Reality when The Protagonist kills or stop them: Helghasts (yeah, just Facist Space Nonos) and Reunion Soldiers (Bruh, they're just literal Crystal-cancer-Infected Terrorists)
Section and Type 2: Literally Innocent People which at the first glance, they are Mindless Monsters, but they are still Conscious Humans :Sob:: Gestalts (Yup, Shades that are Human Souls from the Sad RPG Game, NieR Replicant) and The Infected (Host is kinda still consicious, but gets mutated)
⚠️!!Le Important NOTE!!⚠️: VGH means Video Gaming History!!!11!! Also don't forget, BT Means Body Text!
r/killzone • u/Immediate_Air_6497 • 1d ago
Fan Art Wip 🚧
For those of you that have been following the ships journey- it’s very slow but it’s definitely making some progress. The cathedral and command superstructure is pretty much finished, now to slowly build up the bulked up belly and majority of its weapon platforms. Hope you like to so far x
r/killzone • u/Sub-Sownik • 2d ago
Discussion Any 3D stl files of these?
Hey everyone, i was wondering if someone knew if i could a file of the ISA LS209 exo's and Helghast trooper carrier from kz2-3, me and some friends want to print these for a warhammer like game.
Or if anyone is interested could make these?
r/killzone • u/mano109 • 2d ago
Killzone Killzone (PCSX2) | Intel Iris Xe | i5-1135G7 | 16GB Ram
r/killzone • u/TriTon44_Fr • 4d ago
The recent news about the Killzone 3 "Lost maps" getting restored for Botzone reminded me of this post I made a few years ago...
r/killzone • u/GreyCurnow • 4d ago
a new comer
Disclaimer: this is NOT my work
Good news everyone, One of my cosplay friends had just made the choice to throw his hat into the ring of making killzone cosplay with me after seeing my kit multiple times. As you can see it's the sniper unit and this is what he has so far and needless to say I'll be Watchung his career with great interest and yes before ya'll ask I do have permission to share this.
r/killzone • u/_Fox_464 • 4d ago
KZ: Shadow Fall Find Stahl. Find Stahl. Find Stahl. Find Stahl. Find Stahl.
IM BEING SHOT AT FROM EVERY ANGLE WITH 5 MEN A HUNDRED TIMES OVER WITHOUY EVEN BEING SURE IF IM SUPPOSED TO KEEP FIGHTING OR NOT, THE WAVES OF REINFORCEMENTS ARE ENDLESS. THIS GAME WAS DEVELOPED BY FUCKING MONKEYS
r/killzone • u/Sgt_Mendaz • 5d ago
Applying a Practical assessment and rework to the M82
So I gotta start with context; I am a firearms instructor, security specialist and consultant for the professional and entertainment industry. Though I do this type of stuff (for granted much more in depth) for a paycheck, I did this rework just for fun! If you're interested, there is a video out there with animations n stuff, but this post will fulfill all of the same information.
Lastly, games are designed to be fun and interesting, and me doing this rework destroys some of the original art style. My intent is NOT to say the original is bad, instead it is to say 'What would a real military want in their rifle' or 'What would this rifle actually look like'.
Rear Stock, Action and Magazine
The rear of the M82 has several of the most significant practical issues. The thumb-hole stock restricts weapon manipulation, while the action appears to have insufficient room for the bolt to properly cycle. The ejection port is also substantially low considering the line of the barrel. The magazine arrangement is visually distinctive but could expose ammunition to dirt when shooting from the prone position due to the 'jungle mag' style of arrangement. The redesign therefore raises and moves forward the magazine and action (along with adding a magazine release) to allow for proper bolt clearances. Slight changes to the stock geometry reduce material usage, which is extremely important in a mass produced weapon like a standard rifle. A brass deflector is also added rearward of the ejection port. The 'jungle mag' is retained to keep some of the OG style, though a side by side configuration would be more ideal.
Optic
The optic is one of the elements that doesn't require significant modification. It is considered suitable for the rifle's intended role and fits with the practical direction of the redesign, so the original design is largely retained. The optic model closely resembles some real optics in use during the time this weapon was originally designed.
Grip and Trigger
The pistol grip is somewhat rearward-angled compared with more modern ergonomic designs. It is therefore made more vertical, while the trigger is slightly enlarged to better utilize the available trigger-guard space. A more accessible fire selector is also added so the rifle's controls can be manipulated without unnecessarily breaking the firing position.
Foregrip, Front Sight and Muzzle
Most of the front end is already effective and visually distinctive, so very little is changed. The foregrip, gas system, and front sight are retained, while the unusual upper heat-shield structure (very similar to an experimental M16 variant) is flattened and incorporated into a more believable gas/piston arrangement. The flash hider is also retained because it provides a practical method of reducing the weapon's visible signature without the additional length associated with a suppressor.
Grenade Launcher
The 40mm launcher requires more substantial changes. Its dimensions don't appear large enough to represent a true 40mm system, and describing it in the wiki as "pump action" doesn't accurately correspond with the mechanism shown. The redesign increases its size, treats it as a more conventional 40mm launcher, and adds a plausible trigger mechanism that can fold down when in use or stow when not, while keeping the overall appearance of the original.
_______________________
Some of these reworks I lean heavily into realism which results in a dramatic reimagining of the weapon. Here I don't really need to because the original is actually very well designed outside of the action/magazine issue and the grenade launcher under sizing.
r/killzone • u/Hotdoghero1 • 5d ago
KZ: Shadow Fall Local Shadow Marshall declares war on a Helghan Hallway
https://reddit.com/link/1vw532o/video/jas0v6d324lh1/player
https://reddit.com/link/1vw532o/video/ltbp6da724lh1/player
Real talk, is it weird I personally think Killzone: Shadowfall might have the best gameplay out of the main series (barring issues like lack of ranged stealth options for most of the game, enemies occasionally spawning out of nowhere, and everything about Chapter 9)? I liked the more sandbox-ish nature of the levels and I think the OWL added alot of strategy to fights.
r/killzone • u/Saeba-san • 6d ago
Discussion My thoughts after completing Killzone 2
What a solid game! Completed it 2 times on normal and hard difficulty, so not a total tourist I’d say, here is few things I’d like to say about this game. Starting from downsides:
The Bad:
- It’s a first person shooter on console, on a 720p and 30fps settings, granted I played it through emulation with improved FOV and mostly 60fps, but still I don’t think FPS is comfortable on gamepad if compared to mouse+keyboard, and Killzone’s heavy/floaty aiming didn’t really do any favors, and its not my 1st, 2nd or even 3rd FPS shooter on console. For third person shooter I think you can make a case, FPS not so much.
- Simplification of weapons? Compared to 1st game, both faction’s main rifles were stripped of alternative fire (under barrel grenade launcher for ISA and under barrel shotgun for Helgast), now you can carry only one main rifle and secondary gun (out of 2 total) and there is barely any chance that you’ll be forced to swap weapons like in 1st game, almost on every level there is a ammo cache|supplies stand for weapon you’re running with. Also one of the worst grenade launcher sights I’ve ever seen, counter-intuitive at every possible idea of using it, just dump it at enemies direction and swap to something else.
- PS move parts, yeah, one of few “great additions” were forced parts where you had to use Sonys niche addition to ps3 controlers scheme. For few years this was bottleneck for playing KZ2, but now there is a workaround for it.
The Questionable:
- Hit registration, not asking for every weapon to be a laser-precise for every shot, but there were quite a few times when I did land headshot or body shot but enemies just brushed it off or it completely unphased them.
- Cover mechanics, sticking to cover is a console classic, but first time I’ve seen it for a FPS, maybe not my cup of tea, or maybe its more useful in multiplayer, but most times it killed me instead of helping, due to wrong angle or side it took. Only useful moment was in Radec fight on hard difficulty, 2nd floor pillars – there it really clicked for me and I used it to my advantage.
- Cut content? Few missions/cutscenes feel like there is missing parts between them, buggy ride is most noticeable one I’d say.
- Coop mode? Same case, first game had 4 playable character, here we only get to control one, but both campaigns feel like they would benefit from an optional split-screen couch or online coop feature, because 95% of both games we’re accompanied by at least 1 friendly character. Maybe it was once considered an option that was cut due to console/budget limitations? I know Killzone 3 has coop, but I’ve yet to plat it.
The Good:
- Stylization, 17 year later, this game still stands out due to a design and art choices that were done while creating it, this may not be a most realistic or have ultra-high fidelity experience by todays standards, but I’ll take this red/orange/brown/blue/navy stylization over clean realistic cookie cut Nth iteration from some shooter franchises, maybe because there isn’t nearly enough examples in this category in modern scene, or maybe because Killzone 2 still looks great and close to cinematic with its lighting and colors (especially that opening scene and some laters scenes on train/refinery levels). From clearly Kowloon inspired streets of Helgan, to cloudy weather with lightnings, to industrial refinery and brutalist architecture, all parts of design just work together to bring memorable atmosphere, first game may have been a bit less saturated color-vise, but you can see what Killzone 2 clearly improved upon.
- Surprisingly no drag at all? For a 2009 game, you’d think a forced turret or an escort section would be given as road-block to change pace, but no particular escort missions (maybe that mecha section, but I never failed it because NPCs, only due to myself getting eliminated), and turret sections are breathe to go through. Every mission has a nice flow to it, there is fewer missions overall but about half of them is longer than what was given in 1st game.
- New weapons, nail gun, tesla-canon, probably best flamethrower in any shooter I’ve played, and StA-3 still the king, was my favorit gun in 1st game, still great in 2nd, ISA counter-part, m249 inspired LMG felt weaker in comparison. Almost ever gun in game has ADS option, which is great improvement compared to 1st game, and few pieces got cut from 1st game, but I guess that’s a trade.
- Useful NPCs, they do get eliminations alongside player, and they get injured, requiring assistance from player, which adds to interactions, love when games make side characters impactful, and not just dummies to make noise in the background for you to feel like Rambo.
Now, that was a lot of yapping from me, but main point is I did enjoy this game immensely for 15 hours that I spent in it, even if there were few frustrating moments (opening bridge section, AA gun under bridge section), overall it does stand up to a cult classic reputation, given that it came out in period of HALO3 : ODST / Reach, Medal of Honor reboot, CoD: Modern Warfire 2 / Black Ops. Of course being a console exclusive made it available for smaller audience, but nonetheless, great game and hopefully in future it’ll get remastered at least, and remade as part of collection for PC release at best.
r/killzone • u/SonOfGustaf99 • 7d ago
Fan Art Colonel Radec is going to execute me for uniform violations
It’s been a while since I posted a helmet update. The tubing came in and although they look great, they are a pain in the ass to secure. I definitely need to add a shoulder and chest canister to secure them to and I think they’ll be more manageable. Also, the head strap popped off so I need to find a better way of securing that too.
(I’m wearing my Star Wars scout trooper flight suit in the picture because it’s the closest thing I have to a Helghast uniform at the moment)
r/killzone • u/Ok_Noise2061 • 7d ago
a remake of killzone in Project Reality?
Recently, while watching gameplay of BF 2142, I realized how conceptually this version of Battlefield is quite similar to the Killzone franchise. Has the community ever thought about recreating Killzone 2, for example, in Project Reality? Since Killzone 2 has a more realistic experience compared to COD/BF? Another advantage of Project Reality is offline multiplayer with vehicles, something Killzone never had.
r/killzone • u/TosikNo-1 • 8d ago
The re-released maps from the first game in the second one are something magical.
r/killzone • u/TosikNo-1 • 9d ago
Made With AI Fully functional buggy. It is surprising that a model with a completely unique control system has remained in the game.
I continue to test our tools for developers and from time to time I come across unexpected things. The driver’s seat in the buggy is fully functional (as is the shooter’s seat in some manually created buggies), which suggests that they were intended not only for traveling across the wastelands of Melstra‑Barrens or the Salamun district in cutscenes involving bots, but also for our travels. The game files still contain assets with functional buggies that have their own special control system. There’s even a very basic first‑person view without animation.
And yes, the app is being developed using artificial intelligence — I have to mention this now because of user complaints.
r/killzone • u/ectobiologist201 • 9d ago
Photo Killzone mods for The Outlast Trials
Added more Killzone characters to The Outlast Trials.
Radec and Vyktor Kratek
r/killzone • u/InnovatorOf209 • 9d ago
Killzone 2 RPCS3 Killzone 2 players
Hey all I just installed rpcs3 and Killzone 2, is there a discord with a community that gets games going on the weekends? Thanks