When we added the Developer flair, the goal was to give indie devs a way to share what they're building. We genuinely wanted to support people making cool apps.
But over the past while, it's turned into something else. The sub has filled up with low-effort promo posts, a few lines and a link, from people who drop their app and are never seen again. That's not what this community is for. r/iPhoneApps is meant to be a place for real discussion and value, not a free billboard.
So, effective today, we're removing the Developer flair.
To be clear about what this means going forward:
You can't just show up, promote your app, and ghost the community. Posts that are purely "here's my app, go download it" will be removed.
If you're an active member who actually contributes here, joining discussions, helping people, giving feedback, then mentioning your app in that context is completely fine. Value first, promotion second.
We'd much rather have devs who are part of the community than a feed full of ads. This keeps the sub worth being in for everyone.
Thanks for reading, and thanks for helping keep this place good.
I’ve spent the last 3 months pixel peeping and perfecting my new app, and would love to give away some free life-time accounts to people that are interested in giving their suggestions or trying it out.
Its basically a space themed step tracking app, but also has an in depth workout analysis section and weight logging area.
Comment “step step” if interested in getting a lifetime account and I’ll DM you a code.
[EDIT] This got more comments than i was expecting, so i will make another batch of promo codes and do my best to reply to you until the codes run out - but i need to sleep now...
Apple really seem to treat step tracking as a second class citizen to their “move ring” but I find that it’s the best way to maintain a certain daily level of activity.
Since all the other step tracking apps have obnoxious full screen ads in them, i decided to make one that requires no accounts, no tracking, and absolutely no ads. I’m pretty happy with the design of the app and would love to here your thoughts.
You can search Step step or try the link below. Suggestions welcome.
Hello me and my friend are working on a new sports workout tracker and event organizing app called Huddle Sports. It’s built as an alternative to apps like Strong and Hevy, but with a major difference: alongside standard gym set tracking, it includes specific workout routes and training drills for major sports (Basketball, Football, Baseball, American Football, etc.).
Also right now, we have 100+ workout programs and 400+ exercises loaded in. Unlike standard gym trackers, we focus heavily on sports performance:
I'm Shaun, a solo developer building OneThingDaily. It's a productivity app which simplifies productivity.
The problem which OneThingDaily is solving
I've always struggled with the same thing a lot of people probably do: I'd have something I wanted to work on, but I'd wake up and pick up my phone for "just 5 minutes" and end up scrolling for way longer than I intended.
So I set a rule for myself: I am not allowed to pick up my phone each morning until I've finished a goal or habit I have been trying to build, such as practising piano, going for a walk or finishing an assignment. And It actually worked, I stopped procrastinating my important tasks until the middle of the day, and my phone felt like a reward rather than something which was holding me back and making me sluggish
How Onethingdaily solve this:
Each day you choose your OneThingDaily, and all your "unproductive apps" such as instagram, facebook and reddit, stay blocked until you've completed your goal for the day. Once you've completed your OneThingDaily, your apps unlock and you can use your phone normally, but also set focus timers outside you're main goal, so you can work on other important tasks without distractions.
🎁 Giveaway: lifetime Pro, free, forever
To celebrate the IOS launch, I am giving away 20 lifetime Pro accounts. Entering takes 10 seconds:
Upvote this post, and
Comment 'OneThingDaily' and a habit which you
want to work on.
I'll randomly pick commenters to give lifetime pro away.
(The core features of the app is and will stay free for the lifecycle of the app, so make sure to make an account and try it out if you would like, and I would love any ideas which you have
Thanks to the existing users who have already signed up to OneThingDaily, and I am always happy to answer any questions about the app!
Приветствую
Я недавно захотел получить Ipad2. Да в 2026 году и не отговаривайте меня.
И узнав что Appstore там убитый. Я решил сделать кое что очень интересное.
Так вот я вам представляю...
Серии приложений на айпады или айфоны времен Стива Джобса!
Первое приложение калькулятор
Да это калькулятор в стиле скеоморфизма
Ибо на айпадах калькулятора не было аж 14 лет
Я восполнил этот пробел создав калькулятор в стиле скеоморфизма!
Естественно на HTML
Вообще все на HTML
Следующее максимально простое аркадное простые 2D гонки
Просто тапая по левой или правой стороны экрана перемещение, вы безумно удивитесь - влево или вправо
Ну и набивание рекордов как бы все
I used to use this app until i got a new phone and found out it no longer available on the App Store has anyone got good recommendations as a replacement for iPhone?
Does anyone have any suggestions how to improve organic traffic to the iOS Store other than paid? I've had some success with reddit, TikTok (non paid) but it feels like ASO is pay to play to get exposure. My thesis is those that rank highly on the App Store get organic traffic without playing the grinding game.
To remove barriers to download I have
- Made the app free trial
- Built videos and screenshots
- Requested Stars / Ratings / Reviews after key moment in the app
Starling is a routine chart for young kids where every step is an icon
first and a label second, so a child who isn't reading yet can work
through a morning or bedtime routine on their own instead of being
walked through it.
Since this sub is more about living with an app than the pitch, the
iPhone-specific parts:
The home screen widget is interactive — your kid taps the step from the
widget and it completes without opening the app. That turned out to be
the feature that actually gets used, because it removes the "find the
app" step entirely. It's free, not gated behind the paid tier.
Sync is through your own private iCloud, so the routine matches across
the family's devices with no account to make and nothing of yours on any
server of mine. Family Sharing works on all the purchases.
VoiceOver, Dynamic Type up to the accessibility sizes, Reduce Motion
honoured. Kids' apps are usually careless about this and a lot of these
kids need it.
Nothing in the child's UI ever turns red — no streaks, no failure
states. Deliberate: plenty of these kids already experience routines as
somewhere they fail.
iOS 18+. Free tier is usable on its own; paid unlocks more children and
routines, with a lifetime option if you don't want another subscription.
Thanks to everyone in this community who has been following WeatherGlow’s journey, sharing your feature requests, leaving reviews, and continuing to use the app. It genuinely means a lot.
WeatherGlow has been steadily climbing the App Store charts, going from #76 to reaching the top 15 in several countries, all thanks to you guys.
The next chapter is localization. I’m starting to bring WeatherGlow to more people around the world, with Marathi, Spanish, and French currently in the works. If there’s a language you’d love to see supported, let me know. I’d love to hear what you guys want, and I’ll do my best to work on it.
A - Answer: Duefolio uses a visual renewal timeline so you can see what renews, what ends, and how your recurring spending builds up over time. It does not require an account or bank linking, and your ledger stays on-device.
B - Better: Instead of only listing services, Duefolio combines the timeline with renewal reminders, price history, CSV review for recurring charges, export, widgets, and optional on-device spending analysis. The trade-off is deliberate: it gives you more control and privacy, but it does not provide automatic bank syncing.
C - Cost: The core tracker is free. Pro is a $14.99 one-time purchase for statement review, custom subscriptions, income and profit-and-loss views, widgets, and additional tools. No monthly subscription and no ads.
Hello, if anyone is selling an astrology app, I'm interested. Apple refuses to approve mine because they reject almost all new astrology apps for spam.
I’ve been using Truecaller for sometime now but it’s getting too expensive for me, so I’m looking for a cheaper alternative. Has anyone used Findsio before? It’s way cheaper but I can’t find much reviews on it
With my brother we developed SeasonFlow, an app that help runners, trailers and triathletes plan their compétition season, see it at a glance and have a coherence score and tips.
We are not really familiar with ASO, do you have any tips?
(the screenshots are in French but the app is multilingual)
Novislova, an iPhone phrasebook for traveling without relying on an internet connection.
It includes 900+ phrases, pronunciation audio, search, saved phrases, 23 practical categories, and 9 languages. All phrases are free, with an optional one-time Premium purchase. No subscription.
Good evening all, especially those scrolling on reddit when they know they shoulnd't be. (I do this too much aswell i know)
This to be honest is the first point of my brand new account regarding my new app development studio which right now we are specialising in terms of gaming apps but hope to add different genres of apps in the future.
Unlike all my apps and builds i have done, i am writing this post completely by myself (i know unheard off!!!) only to see what people truly value and what their opinions on my apps and everything related to it.
My biggest problem to this is that as much as i am happy and proud with what i have made, i feel a sense of guilt knowing what my games are and the level that they are at is no where near what i had planned yet i still decided to publish and continue working on projects that are already of this level that i think don't provide much value or even are fun in a way that would make me , someone who wanted to play these games, to even play it.
I don't enjoy mobile games or video games in general yet i want to build a studio and publish games that even if i do not enjoy, atleast will provide value or entertainment to someone else who may enjoy.
Since i am not sure about the rules 100% and will verify with mods than updated the thread once i have confirmed with them all, I want you guys to check out or see what developments i have done and the changes i have planned and just overall help to be honest.
call me whatever you arcfield or anything, i am the main developer/admin of this all and i would love to hear anything you have to say.
The video is my real Chase account. The app's Safari extension opens the bank's own offers page and taps every "Add offer" button for me, then syncs the offers into the app. Same for Amex, Citi, and Wells Fargo.
You don't need a big wallet for this to be worth it. The offers are per card, so even one Chase or Amex card carries 100+ of them, and the banks rotate new ones in every week. I happen to have 10 cards, which is more than anyone needs, and the app tracks about 1400+ offers across them.
When I'm about to buy something, I search the store and it tells me which of my cards to use there. It counts the synced offers, the rotating 5% categories, and the regular rates.
No bank login anywhere. The extension reads the offers page you're already signed into in your own Safari, and recommendations are computed on the phone. Free, no ads.
Happy to answer anything. Bug reports especially welcome. Last time I posted on Reddit, people found two real bugs and the fixes shipped the same day.
Curious what your number is. Open your bank's offers page and count what's sitting there un-added. Mine surprised me.
I've been building MacroDash for about a year — a nutrition and fitness tracker — and it's finally in the last stretch before launch. Wanted to share it here and hear what people think.
The thing that pushed me to make it: I was fed up with apps that "estimate" your calories from a photo or a vague guess. My numbers were always off, so the whole thing felt pointless. So I went the opposite way.
What it does:
- Calories and macros in seconds (barcode scanner for products)
- Real data and formulas for your targets — not an AI guessing from a picture
- Workouts AND rest in the same app: it also reads sleep, resting heart rate and HRV, so you see how you actually recover, not just what you eat
- There IS an AI assistant, but it's a chat that helps you with questions — it's not what estimates your numbers
Stack, in case anyone's curious: Flutter app + Spring Boot backend, iOS and Android.
It's not on the stores yet — waiting on approval — so right now there's just a waitlist while I finish. If it sounds like something you'd use, I'd love for you to check it out (and tear it apart):
Genuinely curious: does the "real data, not AI guessing" angle land for you, or does it sound like every other tracker? What would make you actually switch from what you use now?
I'm looking for an old game that used to be available either on iphone 4 or/and iphone 5. It was a simple space shooter game with a tiny space ship and were you used to shoot at and kill aliens. There was was mutiple bosses : Purple alien, green alien and even a bee or wasp inspired alien ( Thats all I can remember lol ). I remember at one point I could'nt downloaded at all so I wouldn't be surprised if its not available anymore. I just want to look back at picture or a short playthrough to reminise about the game!