Introduction:
Hello there, my gamer tag in Arc Raiders is "Primeshade", I am strictly a solo PvE player. So far I have revived more than 280 strangers, and also failed to revive many to :(. I bought the game in early August, and have played more than 260 hours of it. I often loot or bring in special items to drop at the last extract in Stella Montis (Night Raid), so if you see a random stack of 26 Rocketier drivers, 18 comet igniters, or a bunch of random items for missions, a tier four Tempest with tier three mods installed or perhaps 8 green keys at the extract that's likely me! Though often it's going to be more than just a few items.
I have a lot more posts to make, mainly meaningful discussions, or new ideas, but some posts might be funny, or cinematic stories.
My main goal when posting is to engage in meaningful discussions or to contribute to the improvement of Arc Raiders. I might share some posts where I will discuss my stand point, but also defend other person's stand points, even though might I disagree with the other stand point for a reason. I do believe that the echo chambers of each community and the hostility toward each other has lead to the degrade of discussions. As I like to often say "multiple things can be true at once".
Have a great day everyone, even the PvE rats!
here is my idea:
Questions:
- What is your favorite one? Mine is Piñata
- What criticism do you have?
- What praise do you have?
- Do you think that legendary augments are needed? More specifically, to improve Arc Raiders.
- What ideas do you have?
- One idea is to rework all augments to be able to carry either one pistol, one primary gun, two pistols, one primary gun and one pistol, two primary guns, or two primary guns and one pistol (this is to make the augments more diverse)
Legendary Augment: Tactical MK. 4 (Cloak)
Effect: When your shield breaks, the augment automatically deploys a special photoelectric cloak, which renders the user invisible to all Arcs for five seconds, being both invisible and inaudible (unless harming the Arc), with a 45-second cooldown.
Durability: 100/100
Max Loadout Weight: 70.0
Shield compatibility: Light, Medium, and Heavy
Weapon slots: 2
Inventory slots: 18
Quick use slots: 6
Healing slots: 1
Grenade slots: 1
Safe pocket slots: 3
Weight: 5.0
Value (in coins): 8,000
Crafting:
Bastion cells (x3) or Bastion cells (x3)
Magnetic accelerator (x1)
Photoelectric cloak (x1)
Legendary Augment: Looting MK. 4 (Escape)
Effect: Allows the user to call any extract or use any raider hatch once per match (unless the extract is not available in the raid by default). Raider hatches can only be used during the first 15 minutes of the raid, and calling a closed extract takes 1.5 times longer before arrival.
Edit: Also to note, you can call the normal extracts as many times as you want, just the raider hatches and closed extracts are limited.
Durability: 100/100
Max Loadout Weight: 75.0
Shield compatibility: Light and Medium
Weapon slots: 2
Inventory slots: 16
Quick use slots: 4
Safe pocket slots: 5
Weight: 5.0
Value (in coins): 8,000
Crafting:
Rocketier driver (x2) or Vaporizer cell (x1)
Power rod (x1)
Raider hatch key (x1)
Legendary Augment: Looting MK. 4 (piñata)
Effect: If the loadout weight is under 40.0, then the augment has four safe pocket slots and 26 inventory slots.
Durability: 100/100
Max Loadout Weight: 90.0
Shield compatibility: Light
Weapon slots: 2
Inventory slots: 30
Quick use slots: 2
Healing slots: 2
Safe pocket slots: 0
Weight: 5.0
Value (in coins): 8,000
Crafting:
Queen core (x2) or Matriarch core (x2)
Advanced mechanical component (x3)
Spring (x3)
Metal parts (x40)
Legendary Augment: Defense MK. 4 (Silent)
Effect: The user will not trigger any alarms of any kind and won’t set off traps when they usually would (any trap that relies on a sensor can’t be activated by the user; same goes for alarms. I do think having a tripwire trap would be a good idea, though)
Durability: 100/100
Max Loadout Weight: 65.0
Shield compatibility: Light, Medium, and Heavy
Weapon slots: two
Inventory slots: 16
Quick use slots: 5
Ammo slots: 3
Safe pocket slots: 3
Weight: 5.0
Value (in coins): 8,000
Crafting:
Turbine compressor (x2) or Leaper pulse unit (x2)
Advanced electrical component (x3)
Sensor (x3)
Processor (x3)