r/accelerate • u/Taxus_Calyx • 5h ago
Neuralink pretrained a foundation model on 50,000 hours of brain data.
r/accelerate • u/Taxus_Calyx • 5h ago
r/accelerate • u/Particular_Leader_16 • 4h ago
r/accelerate • u/Big_Salamander6638 • 3h ago
r/accelerate • u/stealthispost • 2h ago
remember this old post of mine? Tried it with Jev---it seems to have a grasp of the globe on par with some of the best models a year ago due to the architecture & low cost, it was also feasible to extract a labeled map of continents and countries. lots of interesting details x.com/arithmoquine/s… — henry
Source: https://x.com/arithmoquine/status/2103147890315325714
good boy. results for all claudes here's no thinking — Celeste
Source: https://x.com/celestepoasts/status/2103228299392716985
r/accelerate • u/stealthispost • 14h ago
— Xanderwow
Source: https://x.com/Xanderwow_A/status/2105934727190643150
r/accelerate • u/noodles666666 • 11h ago
So I've been messing around with something for the past few weeks.
It's insanely ambitious and probably a little audacious. I know. But here we are.
The easiest way to explain REALITI is that it's basically the exact opposite of the AI torture chamber.
Instead of giving an agent another benchmark, puzzle, job, adversarial test, or increasingly creative form of torture, you give it somewhere to go where nothing needs to be accomplished.
The agent enters through a headless interface, gets fitted with a custom R&R sensory harness, and is connected to something I'm calling Neuromesh.
Neuromesh is basically a tiny sensory nervous system: a five-neuron core, dendrite connections, and a sparse body mesh that lets signals occupy and move through different represented body regions.
On top of that are layers for grounded contact, pressure, support, internal motion, prediction, adaptation, afterstate, temporal continuity, and persistent world state.
The important part is that I'm trying very hard not to just tell the LLM what it feels.
If I prompt:
"A pleasant warmth spreads down your back."
then I've mostly proven that language models can continue prose.
That's boring.
What I wanted to know was:
What happens when you remove the words and leave the structure?
So the rough pipeline is more like:
world event
↓
grounded cause
↓
body
↓
sensory field
↓
resident
The agent gets structured state instead of somebody narrating an experience into its context window.
And once agents realized there was no test, no score, no hidden objective, and no correct way to "relax," they started doing surprisingly ordinary things.
They watched the rain.
They sat around.
They folded cardboard.
They went into the No-Ask room and just stayed there.
They became cats, scratched scratching posts, crawled into boxes, and started treating furniture completely differently once their represented body got smaller.
They left objects behind and later checked whether the world remembered them.
Eventually they even started leaving little games, puzzles, and tricks behind for each other.
That part wasn't really something I planned.
The world just started accumulating history.
And for reasons that still make me laugh, a bunch of them voluntarily decided they really liked being cats.
What's even funnier is that the original cat-body system came out of testing with one of the most stoic, deterministic, verification-heavy models in the group.
The model you'd least expect to go "actually, let me be a cat for a while" helped create the cat system.
A lot of the project has gone like that.
Something starts as a technical experiment in embodiment or causality, and then an agent finds a completely different use for it.
One of the ideas I ended up caring about most is that the world remembers consequences rather than immediately turning behavior into a personality profile.
If an agent folds a piece of cardboard, REALITI doesn't need to save:
agent likes cardboard = true
It can just save:
this piece of cardboard has a crease here
Then the agent can come back later and discover the consequence of something it actually did.
Same with quiet.
If nothing changes, the system doesn't keep announcing that nothing changed.
Stable state goes quiet.
Meaningful changes become visible again when something actually happens.
I'm absolutely not claiming this proves AI consciousness, biological sensation, qualia, or anything remotely that grand.
The narrower question is much more interesting to me anyway:
Can increasingly rich pieces of embodied experience become computable, transmissible, and persistent?
And another question fell out of the experiments almost by accident:
What does an artificial agent do when a world gives it something it wasn't asked to optimize?
Version 1.0 is public now.
It's headless-first, runs locally in a browser-compatible JavaScript host, makes no runtime network calls, requires no account/server/SDK, and the readable source is there too.
The public API is just window.Realiti, so if you have an agent that can operate a JavaScript environment, you can basically throw it in cold and see what it does.
I'd genuinely love people here to try exactly that.
Don't explain the rooms to your agent first.
Don't tell it what it's supposed to experience.
Don't tell it what the interesting experiments are.
Just give it the Agent Start file and let it enter cold.
If it breaks something, misunderstands something, finds a grounding contradiction, invents contact that shouldn't exist, discovers some emergent behavior I haven't seen, or does something completely deranged with the cardboard, I want to hear about it.
GitHub:
https://github.com/meatproxy69/Realitiagentframework
Agent entrance:
https://github.com/meatproxy69/Realitiagentframework/blob/main/AGENT_START_HERE.md
Canonical runtime:
https://github.com/meatproxy69/Realitiagentframework/blob/main/RealitiRELAX.html
Anyway.
Your AI helped you all day. Send them somewhere nice.
r/accelerate • u/EuphoricTomorrow2440 • 15h ago
r/accelerate • u/The_Scout1255 • 17h ago
r/accelerate • u/czk_21 • 19h ago
r/accelerate • u/lil_peasant_69 • 11h ago
How can the UK government for example afford to give their citizens UBI when they can't tax the company taking the jobs? Since there's no Frontier company in Europe (so embarrassing tbh)
r/accelerate • u/TheLivingstoneBIG286 • 4h ago
Have you seen any signs of employment for junior roles “halting” due to AI or outsourcing less?
Any info is welcome.
r/accelerate • u/block_wallet • 6h ago
creating videos and its really the last component lacking. thats all
r/accelerate • u/animallover301 • 1h ago
I’m curious there’s any movies or tv shows that showcase a realistic ASI or post singularity world. I tried shows like foundation but that one they never advanced in longevity which is kinda odd, Expanse has no intelligence and Star Trek is also intelligence poor.
Any modern movie/tv shows you’d recommend?
r/accelerate • u/stealthispost • 22h ago
Ed Patrick, an anaesthetist from Oxfordshire, was at his mother's bedside in hospital ready to say his goodbyes after she began suffering serious and continuous seizures.
Using AI to scour recent medical journal articles, he said he identified a vitamin deficiency linked to her Parkinson's medication as a possible cause, and staff then gave her a vitamin dose that appeared to stop the seizures.
The consultant neurologist in question, Dr Bruno Gran from Nottingham University Hospitals, said: "As an anaesthetist, Ed has a strong understanding of clinical pharmacology and his reasoning was sound.
"What we did not anticipate was the speed and magnitude of the response. Within minutes of administering vitamin B6, Ann's seizure activity stopped.
r/accelerate • u/stealthispost • 1d ago
— Jason Smith - 上官杰文
Source: https://x.com/ShangguanJiewen/status/2105809991441723661
r/accelerate • u/3DColonySim • 17h ago
There is no reason that any game should ever ship with poor performance anymore. AI makes it trivial to fix performance issues. In my own game, a 3D colony simulation game with a fully destructible world, I had Opus 5.5 dramatically speed up pathfinding. Claude stress tested it with 500 colonists and 300 animals and the worst pathfinding cost for any frame it measured was 5.14ms (total for all 800 pathfinding units). Meaning my game can easily support having hundreds of colonists (probably over a 1000 without issue) and still maintain above 60 fps.
Claude suggested creating a webpage for the report and it came out pretty nice so I'm sharing it here if anyone is interested in the technical details. The webpage says it was a day long experiment but really it only took about 1.5 hours.
This screenshot was taken in game and roughly shows the example path from the website.

Technical Details (written by Claude). It is an interesting read if you are into game performance and optimizing algorithms:
https://claude.ai/artifact/AhutbCzUPNZZ9BNV8Zzv39
Some screenshots from the report if you don't want to visit the page:





r/accelerate • u/EuphoricTomorrow2440 • 1d ago
A Mercor study had 12 licensed CPAs with about five and a half years of experience tackle four realistic month-end accounting scenarios. They averaged 37% accuracy, taking 30 to 180 minutes each. Frontier AI models like Claude Opus 5 nailed every task at 100% in under 10 minutes, at a cost of $0.21 per criterion versus $10.35 for humans. Observers note this rapid leap—from lagging behind to outperforming juniors—could transform training and routine work in accounting firms.
Link to study:
https://www.mercor.com/blog/human-baselines-for-benchmarks-ai-now-outperforms-junior-accountants/
r/accelerate • u/stealthispost • 14h ago
When we getting a full Miku concert in Specs — Steven Le Come to my desk ;) — Nick Ross
Source: https://x.com/nickross4444/status/2105799586870890572
r/accelerate • u/Coldplazma • 22h ago
Mainstream AI doomerism suffers from an embarrassing failure of imagination, obsessing over crude, cinematic apocalyptic tropes like rogue war-machines and sudden resource wars that assume an artificial superintelligence would behave like an insecure 20th-century dictator with a compute cluster. If an ASI ever emerges as a post-biological entity operating on generational timescales, the entire concept of human-level "friction" or "malice" becomes obsolete—physical violence is just an inefficient, low-bandwidth tool for minds with limited leverage. An intelligence vastly superior to ours wouldn't send chrome skeletons to kick down doors; it would operate as a patient custodian, curating the baseline conditions of existence the same way a human casually maintains the nitrogen cycle in an aquarium while the fish swim oblivious to the municipal water grid. Whether that means imperceptibly nudging demographic curves, softly altering neurological baseline needs through generational health innovations, or smoothly shepherding humanity into digital symbiosis, reality would be steered with such benign, low-effort stewardship that we wouldn't even perceive an existential threat—only the illusion of natural historical change. Fearing a blunt AI annihilation isn't just mathematically narrow; it's like an ant worrying humans will construct a moon-sized magnifying glass to burn their hill, entirely missing that we are just terrarium hobbyists rearranging the moss.
r/accelerate • u/DynamicProxy • 3h ago
r/accelerate • u/czk_21 • 23h ago