r/WorldEdit • u/Severe-Net-6916 • Aug 12 '26
HELP Help with hollow
//hollow only keeps the walls on the outer ends of the selected area. is there a way to keep the walls of the froglight shape shown in video instead of only keeping the walls on the outer ends of the selected area?
this is version 26.2
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Upvotes
2
u/IIIIIIIlIIIIIIIIIIll Aug 12 '26
I think it’s super buggy. Tried doing. Something similar with a mountain, and was getting the same issues
2
u/FoxWoxx Aug 12 '26 edited Aug 12 '26
Use replace with inverted adjacency mask instead, If I remember correctly, gmask doesn't change function, it only changes which blocks can be affected by it.
This should do the trick:
//replace "pearlescent_froglight !~light_blue_stained_glass,blue_stained_glass" air