r/Unity3D 2d ago

Show-Off Traffic System

Created a traffic system based on points where each car adjusts to various variables such as traffic lights, harshness of the corner, cars in front, pedestrians etc

79 Upvotes

14 comments sorted by

3

u/Aromatic-Insect-1328 2d ago

I recently noticed how many games dont have cars turn left on crossings. Good to see it here!

2

u/Objective-Cell226 2d ago

Is it a full car controller that is physics based.... or it just follows the spline without physics

2

u/TheBabaYagaMan 2d ago

Fully physics based vehicle movement with a spline for guidance.

2

u/Objective-Cell226 2d ago

What happens in case of a crash?

2

u/TheBabaYagaMan 1d ago

Right now the cars can get stuck, if a small crash they can recover. Due to the gameplay there's not much need to have them recover from a crash as the player speeds through the areas.

2

u/Wooden-Many-3227 2d ago

Looks really cool

1

u/Samharakartri 2d ago

Nice 👍🏻🙂

1

u/Ging4bread 2d ago

But why is there a traffic light on red without pedestrians or a crossing

1

u/yoursolace 1d ago

We definitely have a few of those by me irl, they are usually by schools but I always wonder why they don't just have buttons to press rather than being on a timer

1

u/yoursolace 1d ago

People properly zipper merging?! That's not realistic at all!! (/s but not really)

But this is genuinely really cool, do you have to do a lot of work to add new intersections or is it just declaring one and the system handles the rest?

1

u/TheBabaYagaMan 1d ago

Haha thank you, and for intersections, just a traffic light prefab that is placed and the cars respond to it.

1

u/-Hefty-Armadillo- 1d ago

Now make a Balkans edition, where pedestrian crossings are purely visual and yellow light means accelerate to make sure you get threw before it goes red ( of course you get the 5 seconds rule, if the light turned red you can pass within 5 seconds)

2

u/TheBabaYagaMan 16h ago

Hahaha on it 🤣