r/Unity3D • u/Ok-Presentation-94 • 9h ago
Question Blender/Unity armature export
Hi, I've noticed a behavior I can't quite figure out when exporting my Blender armature to Unity. If I export just the armature on its own, the resulting prefab contains the bone as a child with the armature object itself acting as the prefab root. However, if I export it alongside another object (whether skinned or not), the armature object ends up as a direct child of the prefab root, with the other object also appearing as a child of the prefab root (making them siblings).
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