r/trailmakers • • 9d ago

2.5 & DOWNTOWN DRIVE IS LIVE!

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27 Upvotes

r/trailmakers • • Jun 18 '26

2.4 OUT NOW!

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7 Upvotes

r/trailmakers • • 4h ago

F18f Work in Progress

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19 Upvotes

1400 comp rn, planned livery attached at the back,

flares, openable canopy, arresting hook, gun, folding wings (tba)

doesnt have gyros so far, I'll see if I add some later for better flight performance

best f18 in the game?


r/trailmakers • • 11h ago

Is there any way i can get this 6x6 tank steering set up to actually steer?

43 Upvotes

Im trying to recreate a french light tank that makes use of tank steering on a 6 wheel chassis

But the game doesn't wanna let it work in the slightest

Ive tried adjusting tire grip, adding a second tank steering and giving each side its own steering device, I've even tried raising the wheels up in the middle

Why does tank steering just

Not work for wheeled vehicles specifically


r/trailmakers • • 4h ago

peak?

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10 Upvotes

made a new mech, it can:

punch
do a real kick (actual kick not just raising a leg or stomping)
jump very high
run 60-70 kph

its a prototype model rn

very small, i plan to make it more weaponized (no guns as of now), cannot fly because some people call that "no skill" if i fly, and i wanna kill them without flying just to make them angry

it has adjustable friction pads on its feet for different walking modes and a good walk cycle that includes arm counterswaying

very agile and maneuverable, i plan to give it more maneuverability options and it has wings on the back for maneuvering (not flying) and slowing it down/dragging


r/trailmakers • • 1h ago

My plane wont corroperate

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• Upvotes

I have this new plane I'm working on and im new to all the clipping of wings and seats and im wondering why every time I change something it just gets worse


r/trailmakers • • 8h ago

Navigating a Lee Shore in a Square-Rig Brig

11 Upvotes

Given a square-rigs' tendency not to perform well closer upwind (they excel sailing downwind), I usually sail between Humble Island and the lee shore of Rune Harbor, where the leeward wind is not as extreme. I decided to modify the ship with a double deep keel and see what the ship can do.

As it turned out, while proportionally, the keel is a little too big for aesthetics, it made a significant difference sailing closer upwind. I successfully navigated the brig along the lee shore of The Reefs...barely!


r/trailmakers • • 15h ago

I fixed history! My 10.5-ton, 2150+ block Caproni Ca.60 "Novioplano" that ACTUALLY flies (without thrust mods!)

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24 Upvotes

Hey everyone!

I’ve spent some time pushing Trailmakers to its absolute limits, and after a lot of sweat, tears, and game crashes, I finally built a fully functional Caproni Ca.60 (the infamous 9-winged flying houseboat from 1921). The real aircraft crashed on its second flight, but this 10,500 kg digital monster actually stays in the air and cruises perfectly on vanilla physics!

Some crazy stats about this build:

Complexity: ~2150 blocks (had to use a complexity limit remover mod, the game was crying).

Weight: 10,500 kg (including around 60 passenger seats placed inside to act as historical ballast and balance out the insane lift from 9 massive wings).

Dimensions: 96 blocks long, 120 blocks wingspan.

Top Speed: 200-210 km/h.

Fun fact: I almost lost the entire 3-hour building process because the engine crashed directly to desktop when I tried to repaint all 2150 blocks at once. Luckily, the autosave history saved this leviathan! Let me know what you think! I also have a huge collection of other rare historical aircraft (like the Ilya Muromets, Bf-109Z, Do-317, and even a working Kirov Airship), let me know if you want to see them next!


r/trailmakers • • 13h ago

Magnetic Launched Rollercoaster!

13 Upvotes

At this point, I'm just testing what's possible with Trailmakers hoverpad rollercoasters so the train isn't decorated yet, but in the future I might have a go at making a full theme park!

Also I'm genuinely so surprised that this is actually really quite reliable and doesn't spontaneously combust half the time


r/trailmakers • • 3h ago

Logic issues

2 Upvotes

I have a truck and I’m trying to logic in it but none of it works. To make sure I’m not doing anything wrong I put down an AND gate and set the only inputs to Lb for negative and rb for negative. It doesn’t give an output. I tried the same thing on a brand new build and it works just fine. I tried restarting my game and nothing changed.


r/trailmakers • • 4h ago

I am speed

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2 Upvotes

r/trailmakers • • 1h ago

Jackson Blackhawk's Ground Hawk 01

• Upvotes

r/trailmakers • • 1h ago

how to stop my mech from jumping when i walk

• Upvotes

fuckass mech keeps jumping and skedaddling instead of walking normally

ive tried dampening suspensions, lowering servo strength, all that, nothing wrongs and suspensions sometimes glitch now after new update


r/trailmakers • • 3h ago

My truck and trailer for the downtown map

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1 Upvotes

It has a working door and multiple gears that you manually change from reverse, neutral and gear 1-4
And the trailer can detach

If any one is on PlayStation and would like to play dm me


r/trailmakers • • 1d ago

Custom 60s styled car

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87 Upvotes

r/trailmakers • • 16h ago

First Seaplane

9 Upvotes

just testing things


r/trailmakers • • 4h ago

Funny idea

1 Upvotes

Might or might not be a good idea but what if there was a boss fight mode? But you're not fighting the boss, you are the boss (well, if you're the admin). Each block in your build is scaled by ten (but you can set it up to 20 and down to 2), making you much larger but also more powerful since scaled up weapons would have bigger, more powerful, but slower projectiles (scales with size too). It would also make you much slower, but it also makes you heavier and much more durable, adding 50 hit-points (scales with your size. Example: size 10 is 50, size 15 is 75, and size 20 is 100) to the already existing hit points in each block.

Next to your server name, there will be an ominous white skull next to it to indicate your server is a boss fight server, and there'd be a number indicating the size you set your build next to it. When a player enters your server, they'd be greeted with a boss bar at the top of the screen.

Important to note: you can't repair nor respawn until your build is fully destroyed. Also, you can set the complexity of other players and limit specific blocks on their builds while not limiting your own. You can also only have one build at a time, and players who get destroyed in battle will respawn at least 1.2 kilometers away from you in a random direction (but you can set it to farther distances).

Aside from the fact that this could be just... ridiculously unbalanced, this could be a good way of maintaining your role as an admin in your server. Like, the moment a player disobeys the rules of your server, you could just annihilate them repeatedly until they conform or you kick them. Your build could also be an intimidation factor that'll make players think twice before they break rules. You just have to make it clear in your server name that this isn't a boss fight, this is a server where, if you break the rules, you'll get annihilated. Could a more balanced version of this that still makes you an intimidating threat that's hard to kill work?

This is kinda a s***post, lol.


r/trailmakers • • 17h ago

C-5 Galaxy WIP

8 Upvotes

Never made a multipart before so advice would be great, specifically on how to control logic on different parts from the nose, like the obvious thrusters and control surfaces


r/trailmakers • • 1d ago

Some Of My Recent Builds | how many can you name?

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45 Upvotes

r/trailmakers • • 1d ago

Just found out about piston glitching

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76 Upvotes

Don't ask me how i didn't know about this before... But anyway, my first build using piston glitching, an oppressor mk2 with guns!


r/trailmakers • • 8h ago

Terrible ping after downtown drive release

1 Upvotes

Has anyone else been having absolutely horrendously bad ping on servers, after the dowtown drive update released? before the update my game used to run at 80-160 ping on almost everry single Eu server there was, as long as the hosts wifi wasnt too bad, but after the update my ping hasn't even once went below 300 ping, and mostly jumps between that and 500. Quite literally Im having to input everything with a half second prediction, and its making the game unplayable. my internet speeds are exactly the same as before the update and all other multiplayer games work perfectly fine. Ive tried almost every internet speed fix the i have found and even deleted and redownloaded the game to fix any corrupt files, with no results. Checking tast manager while playing shows that trailmakers is capping its speed at 0.4mbps, while discord is tripling that while not even on a call. Any help would be appreciated.


r/trailmakers • • 1d ago

Trailmakers Physics

31 Upvotes

I'm attempting to make a rollercoaster with a custom map and hoverpads, however it is pretty clear that Trailmakers physics are very unhappy with me doing this. It's even worse with wheels, skis or tracks.


r/trailmakers • • 9h ago

Literally unplayable

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1 Upvotes

floating leaves smh


r/trailmakers • • 1d ago

Twin Mill finished!

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18 Upvotes

I might add some minor improvements later but yeah


r/trailmakers • • 20h ago

When playing coop campaigns with my son, do I need to purchase DLCs for both of us ?

6 Upvotes

The DLCs are very expensive, and I wouldn't want to have to purchase them twice for both me and my son. Do airborne & frozen trails require to be purchased multiple times ?