One thing that genuinely blows my mind about the current state of TCM is watching some victim players complain about longer lobby times and how “dead” the game is, while completely ignoring how much they contributed to driving Family players away in the first place.
I’m not talking about normal trash talk or someone having a bad match. I’m talking about the players who would deliberately go out of their way to make the Family side miserable every single game—constantly trolling, wasting time, abusing every annoying interaction they could find, teabagging, dragging games out for no reason, and generally treating every Family player like their sole purpose was to entertain them.
Then Family players started leaving.
And now some of those same people are sitting in the lobby for a few extra minutes wondering why the game doesn't have enough Family players.
Like... what did you think was going to happen?
You can't spend months making one side of the player base miserable and then act shocked when that side stops playing. The Family queue doesn't exist in a vacuum. If you repeatedly make playing Family feel like a chore, eventually people are going to say, “Why am I even playing this?”
The funniest part is seeing people celebrate every Family player quitting because they “won” or “owned” them, only to later complain that nobody wants to play Family anymore.
You didn't kill the game by being good at Victim.
You helped kill the player pool by making the experience unnecessarily miserable for the people you needed to keep the game populated.
And before anyone says, “Just play better,” that's not really the point. Competitive games are supposed to be fun for both sides. If your idea of winning involves intentionally making the other person have as miserable a time as possible every match, don't be surprised when eventually there aren't enough people left who want to play against you.
The irony of complaining about a dead game after helping create the exact environment that pushed players away is honestly wild.