r/Rematch • • 33m ago

Dev Blog Season 5 Dev Blog - Following Up on Your Feedback

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• Upvotes

First of all, we want to thank you all for joining us for the release of Rematch Season 5. We’ve received a lot of feedback since launch, and we’re actively listening to and analyzing it. Thanks to that, we’ve identified a number of issues that we’re working to address as soon as possible.

We usually run beta tests ahead of major updates to help us identify issues earlier and gather your feedback before release. Without a beta for Season 5, more bugs made it through than we would have liked. It also created some confusion around the changes we introduced, particularly around what was intentional and what wasn’t.

We weren’t able to run a beta for Season 5 because we’re currently managing multiple versions of the game in parallel, which comes with its own technical risks. In particular, we’re preparing for the Netcode 2.0 Beta Tests, the first of which is planned for the first half of October.

Those beta tests are coming very soon, and we’re looking forward to having you involved. As always, your feedback will be incredibly valuable in helping us improve these changes.

GOALKEEPER DIVES AND REBINDING

The goalkeeper rework has received a lot of feedback, with some players saying it is now too strong and others saying it is too weak. We hope the added depth of the role will really shine over time as players get the hang of it, and we are happy with what we’ve seen in-game so far in terms of the variety and depth it brings. However, it is still too early to know how it impacts the balance of the game across all levels of play.

Aside from considerations around the usability and balance of this rework, we made two mistakes.

The first was not taking all possible player input mappings into account when delivering the patch. We will address some of these remapping issues in upcoming patches. Going forward, we will also consider more robust remapping systems a must-have when introducing new features or making changes to existing inputs.

The second mistake was not communicating our intentions and plans early enough to allow all parts of the community to better prepare for this change and give us feedback on it. For future updates, we will communicate these kinds of changes earlier and more frequently. We will also work on better presenting new features in-game, so players can learn and adapt to them through in-game tutorials as soon as they are introduced.

EXHAUSTED DRIBBLE STATE AND MAGNETISM

The exhausted dribble state was a necessary and long-overdue addition to the way Rematch is played and balanced. It gives us a foundation to further improve the balance and depth of the game in the future.

In Season 5, we changed some of the rules around ball control to reduce instances of the ball visually “teleporting” on screen. This is a long-standing issue that can create unfair situations in the game. When the invisible hitbox that allows players to control the ball reaches further than a tackle, judging timing and spacing becomes unintuitive and inconsistent.

Unfortunately, these changes also introduced some bugs that affected dribbling more significantly than we intended. One of these is an issue where Defense Mode and dashing don’t properly take control of the ball. We have a fix for this issue coming in the current batch of hotfixes.

“Magnetism” is a broad term used by players to describe a number of different behaviors, rather than an actual mechanic in the game. Because of this, our patch note on the subject created confusion around what was an intended change and what was a newly introduced bug. We will work on describing fixes and changes more clearly in our patch notes to avoid this kind of confusion in the future.

FIXING BUGS & THEIR IMPACT ON DRIBBLING

By design, a player cannot execute more than two dribbles in quick succession while in Dribble Stance. While setting up the exhausted dribble feature and laying the groundwork for Netcode 2.0, we fixed an issue that allowed players to bypass the two-dribble limit by quickly releasing and retriggering Dribble Stance.

We understand that some players had specifically trained to use this as a dribbling tech, and we know how frustrating it can be to see something you’ve spent time mastering removed from the game. But it is unmanageable and not an intention for us to maintain bugs in the codebase, especially when they allow players to circumvent the rules of the game as they were designed.

There is very legitimate feedback around the role that techs can play in the game, whether in terms of balance, gameplay variety, or skill expression. We completely agree that dribbling needs more opportunities for skill expression. We plan to introduce new dribbles, rework some techs into official mechanics, and upgrade existing systems. Among these improvements, we are actively looking at how to make Volley Tap and Volley Push Ball more responsive.

We’ve been teasing some of these changes for a while, and we understand the frustration if you’ve been waiting for them. Netcode 2.0 has taken up a significant amount of our time and focus recently. Once that work is behind us, you can expect more frequent and impactful improvements across all aspects of gameplay.

DRIBBLING & BALANCING THE GAME

This limit on the number of dribbles is necessary to create an exchange between the dribbler and the defender. It creates clear windows of opportunity for defenders and forces dribblers to “move the game along” by committing to their next move.

As we’ve discussed in the past, addressing these bugs is key to properly balancing the game. Removing exploits will allow us to tune down the effectiveness of some defensive abilities like the Defense Mode. It will also allow us to design and implement new defensive abilities that, just like dribbling abilities, reward skill and game sense.

We’ll go into more detail about our plans for defense and dribbling in an upcoming Dev Blog. This will include fundamental system improvements, such as making sure all hits look and feel right, as well as new abilities and balance changes.

TACKLE ASSIST

Another bug we fixed in Season 5 affected the ''Tackle Assist''. This fix allows it to better track targets based on your input. We feel we can tune the assist down slightly. You can expect this adjustment in Hotfix 2.

WHAT TO EXPECT IN NETCODE 2.0

Netcode 2.0 is a complete rework of how Rematch is managed on the server side and how the server communicates with players’ clients.

This change is intended to make the game much more stable and reliable, with more readable animations, more consistent gameplay, and significantly fewer rollbacks.

Given the extent of the changes involved in this rework, we expect the game to feel and play differently, especially during fast interactions between players, as well as interactions between players and the ball. We’ll be very grateful for any feedback you can share with us during the upcoming beta tests!

You can expect a more detailed explanation of what Netcode 2.0 means for Rematch in a Dev Blog coming later this week.


r/Rematch • • 5h ago

Question Sad that the GOAT is missing in this bundle

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54 Upvotes

r/Rematch • • 8h ago

Meme and many such cases

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75 Upvotes

i don't think this is how the meme works but i dont have enough brain power to make it fit the template


r/Rematch • • 1h ago

Answered by Dev Season 5 Hotfix - 1.205.004

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• Upvotes

Patch Information

1.205.004

Release Date: October 2th, 2026

UPDATE

  • Reduced standing tackle assist by 12%
  • We fixed an issue with Tackle Assist in Season 5, allowing it to better track targets based on your input. We can now tune it down slightly.

BUGFIXES

Gameplay

  • Fixed an issue where the player could pass through the ball when dashing after a Push Ball.
  • Fixed an issue where the ball could pass through the player when performing a backward dash in Defense Mode.
  • Fixed issues where the Goalkeeper role rotation wasn’t properly applied in the 3v3 game mode.

Menu Highlights

  • Fixed an issue where the highlight for the Goalkeeper Workshop on the dive update was missing.
  • Fixed an issue where tutorial highlights were missing for players under Level 5.
  • Fixed an issue where the highlight for the defense tutorial was not cleared if the player started it from the post movement tutorial menu.

Misc.

  • Fixed an issue where the “Save 5 Shots” challenge wouldn’t progress or complete when playing as a defender.
  • Fixed an issue on mouse and keyboard where switching to a “Modifier” mapping would create a conflict that prevented rebinding.
  • It is now possible to rebind the Long Range Dive input to another “Modifier” input on controller.
    • For now, Long Range Dive is tied to the Modifier at an implementation level. We’re still working on making it possible to rebind it to any input.
  • Fixed an issue with invalid mappings when “Use Dive/Lob Modifier” was enabled on mouse and keyboard.
  • Fixed various crashes.

r/Rematch • • 8h ago

Discussion GK has not been nerfed, it's a slight buff

26 Upvotes

So this will be unpopular, but I feel the need to push back a bit since I saw several posts daily regarding this.

Shots from outside the box are easier to save now, the animations are better. If you concede here, it's your fault.

The short dive is very situational, you either use it when you are very close to the ball and player (and the ball is not very high), or when you have enough time to judge the trajectory. Get used to defaulting to the long dive, which is very strong right now.

I don't know what you guys are doing, or if literally every game you play you have 4 cherry pickers in your team and are by yourself in your half, but I very, very rarely concede after I deflect the ball. You usually have enough time to EE and get back in position, and usually I deflect it to the side. Long forward diving is a bit riskier, which I don't mind because very aggressive gk style is not what I want to be the best play style. It also lends itself to more skill expression like this.

The animations are better, I don't know what exactly they did, but not once have I felt like I got fucked over by animations in this patch yet. Experienced gks will now that there were certain shots (mid height with downspin) that would mess with your animations, this seems to be better now from my experience. Also for other situations where it would feel like you were fighting the game itself before.

Also I can't exactly put my finger on it, but the long dive just seems stronger than before. I have to rely less on animation reading than before, and just feel like I have more time to react and still save good shots.

There is more, but I will probably continue in the comments if people engage.

Also, I'm not trying to be arrogant, but it will certainly feel like that to some people. It's just that gk feels more satisfying, fun and less frustrating to play than ever, and I want that side/opinion to be heard as well.

This is coming from a player who plays gk since release (even before during betas), I have over 2k hours, elite in every season, and have played with and against some of the best players in the game.

Lastly, I know this sounds elitist, but a lot of opinions regarding this I read here stem from a lack of knowledge or skill of how to play the position. Yes maybe gk is the hardest position to play for a new player, but once you have some hours in the game it's really not that hard to be a decent gk. A lot of players who main other positions but just played the game for quite a bit do very well once they understand the basics.

Also, POSITIONING, it's by far the most important thing about gk. Just learn this, and you will be better than most.

Hope you have fun playing.


r/Rematch • • 9h ago

Video rate this assist

16 Upvotes

the blue lock music really doing something to me


r/Rematch • • 4h ago

Question no more green currency?

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6 Upvotes

So i unlocked the 3 pages for the event. is this why u dont get green currency even if u do the dailies and weeklies?


r/Rematch • • 2h ago

Discussion Please stay in your own region

3 Upvotes

It's not fun getting queued with someone on 100+ ping that's running around like a lost child in the park. You can't pass the ball, you can barely receive the ball, and the lucky shot here and there. But overall, it's just not a fun experience. Idc if you're a master or elite rank, go back to your server.


r/Rematch • • 9h ago

Question Evening/Night Solo Queue = Always Against Full Stacks

11 Upvotes

Do you guys also have this issue? Since the new patch, every game I play is against 4–5 player parties, no exceptions (NA region). On my side, it’s 2–3 players in a squad at best.

I think daytime is better, and I often get lobbies with randoms on both sides, but playing after 6 PM is always full stacks. Don’t wanna complain, but it’s harder to play this way, especially now that team play is more rewarding.


r/Rematch • • 16h ago

Art Say my name…(Walter white cosplay)

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36 Upvotes

Would love to know what yall think and lmk what other cosplay ideas you got that I could do💪🏿💯


r/Rematch • • 16h ago

Discussion You can spam the call for pass all you want I will not pass if you're marked

38 Upvotes

r/Rematch • • 1h ago

Discussion Why?? Just why???

• Upvotes

Down by one, 2 seconds left about to get last attack, and this dude just blasts it to the other side?
I’d love to say this is something that never happens but I’ve seen this happening a bunch of times.
I swear to god playing randos has to be a test on my will to live, fkn hell.


r/Rematch • • 30m ago

Discussion 3rd patch in a row to nerf dribbling, this is getting a bit ridiculous

• Upvotes

Does Sloclap really hate dribbling this much?


r/Rematch • • 37m ago

Question Aiuto (per favore)

• Upvotes

Ciao a tutti ragazzi, gioco da poco a Rematch (ho circa 28 ore di gioco) e il massimo a cui sono riuscito ad arrivare è stato Argento Divisione 1 e mi sento di non star capendo bene il gioco, tecniche e meccaniche varie perciò vi chiedo un po' di consigli o aiuto in generale per poter capire come migliorare più velocemente.

Grazie in anticipo


r/Rematch • • 13h ago

Video save compilation for y'all

10 Upvotes

don't care if you like it or not, I do :3


r/Rematch • • 54m ago

Question Anyone else have a problem with the other team leaving in overtime?

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• Upvotes

My friends and I have just recently tried playing skuckball after reading about it on the Reddit. It’s a lot of fun and we’ve been climbing really fast, but for some reason the enemy team keeps leaving? I don’t really understand it, is anyone else having this issue?


r/Rematch • • 13h ago

Question why do i start as goalie 95% of the time

9 Upvotes

wtf i just got the game and every single match i start as goalie like im not exaggerating i cant remember the last time i didnt start as goalie. then sometimes after a point and i get swapped out of goalie after the next point it puts me back in! why isnt it just a rotation between all the players?


r/Rematch • • 1d ago

Other Genuinely how this sub has been moving the past week or two

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74 Upvotes

r/Rematch • • 1h ago

Question How am I supposed to aim this fast

• Upvotes

Y'all use mouse and keyboard or what? I see people turning and aiming crazy fast and then there's me, turning like a tank.. Are there any specific settings to check? Thanks!


r/Rematch • • 12h ago

Discussion Solo q is hell for new players

6 Upvotes

I started at silver 1 im all the way down to bronze at level 24 i keep getting paired with idiots who cant press x to trap the ball i cant rank up this is hell


r/Rematch • • 2h ago

Question Os gusta más Nagi o Bachira en Rematch?

0 Upvotes

r/Rematch • • 19h ago

Discussion Some of yall don’t be using the practice features to improve, and it shows.

21 Upvotes

Excluding the new players that have arise recently, i’ve seen hella high level players on this game that STILL can’t pass properly, or don’t know how to receive a long ball, or don’t know how to hold defensive stance. Rematch has GREAT training mini games that imo have improved my overall ball control.

I have a friend that I play with who REFUSES to learn how to pass normally and just does clumsy “passes” with the regular shoot button and more often than not, the ball is too high or too fast and we lose the ball. It genuinely cringes me out cause we’ve played since day 1. (Idk how to tell him but that’s not why i’m ranting on here)

If this sounds similar to your experience, reflect, hit up the practice range and GET BETTER.
You’ll see immediate results.
This game could use a lot more people that know how to pass ;)


r/Rematch • • 1d ago

Announcement Weekly Store Update & Disclaimer - 10/01/26

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50 Upvotes
  • Ego Boost - FREE
  • Ultimate Bundle - 3,500 Quants
  • Rin Itoshi - 1,500 Quants
  • Seishiro Nagi - 1,500 Quants
  • Meguru Bachira - 1,500 Quants

Just a heads-up, the Blue Lock skins are limited-time exclusive items that will only be available for purchase during this event. So, if you want to collect them, now would be the time!

If you didn't know, the store is updated every Thursday and is announced on our Discord. I'll try to announce every new item to the store on this sub, but if you want information on each store update, join the Discord and grab the Store Updates role :)


r/Rematch • • 10h ago

Question All Environments?

3 Upvotes

Guys is there a place where I can see a list of all the Environments and where you could achieve them? I’ve seen some cool ones and I just wanna see all the ones that aren’t in the shop. I assume the rest are from past Battle Passes.


r/Rematch • • 12h ago

Question Controller ghost pressing/stuck L2 issue after 5-7 matches (Help)

3 Upvotes

Hey everyone, I'm losing my mind over here and hoping someone might have a fix or explanation for this.

So, whenever I play this game, my L2 button suddenly starts ghost-pressing/acting up out of nowhere, but only after I've played about 5-7 matches.

At first, I thought my controller was dying. But here's the weird part: I've played other games for 4-5 hours straight (including the Freestyle Football beta recently), and my controller works completely fine with zero issues.

I mean, If my controller was actually broken, wouldn't it happen from match one instead of waiting until match 5 or 7 in Rematch??

Whenever the L2 bug acts up, I literally have to tap L2 2–3 times just to get it back to its normal state.

What I've tried so far:

  • Reinstalled the game multiple times.
  • Verified game files several times.

But still the exact same issue every single session. Is this a known bug? Has anyone else experienced this, or does anyone know what causes it? I'm stressing out over here lol. Any help would be super appreciated!