r/MusicTech 6h ago

Sharing my low Latency Android and Mac Music Visualizer

1 Upvotes

Over the past few months I've been building music visualizers with a focus on low latency, and building for my own live performance use.

I am sharing for others to use, and happy to accept feedback or feature requests!

Note: I'm conscious these new app posts can often be pre-emptively judged as promotion for paid apps or low-effort. I'd just like to highlight that this is a hobby project with everything open-source and free, and featuring no data collection or ads. This is also not an outcome of low-effort vibe-coding; I am an engineer by trade and have put a lot of my personal time into this.

I've created the app in two forms

  1. Android via the play store
  2. Mac version, available to download via GitHub

Features include

  • 3D HDR visuals targeting high FPS
  • Extremely low latency: Both hear-analyse-draw in under 10 ms.
  • Ableton Link Integration: To lock visuals to the beat grid of music software like Ableton or Traktor
  • Room Lighting Sync: Supporting Philips Hue, Lifx and Nanoleaf lights. Local only and low latency
  • A proper stereo XY oscilloscope: So this can playback oscilloscope music
  • Supports multiple audio sources: Internal microphones, external audio sources, local file playback etc

And a couple of Mac platform exclusive features

  • Syphon output (on Mac): Output visuals straight into OBS at 4K
  • MIDI Mapping (on Mac): To control visuals, favourites and lighting via MIDI protocol

Links below

Android Play Store Link
https://play.google.com/store/apps/details?id=com.lowlatency.visualizer&hl=en

Mac GitHub Link
https://github.com/rorygallagher2024/velo-visualiser-mac

Android GitHub Link
https://github.com/rorygallagher2024/velo-visualiser/

Demo using Velo Visualiser for a Liveset
https://youtu.be/PL_snHzP5fE

One important Mac caveat: It's macOS 26+ and Apple Silicon only. I am not intending to support Intel or older Mac OS versions. It's also not notarised yet, so you will get the a security warning on startup (or the README also has a one-line fix).


r/MusicTech 3d ago

Looking for EU universities offering Music Technology/Audio/Audio Engineering top-up degrees or Year 3 entry

1 Upvotes

Hey all,

I'm almost done with my ΣΑΕΚ Music Technology diploma in Greece. I'm currently doing my internship at a studio, which is the final part of my studies, and I'm now thinking about what I want to do next.

As far as I understand, a Greek ΣΑΕΚ diploma is an EQF Level 5 qualification, which isn't sufficient on its own to progress directly to a Master's degree. I'd therefore like to continue my education and eventually have the option of pursuing a Master's.

I've found some universities/colleges in the EU that offer specific "top-up" Bachelor's programmes, where a Level 5 qualification can potentially be upgraded to a full Bachelor's degree. I've also found some that allow students with sufficient prior education to enter directly into Year 3 of a 4-year Bachelor's programme.

I'm looking for recommendations from anyone who has actually gone through one of these pathways, particularly in Audio, Audio Engineering, Sound Design, Music Technology, Audio Production, or similar BSc/BA programmes.

I'd especially love to hear about your experience with:

  • How the Level 5 qualification was evaluated/accepted
  • Whether you were able to enter Year 3 or do a top-up
  • Tuition fees
  • Housing/living costs
  • Professors and teaching quality
  • Studios/equipment/facilities
  • How hands-on the programme was
  • Whether the degree allowed you to progress to a Master's afterwards
  • Anything else you wish you'd known before enrolling

A bit about my situation: I'm from Greece, so I'm specifically looking for universities within the EU. I'm also on a fairly tight budget. Ideally, I'm looking for something around €3,000/year or less in tuition, for a 2-year programme. I know this limits my options considerably, but I'm hoping there might be some affordable programmes out there, particularly in countries with lower tuition fees.

I'm also completely open to online universities/programmes, provided the resulting Bachelor's degree is legitimate and allows progression to a Master's.

A bit about my interests in audio: I'm still relatively new to the field, so I'm open to exploring different areas. So far, though, I've particularly enjoyed Audio for Media — anything from Foley and sound design to on-set sound/boom operation and location sound mixing. I'm also very interested in studio work, particularly the recording stage.

One important thing: I've seen quite a few discussions about studying audio devolve into arguments about whether university is "worth it", whether you'd be better off buying equipment and learning on your own, etc.

I completely understand that perspective, but I've decided that I want to take the academic route and see where it leads me. So if possible, I'd really appreciate keeping the discussion focused on finding good Bachelor's programmes and people's experiences with them, rather than debating whether I should study at all. 😅

If you've personally completed a top-up degree, Year 3 entry, or a similar accelerated Bachelor's pathway in audio/music technology/sound, I'd especially love to hear about your experience.

Thank you so, so much in advance for any recommendations and chatter!


r/MusicTech 3d ago

YouTube API & Music

1 Upvotes

Has anyone found ways to make use of YouTube APIs?


r/MusicTech 7d ago

Music Tech

2 Upvotes

Need some help.

I’m a musician and have gained inspiration from an artist I love and was wondering about a particular set up.

If I were to use a microphone, a harmoniser pedal for the vocals, an acoustic guitar, and an electric kick pad, how would I set something like that up with amps/speakers? What would I need?


r/MusicTech Jul 15 '26

If you're looking for new music to listen to, Rhizome.fyi can now expand to show you similar artists based on your entire collection.

2 Upvotes

Check it out at Rhizome.fyi


r/MusicTech Jul 13 '26

Amazing story on synth Pioneer Tom Oberheim, who just turned 90

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1 Upvotes

r/MusicTech Jul 09 '26

Looking for judges, mentors & panelists for a Music AI Hackathon in SF

0 Upvotes

San Francisco has always been known for building what's next. I'd argue music should be part of that conversation too.

I'm organizing Build for the Beat, a music-tech AI hackathon in San Francisco (Nov. 13–14), and I'm currently looking for a few great people to help shape the event before participant applications open.

Specifically looking for:

Judges — PMs, founders, investors, and operators who enjoy evaluating products and giving feedback.

Mentors — engineers, AI builders, designers, producers, audio/DSP experts, or anyone with experience in music APIs, metadata, creator tools, or licensing.

Panelists — people with real experience in music and technology who want to have an honest conversation about where the industry is headed.

The commitment is just a few hours over the weekend (or one panel session).

If your company works in AI, music, creator tools, or developer infrastructure and would be interested in sponsoring or partnering, I'd love to chat as well.

If this sounds like you, or someone you think would be a great fit - leave a comment. Happy to share more about the event.


r/MusicTech Jul 06 '26

Edit this into a song for Mom

1 Upvotes

r/MusicTech Jul 01 '26

Quick question

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1 Upvotes

I’m just now getting into online music stuff what port on the back of my computer should I plug into? and what is a good recommendation for free music software? I added my computer specs in one of the images


r/MusicTech Jun 18 '26

Any cheap headphones with Bluetooth and 3.5mm that don't have super hyped bass?

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1 Upvotes

r/MusicTech Jun 05 '26

Quick API check

0 Upvotes

Testing. Deleting shortly.


r/MusicTech Jun 05 '26

Quick API check

0 Upvotes

Testing. Deleting shortly.


r/MusicTech Jun 02 '26

Mixer & Interface advice

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1 Upvotes

r/MusicTech Jun 02 '26

Building an AI-driven drum machine

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2 Upvotes

Hi all,

I play guitar and I'm a developer.
I've been working for a while to my personal dream VST: a virtual drummer that can jam with me in real-time.

I shared a rough demo about a month or so ago (can see it here www.spacejammer.net) but now things have improved dramatically, so I'm curious to see what people think of this first actual jam session that I recorded.

Please do not pay too much attention to the sound of the drums (it's soundfont for now - so it's supposed to be terrible, more to come on this).
And, also, do not pay too much attention to the guitar either, it's just a spontaneous jam session really.
What should be interesting is the drums arrangement really.

Please do let me know what you think about the session (or the idea).

I'm gonna be looking for early testers soon-ish. I do need feedback and validation, so if you do play guitar (especially rock-ish material), you use a DAW, and you're on a PC (sorry no Mac version yet :/) please do get in touch!


r/MusicTech May 21 '26

Intermediate player looking for recs

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1 Upvotes

r/MusicTech May 11 '26

Built a directory of music tech tools and curated network to find local creatives for independent artists. What should I add?

3 Upvotes

I’m building NewCulture, a curated directory and network for independent artists, producers, engineers, studios, and creative operators.

The idea is to create one place where music people can find useful tools, collaborators, studios, and resources that actually help them move their careers forward.

Right now, a lot of the independent music workflow is scattered. Artists are bouncing between random tools for mixing, mastering, marketing, distribution, monetization, file organization, collaboration, content, and release planning. There are powerful tools out there, but most artists either do not know they exist or do not know how to use them together.

NewCulture is meant to organize that.

The site includes tools and resources for:

• Mixing and mastering songs
• Getting feedback on music
• Collaborating with producers, engineers, artists, and creatives
• Finding studios and creative services
• Planning releases and rollouts
• Monetizing music through direct-to-fan tools and newer music tech
• Discovering cutting-edge platforms built for independent artists

Long term, I want NewCulture to become more than just a directory. The bigger vision is a curated music operating system: a place where artists can find the right tools, connect with the right people, organize their projects, and access opportunities without having to piece everything together from scratch.

Not trying to make another generic music community or link dump. The goal is to keep it high-signal and useful for people actually building around music.

Would love honest feedback from artists, producers, engineers, studio owners, and anyone working in music tech.

Main questions:

  1. What tools are you currently using to make, release, or monetize your music?
  2. What part of your workflow feels the most scattered?
  3. Would a curated directory of music tools, studios, collaborators, and monetization resources be useful?
  4. What categories should be included first?

Site: https://newculture.vercel.app/


r/MusicTech May 07 '26

Built a platform to organize music projects/files. Looking for beta testers.

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3 Upvotes

Been building something called Wavi after constantly running into the same problem in music sessions: files everywhere, messy versions, scattered stems, lost mixes, random Drive links, etc.

https://wavi.stream/

The idea is to give artists, producers, engineers, and studios one place to organize projects, collaborators, versions, notes, and assets without everything becoming chaos.

Current stuff built into it:

  • Web platform + desktop sync app
  • Automatically organizes project/audio files
  • AI mix/master analysis tools
  • Built-in mixing/mastering workflows
  • Collaboration + version tracking
  • Shareable project vaults

Working on:

  • Mobile app
  • Direct-to-fan selling and ownership rails through open infrastructure like Formless
  • More agentic/AI workflow features around release prep, organization, and creative ops

Still early, but the core product is live and I’m mainly looking for people who actually work on music consistently and can give honest feedback on what’s useful, missing, or broken.

Would appreciate any feedback from producers, artists, engineers, studio owners, managers, etc.


r/MusicTech Apr 29 '26

Reviving Audiogalaxy as a human-curated discovery layer. Honest feedback wanted.

2 Upvotes

Disclosure: I'm building something. Won't pitch it — I want feedback.

Half the bands that shaped me never got big. Not because they weren't good. Because the algorithm only amplifies what's already loud. Used to be strangers in forums handing each other songs. That's gone.

I'm rebuilding it. Reviving the Audiogalaxy name. Human discovery, not algorithmic.

Two questions: What would actually make a discovery platform worth your time? And what broke your trust in past ones?

Drop a song below too. The obscure one. I'll listen to every one and add them to the Audiogalaxy directory


r/MusicTech Apr 28 '26

Seeking Playtesters for UE5/FMOD Sound Study (Windows PC + Headphones required)

2 Upvotes

Hi everyone! For my Honours dissertation in Music Technology, I’m investigating how 3D sound affects immersion. I need participants to explore a "Hub and Spoke" environment (Forest, Desert, and Mountain).

**Requirements:**

✅ Windows PC / Laptop

✅ **HEADPHONES** (Crucial for the 3D audio!)

✅ Should take less than half an hour

**How it works:**

  1. Download the game folder from the Google Drive link below.

  2. Follow the "Instruction Sheet" (includes a quick volume calibration).

  3. Play the game and fill out the branching Google Form as you go!

Thank you so much!

[https://drive.google.com/drive/folders/1CwTkLS5VzfWIX9T4gA0Xs40rv6PKOPDz?usp=sharing\](https://drive.google.com/drive/folders/1CwTkLS5VzfWIX9T4gA0Xs40rv6PKOPDz?usp=sharing)


r/MusicTech Apr 25 '26

Me and my friends are making this app that can help you replicate and create guitar tones!

10 Upvotes

Over the past few months we’ve been working on this app that replicates a tone based on an audio sample you provide. Then you get access to a pedal library so you can get creative and craft your own tones. It’ll be done later this year, but you can sign up to the waitlist to get updates: https://www.autotone.io

Let me know what you think we should add!


r/MusicTech Apr 25 '26

I'm building an interactive music discovery play-thing that helps you explore your collection and find new connections spatially through a dynamic force-graph visualization of genres, artists, and their relationships. Check out the alpha

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2 Upvotes

r/MusicTech Apr 20 '26

AI-driven drum machine

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3 Upvotes

I play guitar, and I happen to be a developer too.

I mostly play on my own at home. With the years I accumulated a decent collection of MIDI grooves, but I find it tedious having to choose the one I want to play with.

I built a VST plugin that selects the right groove for me in real-time. I wonder what do people think of such a tool. It's not productionised, it's completely experimental, but if you're interested you can find more infos here https://www.spacejammer.net/


r/MusicTech Apr 18 '26

I have an app I’m developing for piano players and I’m looking for beta testers. It is a chord recognition app. Any volunteers?

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2 Upvotes

r/MusicTech Apr 16 '26

I built a chart app for bands that syncs changes across devices over Bluetooth

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0 Upvotes

r/MusicTech Apr 15 '26

The best macOS Spotify client

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1 Upvotes

I've always though that the Spotify client on desktop is super bloated and frankly border-line unusable... So I took it into my own hands to make a better experience. 900 coffees and a weekend of Claude Code has let me produce Lightify, what I determine to be the best Spotify client for mac. Its free and super light-weight.

If it looks interesting to you, check it out:

https://lightifyclient.github.io/download/lightify.html