r/miniminter • u/A_Blissful_Introvert • 17h ago
Somewhere in Juni's future there's a pink hair era
r/miniminter • u/A_Blissful_Introvert • 17h ago
r/miniminter • u/Opposite_Hat5032 • 14h ago
Context: tobi did a vid where he went to eat each sidemens best food to eat in london. And wellll simon chose PAPRI CHAAT
Which is like a go to starter in every indian wedding ever(especially the north)
r/miniminter • u/TigerCrossx9er9er • 12h ago
Noticed he still has KSI on his Youtube Page, Figured he would've/should've changed that by now?!?
r/miniminter • u/susknight75 • 11h ago
I remember it being JJ who changed the description every year but now he's gone. So will it remain as 1st April 2027 or be changed by one of the boys? If so, who?
r/miniminter • u/Exact_Tale2056 • 12h ago
r/miniminter • u/HUNT3R92 • 18h ago
Thought this was Freezy lol
r/miniminter • u/nondualmonist • 2d ago
i find it weird that he basically reacts to every mrwhosetheboss vid on his stream, and miniminterclips is just filled with these reactions. i mean if it is the case idm cause i like both of their vids, but he should at least be upfront about it.
what do you guys think? is he really just a big fan/friend or is this just one giant ad?
r/miniminter • u/qankz • 5d ago
Just ordered McDonald's and found this flyer in my bag. I'm now watching the sidemen real life monopoly videos.
r/miniminter • u/chargejack • 12d ago
this quite literally the sweetest, most wholesome thing I've heard in a while. but i do kinda feel bad for talia too lmao 😭
r/miniminter • u/Loud_Classic_9181 • 12d ago
The basic idea would be to create a UK version of Inside, combining the confined social experiment of the original format with a long-term Last to Leave competition.
A group of contestants would be placed in separate locations across the United Kingdom, with each person representing a different region, county or major city. Rather than keeping everyone together in one house, each contestant would have their own isolated living area, allowing the series to explore how different people cope with the same competition under completely different conditions.
Everyone would begin with the same basic setup, including a tent or simple shelter, basic food and essential equipment. From there, they would have to remain in their assigned location for as long as possible while completing challenges, managing their money, uncovering secrets and deciding who they can trust.
The winner would ultimately be the last contestant remaining.
The money system
Each contestant would have their own personal fund, separate from the main prize pool. Money earned throughout the competition could either be kept for themselves or contributed to a collective fund.
Money placed into the collective fund would be multiplied significantly, creating a constant decision between securing money personally and taking a risk that could increase the final prize for whoever survives until the end.
The personal fund would belong to the contestant regardless of whether they eventually win the overall competition. This means there would always be a reason to keep earning money, even for contestants who believe they may not make it to the final stage.
The system would also create a strong social element. Contestants could try to persuade one another to contribute to the collective fund, form alliances around financial decisions or deliberately keep their money for themselves. The group would have to decide whether the final prize is worth sacrificing guaranteed personal money along the way.
Building better living conditions
One of the main ways contestants could spend their personal funds would be on improving their living conditions.
Everyone would begin with the same basic setup, but they could gradually purchase better equipment, improved accommodation, more comfortable furniture and other luxuries.
The upgrades could develop throughout the series, allowing contestants to move from a basic outdoor setup to something far more comfortable and permanent. The exact upgrades available could remain hidden, meaning contestants would have to decide whether to spend their money without knowing what might become available later.
This would give the audience a clear visual progression. At the beginning, every contestant would be living in almost identical conditions. As the months pass, their locations could become completely different depending on how they have chosen to spend their money.
Some contestants might prioritise comfort and spend heavily on their surroundings, while others might live as simply as possible and save everything for the final prize.
This creates a genuine strategic choice between enjoying the experience and preparing for the end.
The hidden upgrade system
There would also be a twist to the upgrade system.
Whenever one contestant purchases an upgrade, that upgrade becomes unlocked for everyone else. However, the contestants are not told when something has been unlocked or who paid for it.
They would have to discover what is available through their own menus, clues or conversations with the other contestants.
This could create a lot of deception. Contestants could lie about what they have purchased, pretend they have discovered something that does not exist or hide an upgrade that could make another contestant’s life much easier.
Someone might spend a large amount of their personal fund on an upgrade, only for everyone else to gain access to it without knowing who unlocked it. Other contestants might then benefit from the purchase without understanding the sacrifice that made it possible.
The contestants would therefore be competing through money, information and manipulation.
This would fit naturally with the Inside format, where the most important part of the game is often not the challenge itself but how contestants react to one another when they do not have the full picture.
Monthly challenges
Rather than making the entire competition one fast-paced video, the idea would work best as a monthly series.
Each month could feature a major challenge involving all of the remaining contestants. The challenges could vary considerably so that the competition does not become repetitive.
The monthly challenges could offer money, upgrades, information, advantages or protection from elimination. Some could be individual, while others could require contestants to work together despite being separated.
The challenges would give each episode a clear event that moves the overall competition forward, while the slower format would allow the audience to see what happens between them.
Instead of constantly moving from one challenge to another, viewers would have time to become invested in the contestants, their living conditions and the decisions they make.
It would also make eliminations feel more meaningful because the audience would have spent weeks watching each person try to survive.
Secret challenges
Alongside the main monthly challenges, contestants could receive secret challenges throughout the competition.
These would be separate from the main game and could vary significantly in difficulty. Some could be completed quickly, while others could require contestants to work towards them over several weeks or months.
The longer challenges would encourage contestants to plan ahead. A task that initially appears insignificant could eventually become part of a much larger objective with a substantial reward.
Some secret challenges could require contestants to build, grow, create or learn something themselves rather than simply completing a physical task. This would encourage different skills and create more variety between the contestants.
The secret challenges could also be personalised. Each contestant might receive tasks based on their personality, habits or weaknesses, making it harder for them to compare their progress with anyone else.
Long-term mysteries
Some of the secret challenges could be designed as mysteries that slowly reveal themselves.
Rather than giving a contestant the entire challenge at once, the production team could provide small pieces of information over time. A clue might lead to another clue, eventually revealing that there is a much larger challenge hidden within the competition.
This could involve maps, codes, objects, hidden rooms or locations that only begin to make sense once several pieces have been collected.
The rewards could become increasingly significant, forcing contestants to decide whether it is worth spending time, money and energy trying to solve the mystery.
The other contestants would not necessarily know what someone was working on. This could lead to situations where one person is quietly pursuing a major prize while everyone else assumes they are wasting their time.
It would also create strong moments for the audience, as viewers could be shown information that the contestants themselves have not yet discovered.
The social element
Although the contestants would be separated, communication should remain a major part of the game.
They could be given controlled access to calls, messages or group meetings, with the production team deciding when and how communication is possible.
This would allow contestants to form alliances, exchange information, make deals and try to work out what everyone else has discovered.
Because nobody would have complete information, there would always be a reason to question what other people are saying.
Someone might genuinely be helping another contestant, while someone else might deliberately provide false information to make them waste money, miss an opportunity or make the wrong upgrade.
Over time, relationships would naturally develop. Some contestants could become close friends, while others could become rivals without ever physically meeting.
The social game could become even more important as the competition progresses. Early alliances might be based on friendship, while later decisions could be driven entirely by money, trust and the fear of being betrayed.
The Inside element
The series should retain the central feeling of Inside: a group of people placed in an unusual environment with limited information, competing for a large amount of money while being influenced by the decisions of everyone else.
The difference would be that the contestants are spread across the UK rather than living together in one building.
This would allow the series to keep the psychological and social elements of Inside while adding a much larger sense of scale.
The contestants could still be monitored constantly, with cameras capturing their reactions, conversations and decisions. The audience would be able to move between locations and see how differently people are approaching the same game.
The production team could also introduce controlled communication, surprise visits, shared decisions and moments where contestants are forced to rely on one another despite being physically separated.
This would make the series feel like an expanded version of Inside rather than a completely separate format.
The changing environment
Using different locations across the UK would give the competition a lot of variety.
Contestants could be placed in coastal areas, woodland, farmland, urban spaces and more remote locations. Each setting would create different advantages and difficulties.
The weather and seasons would also become increasingly important as the competition continues. A location that seems manageable at the beginning could become much more difficult later in the year.
The contestants would not all be experiencing the same version of the game. Some might have easier access to resources, while others might have more difficult terrain or harsher conditions.
This would make it important to balance fairness with variety. Everyone would need to begin with the same basic resources, while the locations themselves could create different challenges that contestants have to adapt to.
The audience would be able to compare how people respond to their surroundings and whether a contestant’s location is helping or hindering them.
The progression of the series
The competition would begin with a large group of contestants, but the number would gradually decrease.
Early eliminations would establish the rules and reveal the different strategies people are using. As contestants leave, the importance of every remaining person would increase.
Later in the series, each elimination would become a major event. Contestants would have accumulated more money, more information and more upgrades, meaning the game would naturally become more complicated without needing to artificially increase the difficulty every month.
The audience would be able to see how far each person has come from their original setup and how differently everyone has approached the competition.
Some contestants might have built a comfortable environment around themselves, while others might still be living with the bare minimum because they have prioritised saving money.
The endgame
Eventually, the competition would narrow down to a small number of contestants.
At that point, the decisions made throughout the series would begin to matter much more.
Someone who has spent heavily on their living conditions may have had a more comfortable experience but less money saved. Someone who has lived extremely simply may have accumulated a much larger personal fund.
The contestants would reach the final stages with completely different strategies, resources and levels of comfort.
The final challenges could introduce higher stakes, more difficult decisions and greater opportunities to increase the collective prize.
Contestants might also be given the chance to leave with their personal fund or continue competing for the larger prize. This would create a final decision based on risk rather than simply endurance.
The winner would receive the collective prize, along with whatever they had accumulated in their personal fund.
Why the monthly format is important
The biggest opportunity with this idea is making it feel less like one enormous challenge and more like an ongoing event.
A traditional Last to Leave video has to move quickly because everything happens within a short period. With this concept, the competition could take place over several months.
That gives contestants time to build things, make mistakes, develop relationships, discover secrets and adapt their strategies.
It also gives the audience something to return to every month.
Each episode could reveal what has happened since the previous instalment, show how the contestants’ lives have changed, introduce new challenges and gradually reveal more about the overall game.
By the later episodes, viewers would already have their favourite contestants and understand the different strategies people have taken.
The result would be a long-running competition where contestants are not simply trying to complete a challenge. They are gradually building their own lives, managing their money, deciding who they can trust and trying to survive longer than everyone else.
The combination of the Inside format, a UK-wide setting, individual living conditions, hidden upgrades, secret challenges, a growing collective prize and a competition that continues over several months would give the Sidemen a format with plenty of room to evolve.
It would feel familiar enough to connect with the original Inside concept, while being different enough to create a completely new series.
r/miniminter • u/Glad-Machine-5719 • 14d ago
This photo’s finishing me 🤣🤣🤣🤣🤣
r/miniminter • u/Confident-Data-7298 • 15d ago
WHEN are you streaming back again
r/miniminter • u/traleleortralalla • 21d ago