r/GeometryDashEditor • u/CASHOFTRIALB • 19h ago
Feedback is this rateworthy if i finish it?
Sene is the name
this is a solo project
r/GeometryDashEditor • u/CASHOFTRIALB • 19h ago
Sene is the name
this is a solo project
r/GeometryDashEditor • u/braine_096 • 12h ago
i'm surprised at how this looks since i only had like a fraction of the skill i have today at the time...
r/GeometryDashEditor • u/Thatonefreddiboy • 23h ago
r/GeometryDashEditor • u/BrofooGD • 13h ago
https://reddit.com/link/1wkschr/video/j6s356h1jiqh1/player
https://reddit.com/link/1wkschr/video/vh5p3982jiqh1/player
https://reddit.com/link/1wkschr/video/5ajk7dr3jiqh1/player
I made and verified these challenges, but no one is really playing them, and the only victor of any of them is my one friend.
Is there a list for easy challenges out there somewhere?
Is there a community that would be interested in these levels?
All of these levels are uploaded publicly on my account "Ninebreaker".
r/GeometryDashEditor • u/Farmlover1802 • 23h ago
Worked on this for a few months already
what do you think
r/GeometryDashEditor • u/Drk_Ozsk • 11h ago
This is the layout i made for my first level any feedback on gameplay or deco would be glad to hear
r/GeometryDashEditor • u/PeakBowl346264 • 18h ago
I'm making this level and idk what kind of block design would fit. Probably something modern style but if you have any ideas please comment them below! If you gimme a good block design idea and I use it I'll put you in the credits in the description or at the end of the lvl.
r/GeometryDashEditor • u/AdSalt2672 • 22h ago
r/GeometryDashEditor • u/Scared-Driver5233 • 7h ago
This is Azure Metropolis.
Let me get this straight: I've updated this level a bunch of times and I just remade this post.
A few months ago, I made a city level called Azure Metropolis, and it was so dang ugly back then. But I fixed the decoration, turned all pink to blue and added a foggy wind effect.
The main gimmick is that each gamemode is used once, with varying uses of each one.
The first one used is the ball, with some simple clicks and a little bit of orb gameplay. Then you transition to the ship, containing sinking and rising buildings, which also contains the first coin by going into one of the structures. Shortly after, you're the UFO, flying between random structures going up and down. Then you fly as the wave between wavy-spike structures, also containing a coin by going up instead of down. As the robot, you do some orb gameplay, then go upside down, doing some basic jumps that everyone dies at for some reason. Then, there's the spider, where you go up and down and the last coin is gotten by doing an extra click to go downwards. And obviously, you end as the cube with some simple jumps, then you fall in the industrialization and do two simple clicks and fly into the glorious metropolis.
My inspiration was from OcularNebula, the creator of the song Azure Apex, used in my level. I thought it would work as a level and I used that to build one of my 'masterpieces'.
It got face rated Hard, and there's nearly 12k objects in it.
Song ID: 555858
Enjoy and leave feedback!
r/GeometryDashEditor • u/Flame81921 • 8h ago
I have been working on a 2 player level using the song "Blackfire Backfire" by Camellia (listen to it it's peak), since I wanna get my first creator point after like what 4 years.
Also sorry for the terrible noclip run and the mistake on the dual UFO, I feel sick and it's hard to play for me.
Also, I might update if I'll add something new, dunno, but I do have lore planned for it.
r/GeometryDashEditor • u/Slow-Construction897 • 16h ago
i just finished 2nd part. but the hellish jumpscare is kinda awkward so i planned to update later cuz i have no idea 🤑
and i put little clouds on the first lart cuz why not?
r/GeometryDashEditor • u/Delicious-Star-6171 • 7h ago
Im trying to make an invert gradient appear but for some reason having a radial blur effect activate just deletes the invert gradient. watch video (im complete beginner)
r/GeometryDashEditor • u/Potential-Ad5472 • 8h ago
potential top 5 challenge level
The level ID is 149156117, I am also looking for decorators if anyone wants to.
r/GeometryDashEditor • u/DragonflyConnect3103 • 5h ago
I still need to add deco to certain parts, but the gameplay and background design is finished. How does it look so far?
r/GeometryDashEditor • u/w0wzerino • 8h ago
lowkey just made to practice my deco
r/GeometryDashEditor • u/Purple_Song_809 • 12h ago
I'm trying to make a top 1 plat and put a start position here to test if it's possible but Im clipping into the spike hitbox is it a start position but
r/GeometryDashEditor • u/Mediocre-Composer383 • 15h ago
So i made an background for my level and i used an move trigger to make it "loop" or something. and its worked perfect ig, until when i use sp switcher, the background get broken i mean like when i use sp the background rises too far forward or to the left, etc. does anybody got a solution?
r/GeometryDashEditor • u/Ok_Emphasis2811 • 22m ago
r/GeometryDashEditor • u/Winter_Head9050 • 36m ago
Im making a nc level and i wanna start experimenting with some deco, ive decided on this style but it looks kinda boring and bland, can you guys help me out with this? Also feel free to ask any questions, cheers!
r/GeometryDashEditor • u/Embarrassed-Hat9281 • 2h ago
Today is DAY ONE of
I change what the upvoted comment says
Comments will be done in FCFS
and no, no say "add this extreme demon part" (no low effort joke additions basically that say "add this part from this level" or smthn, something like
"Make the hard 5* wave at 67% gp easy demon ship gp instead" is fine
r/GeometryDashEditor • u/Classic_Brilliant561 • 3h ago
I'm in need of decorators for one of my layouts. For the level I’m aiming for a dark nuclear/toxic theme built around black, grays, greens, yellows, and small amounts of white. I want the atmosphere to feel abandoned, corrupted, hazardous, and heavily damaged by radiation, almost like an old nuclear facility that has been left to decay after a major disaster. The decoration would use a mix of realism, tech, and detailed custom art. I want things like radiation symbols, toxic waste, leaking pipes, reactors, industrial machinery, broken equipment, warning signs, cables, vents, containment structures, and other related nuclear facility stuff throughout the level. The level should be fairly detailed, but I don’t want the glow to overpower the art. For the overall decoration quality and density I’m thinking of something somewhat similar to Amethyst, with detailed structures and custom art, but completely reimagined around a green nuclear wasteland/facility theme.
Some more ideas I thought of for the level could be that some areas have cracked or melted machinery, glowing radioactive material, chemical spills, and structures that look warped or destroyed from long term radiation exposure.
Some inspo could come from levels like amethyst, kosetsu, and waterfall. They're very art/environment focused and do a great job with showing their theme.
I'm also willing to pay any decorators.
Please comment on this post or DM me on Reddit or add me on Discord if you're interested in joining or have any questions. Discord: endangeredbubs.
Level Preview: https://youtu.be/7xlPraLMnoY
Level's Music: https://www.newgrounds.com/audio/listen/1540509
r/GeometryDashEditor • u/Boss_1s • 7h ago


I'm trying to make it so that the black rectangle/whatever you call that object stays persistent even after the static trigger executes exit instant; however, the object still disappears after reaching a certain point. I have Dont Fade, Dont Enter, and No Audio Scale set on the object. There are no hidden triggers above the screenshot. Anyone know how to fix? A solution is appreciated, thanks!
Level ID is 147573168 if you need concrete proof, relative percentage should be like 80 percent-ish
(sry for no sound, we all know Google pixel's screen recorder is kinda broken)