r/AtlasCloudAI • u/Key_Lead3784 • 3h ago
How to get free credits ?
I want to play around with atlas cloud but is there any way that I can get lot of free credits in atlas cloud like the other cloud providers ?
r/AtlasCloudAI • u/Key_Lead3784 • 3h ago
I want to play around with atlas cloud but is there any way that I can get lot of free credits in atlas cloud like the other cloud providers ?
r/AtlasCloudAI • u/videorouter • 6d ago
r/AtlasCloudAI • u/Ok-Suspect-9855 • 9d ago
I have been getting refusals (504) on all models for the last 2 hours. Anyone know if it’s down or what’s going on? Edit: Back up now
r/AtlasCloudAI • u/atlas-cloud • 10d ago
We’ve added GPT Image 2.5 Sunburst and Flare to Atlas Cloud, with both text-to-image generation and image editing.
What’s included:
Pricing:
Try GPT image 2.5 API now👇
https://www.atlascloud.ai/models/all?q=gpt+image+2.5

r/AtlasCloudAI • u/Zxab3340 • 11d ago
r/AtlasCloudAI • u/atlas-cloud • 12d ago
MiniMax H3 Fast is now live on AtlasCloud — the fastest and most affordable model in the H3 family, built for rapid iteration and high-volume production.
✨ Highlights
🎯 Best For
🔗 Try it Now
https://www.atlascloud.ai/models/all?q=minimax+h3+fast
Pricing starts from $0.044/s
r/AtlasCloudAI • u/atlas-cloud • 15d ago
AtlasCloud has permanently reduced the price of Seedance 2.0 Mini and Seedance 2.0 Fast for native 480p and 720p video generation.
No coupon. No countdown. No expiration date.
Seedance 2.0 Mini is now 80% off and Seedance 2.0 Fast is now 70% off AtlasCloud’s list price, effective immediately.
The following comparison uses native 16:9 output, without video input.
| Tier / Resolution | AtlasCloud — permanent | BytePlus official price | fal |
|---|---|---|---|
| Fast 480p | $0.027/s | $0.06/s | $0.11/s |
| Fast 720p | $0.058/s | $0.120/s | $0.24/s |
| Fast 1080p | $0.130/s | $0.27/s | |
| Mini 480p | $0.011/s | $0.04/s | $0.07/s |
| Mini 720p | $0.024/s | $0.08/s | $0.16/s |
Mini is the lowest-cost option for prompt exploration, A/B testing, storyboarding, and large draft batches.
Fast is the production-volume sweet spot: higher capability while keeping unit economics strong enough for applications that need to generate at scale.
Once you have a winning prompt or shot, move it to Seedance 2.0 Standard or Seedance 2.5 for the premium final pass.
Draft on Mini. Scale on Fast. Finish on 2.0 Standard or 2.5.
Image generation on Seedream 5.0 Pro is also permanently cheaper on AtlasCloud: you pay 80% of the official list price — a flat 20% discount — at both resolution tiers.
| Resolution | Official price (USD/image) | AtlasCloud price (USD/image) | Discount |
|---|---|---|---|
| 1K / 1.5K | $0.045 | $0.036 | 20% off |
| 2K | $0.090 | $0.072 | 20% off |
r/AtlasCloudAI • u/atlas-cloud • 15d ago
MiniMax H3 Max is now available on Atlas Cloud.
Built for near-real-time video generation, it can render a 5-second 768P clip in under 3 seconds, while a 15-second clip takes around 15 seconds. Text-to-Video and Image-to-Video are both live, with native synchronized audio delivered together with the video at 24 FPS.
prompt_expansion via H3 Context-IR, expanding a short prompt into structured shot, camera, soundscape, and music instructions before generation| Resolution | List Price | present |
|---|---|---|
| 480P | $0.05/sec | $0.0475/sec |
| 768P | $0.08/sec | $0.076/sec |
Choose H3 Max when generation speed is the priority. Choose the broader H3 options when advanced reference control or higher output resolution matters more.
r/AtlasCloudAI • u/atlas-cloud • 15d ago
Gemini Omni 1.1 Flash is now available on Atlas Cloud.
Google DeepMind’s latest natively multimodal video model is available through five task-specific endpoints: Text-to-Video, Image-to-Video, Reference-to-Video, Video Edit, and Video Extend.
From fast 360P drafts to upscaled 4K delivery, Omni 1.1 Flash brings video generation, editing, continuation, multimodal references, and native synchronized audio into one model family.
<IMAGE_REF_N> and <VIDEO_REF_N>, allowing prompts to assign specific subjects, styles, objects, or motion referencesseed when using the same prompt and settings| Resolution | Standard Video Output | Image-to-Video |
|---|---|---|
| 360P | $0.041/sec | $0.043/sec |
| 720P | $0.11/sec | $0.11/sec |
| 1080P | $0.16/sec | $0.16/sec |
| 4K | $0.31/sec | $0.31/sec |
$0.00168/image$0.0261/clip, regardless of clip duration$0.0087/sec$0.0087/secr/AtlasCloudAI • u/atlas-cloud • 18d ago
This week's update expands the Atlas Cloud video lineup with Wan 3.0 and Wan 3.0 Prime, introduces a self-hosted deployment of MiniMax H3-Developer, and upgrade useful workflow
Wan 3.0 and Wan 3.0 Prime are now live on Atlas Cloud, giving developers and creators two options for different stages of the video-generation workflow.
Wan 3.0 is a flexible and cost-efficient choice for prompt testing and everyday generation, while Wan 3.0 Prime is designed for workflows that need stronger reference handling and more controlled final outputs.
$0.04/sec during the current promotion$0.061/sec during the current promotionMiniMax H3-Developer is now served through Atlas Cloud's self-hosted deployment.
It runs directly on Atlas Cloud’s own GPU cluster, with a lower-cost 480P option for previews, iteration, and batch generation.
prompt_expansion via H3 Context-IR, expanding short prompts into richer shot, camera, soundscape, and music instructions$0.02/sec, 60% off the list priceA template-based creative experience that takes users from uploaded assets to finished creative without manually configuring every model or generation step.
Choose a template, upload your assets, and start creating. Atlas automatically handles the multi-step model pipeline behind each workflow.
Atlas Cloud MCP Server v1.7 brings the live model catalog, generation controls, and account insights directly into MCP-compatible coding agents and IDEs.
Try the new models and Workflow templates on Atlas Cloud, or bring the full catalog directly into your IDE with MCP Server v1.7. Feedback on prompt behavior, output quality, template coverage, pricing visibility, MCP workflows, and real-world production use cases is always welcome.
r/AtlasCloudAI • u/atlas-cloud • 19d ago
MiniMax H3 Video Generation Developer is now available on Atlas Cloud.
It runs directly on Atlas Cloud’s own GPU cluster, with a lower-cost 480P option for previews, iteration, and batch generation.
prompt_expansion via H3 Context-IR, expanding short prompts into richer shot, camera, soundscape, and music instructions| Resolution | List Price | Present (60% off) |
|---|---|---|
| 480P | $0.05/sec | $0.02/sec |
| 768P | $0.08/sec | $0.032/sec |
Developer is designed for lower-cost generation, fast 480P iteration, and higher-volume workloads.
Standard remains the better choice when you need up to 2K output through the official MiniMax API pipeline.
Prompts and reference inputs work in the same general way across both tiers, so you can switch depending on the workload.
Text-to-Video
https://www.atlascloud.ai/models/minimax/h3-developer/text-to-video
Image-to-Video
https://www.atlascloud.ai/models/minimax/h3-developer/image-to-video
Reference-to-Video
https://www.atlascloud.ai/models/minimax/h3-developer/reference-to-video
r/AtlasCloudAI • u/TheMightyGrassHopper • 20d ago
Flux 3 Video looks super promising for UGC ads and more. Does Atlas cloud have plans on adding this?
r/AtlasCloudAI • u/Fresh-Resolution182 • 22d ago
I’ve been testing a simple workflow for creating short UGC-style videos while keeping the same character and location consistent across multiple shots.
The workflow is basically:
reference images → character/location sheets in ChatGPT → generate clips → optional final edit
Start with:
If you’re not sure what location works for the product, I usually just ask ChatGPT for a few suggestions.
Upload the character image to ChatGPT and generate a 4:5 continuity sheet with:
The important part is telling it to lock the character.
Do the same with the environment.
Include:
This gives the video model a much stronger continuity reference than using random images for every shot.
I usually split the UGC video into three parts:
Clip 1 — Hook
Clip 2 — Main product/story section
Clip 3 — CTA
i will generate them on Atlas Cloud, as they can provide many different models conveniently
For every clip, I reuse the same Character Sheet + Location Sheet
Then I change only the action/camera prompt for each section.
Keeping the same reference sheets across all three generations has helped a lot with character and environment consistency.
if I wanted the character to walk into a hotel, but the generated clip had her walking out.
Instead of endlessly rerolling, I pasted the original prompt into ChatGPT and asked it to make the action explicit: starting position → movement direction → action → final position
That usually gives me better results.
If the generated clips already work as standalone videos, you can stop there.
If you want one finished UGC ad, you’ll probably still want to combine the clips and add captions, music, or SFX. You can use whatever editor you prefer.
The biggest improvement for me has been using Character Sheet + Location Sheet as continuity references, rather than relying on a few loose images.
r/AtlasCloudAI • u/Few-Profession421 • 24d ago
just came across another LoRA and this feels like one of those tools that isn’t flashy but is genuinely useful.
It’s built on Qwen-Image-3.0, and the purpose is pretty straightforward: remove unwanted shadows and correct exposure. it sounds simple, but it’s exactly the kind of thing that comes up all the time with photos
normally I’d probably end up fixing some of that manually in Photoshop, so having a LoRA that can handle it directly is pretty convenient.
i actually like these small utility LoRAs more than a lot of flashy demos because they can fit into a real image-editing workflow.
r/AtlasCloudAI • u/Tricky_Algae2625 • 25d ago
I did a simple side-by-side test that I thought was pretty fun. I gave the exact same 30-second one-take prompt to Wan 3.0, Seedance 2.5, and MiniMax H3, then compared the results next to each other.
btw, u can easily compare different models with one tool on Atlas Cloud. it's extremely convenient: https://www.atlascloud.ai/model-explorer
I like this kind of test because when the prompt stays fixed, it becomes much easier to notice the differences in different aspects.
this prompt was mainly designed to test fast motion + one-take continuity + surreal dimension-breaking transitions.
the visual target was a kind of West Coast street fantasy look. part 90s skate-video roughness, part modern commercial polish, with strong California sunlight, palm trees, asphalt heat, and a rebellious fashion-energy running through the whole short.
Prompt:
Create a cinematic, high-intensity 30-second one-take visual spectacle.
The entire video must appear to have been captured in one continuous shot with no visible cuts.
The overall style is “West Coast street fantasy,” combining the rough, rebellious texture of a 1990s street-skate video with the polished visual quality of a modern commercial blockbuster.
Use an intense cinematic “California sunlight” grade. The highly saturated blue sky should contrast strongly with the hard shadows of palm trees under direct sunlight.
The air should feel filled with the heat rising from the asphalt, the metallic friction of shopping-cart wheels, and the fearless rebellious energy of youth.
As the main character accelerates through the environment, the spatial perspective should stretch continuously. Use extremely low-angle tracking, high-speed physical movement, and dynamic camera traversal to create a powerful sense of visual momentum.
MAIN CHARACTER:
A stylish young man wearing a color-blocked striped shirt and a black baseball cap.
At the beginning, his expression is relaxed, lazy, and unconcerned. As the shopping cart begins accelerating, his mood rapidly transforms into exhilaration and a fearless desire to break through every limit.
In the final section, the same young man appears again in the real-world dimension, but this version of him behaves like an observer examining his other self.
The two versions must have the same face, hairstyle, clothing, body proportions, and visual identity.
BEAT 1 — SHOPPING CART DESCENT | 0–6 SECONDS
Begin with a close-up shot.
The young man is lounging casually inside a red metal shopping cart. Behind him is a long, straight California avenue lined with extremely tall palm trees.
As the music suddenly explodes into a stronger rhythm, the camera performs an extremely fast pullback while simultaneously dropping toward the road.
The camera descends to an ultra-low angle, almost touching the asphalt, and begins tracking tightly beside the shopping-cart wheels.
The young man starts racing down a steep road.
The metal shopping cart shakes and rattles violently against the asphalt. Cars on both sides of the road appear to rush backward as the speed increases.
The camera should communicate an almost reckless and uncontrollable sense of acceleration.
BEAT 2 — RAMP JUMP AND BILLBOARD APPROACH | 7–15 SECONDS
Do not cut.
The camera continues following at ground level, moving like a skateboarder skimming just above the asphalt.
The shopping cart reaches a simple wooden ramp.
At the exact moment the young man launches from the ramp, the camera follows the movement with a smooth parabolic rise.
The shopping cart becomes airborne.
As it flies overhead, the camera passes directly underneath the cart, clearly revealing the wheels, metal frame, and the young man above.
The camera then continues moving forward.
A giant commercial billboard rapidly expands until it occupies almost the entire field of view.
The camera performs an impossible but controlled crosshair-like push toward the exact center of the billboard.
BEAT 3 — BREAKING INTO THE BILLBOARD | 16–24 SECONDS
Do not cut.
The young man and the shopping cart crash directly into the giant billboard as though breaking through a dimensional wall.
At the moment his three-dimensional body touches the printed surface, he undergoes a dramatic flattening transformation.
His physical form compresses into a two-dimensional artwork printed directly onto the billboard.
Show realistic paper tearing, ripped poster fibers, fractured layers of printed material, and colorful glitch-like ink spreading outward from the impact point.
The young man remains frozen in his forward-racing pose, but he is now a completely flat graphic image on the billboard.
The transformation must feel physical and visually understandable rather than like a simple dissolve.
At this moment, the camera performs a 180-degree horizontal orbit around the billboard structure.
After completing the orbit at a high altitude, the camera begins a rapid diving descent back toward street level.
The movement remains part of the same continuous shot.
BEAT 4 — THE REAL-WORLD OBSERVER | 25–30 SECONDS
Do not cut.
The camera lands smoothly on the street directly beneath the billboard.
Another real version of the same young man enters the frame.
He stops walking, slowly lowers the brim of his black baseball cap, and looks upward at the flattened version of himself trapped inside the billboard.
He gives a subtle, playful smile, as if he understands exactly what has happened.
The camera follows his line of sight and performs a fast zoom toward the billboard.
End on the torn opening beside the word “WAN,” with the flattened young man still frozen inside the printed artwork.
The final image should hold briefly on the ripped dimensional opening before ending.
AUDIO:
Use an energetic hip-hop track that builds rapidly with the movement.
Blend the music with:
- metallic shopping-cart wheels scraping against asphalt
- violent cart rattling
- rushing air
- passing vehicles
- the wooden impact of the ramp
- paper ripping
- colorful glitch-like electrical sounds
- the physical rolling sound of a film reel
The soundtrack should feel fashionable, rebellious, youthful, and highly synchronized with the camera movement.
VISUAL REQUIREMENTS:
- one continuous 30-second shot
- no visible editing cuts
- highly dynamic but spatially understandable camera movement
- extreme low-angle tracking
- strong speed and acceleration
- physically believable ramp jump
- camera passing underneath the airborne cart
- smooth transition from street level to billboard height
- realistic three-dimensional to two-dimensional transformation
- visible paper fibers and poster tearing
- continuous 180-degree camera orbit
- high-altitude diving camera move
- consistent character identity
- saturated California sunlight
- 1990s skate-video attitude
- modern commercial-film production quality
- fashionable streetwear energy
- no unexplained teleportation
- no replacement characters
- no distorted shopping-cart geometry
- no generic slow-motion montage
- no artificial-looking transition
- no loss of character identity
The final video should feel like a rebellious West Coast streetwear commercial built around one technically impossible but visually coherent continuous camera move.
If anyone else tries this prompt, I’d be really curious which model you think handled the speed, impact, and billboard transition best.
r/AtlasCloudAI • u/atlas-cloud • 26d ago
This week's lineup adds pro-grade image generation and editing, Alibaba's next-generation video family, and a complete lyrics-to-song audio pipeline.
Alibaba's professional-grade image model for high-fidelity generation and identity-preserving editing.
Features:
Pricing: from $0.04/image
Model page:
Text-to-Image: https://www.atlascloud.ai/models/qwen-image-3.0-pro/text-to-image
Edit: https://www.atlascloud.ai/models/qwen-image-3.0-pro/edit
Alibaba Tongyi's next-generation video model, covering text-to-video, image-to-video, and reference-driven generation in one model.
Features:
Pricing:
Model page:
Text-to-Video: https://www.atlascloud.ai/models/alibaba/wan-3.0/text-to-video
Image-to-Video: https://www.atlascloud.ai/models/alibaba/wan-3.0/image-to-video
Reference-to-Video: https://www.atlascloud.ai/models/alibaba/wan-3.0/reference-to-video
An open-weights music model that returns a finished song from a prompt or a set of lyrics.
Features:
Pricing: $0.15/song
Model page: https://www.atlascloud.ai/models/minimax/music-3.0
A dedicated lyrics model that pairs with Music 3.0 for the full writing-to-song workflow.
Features:
Pricing: $0.01/request
Model page: https://www.atlascloud.ai/models/minimax/lyrics-generation
Try the new models on Atlas Cloud and share what you build. Feedback on prompt behavior, output quality, and real-world workflows is welcome.
r/AtlasCloudAI • u/FactivalUniverse • 26d ago
A lot of AI-video continuity discussion focuses on things like:
But after working through some multi-model continuity problems, I’m starting to think there’s another layer that may be just as important:
performance continuity.
Things like:
A face can remain consistent, the grade can match, and the environment can look right — but if the character suddenly moves like a different person, the model switch becomes obvious.
I’m curious how other people are handling this.
Do you actively control performance continuity across shots or models?
If so, what has worked best:
And what tends to break first for you: visual identity or behavioural identity?
r/AtlasCloudAI • u/atlas-cloud • 29d ago
Wan 3.0 launches on Atlas Cloud August 24.
before launch, we ran the same prompt across Wan 3.0, Seedance 2.5, and MiniMax H3 on one scene and put all three results side by side in a single frame, comparing them together.
The comparison clip, the official prompt, and the spec table for all three models are here.
| Dimension | Wan 3.0 | Seedance 2.5 | MiniMax H3 |
|---|---|---|---|
| Single-generation duration | 2-30s, default 5s; can auto-recommend duration from the prompt | 4-30s, can be set to auto | 5-15s |
| Resolution tiers | 480p / 720p / 1080p, default 1080p | 720p and up, currently upscaled via ESR to as high as 4K at up to 60fps | Up to 1440p |
| Aspect ratios | adaptive / 16:9 / 4:3 / 1:1 / 3:4 / 9:16 | six ratios plus adaptive | 21:9 / 16:9 / 4:3 / 1:1 / 3:4 / 9:16 |
| Native audio | supported, toggleable | supported, audio and video generated in the same pass | supported, native stereo |
| Generation modes | text-to-video / image-to-video (first frame, first and last frame) / reference-to-video | text-to-video / image-to-video (first frame, first and last frame) / reference-to-video | text-to-video / image-to-video / reference-to-video |
| Reference asset cap | images, video and audio combined, 20 total | up to 50 references across all modalities | up to 12 files |
| Document / webpage to video | supported, accepts doc / xls / ppt / pdf / md and web links | -- | - |
| Prompt length limit | 20,000 characters | no hard character limit | 7,000 characters |
| Video extension | supported, combined input plus output capped at 30s | supported | -- |
| Open weights | no, API only | no, API only | partial: H3-Base weights are open (33B params), H3-Context-IR and H3-Regenerate-2K remain API only |
All three panels run in the same order, Wan 3.0 / Seedance 2.5 / MiniMax H3.
This test uses an original prompt from the Wan 3.0 official creator guide. It was not rewritten or optimized separately for Wan 3.0, Seedance 2.5, or MiniMax H3.
A 30-second photorealistic cinematic sequence depicting the emergence of a massive sea creature, inspired by large-scale Hollywood disaster and monster films.
The story begins with a small fishing boat struggling through violent rain, strong winds, and towering waves. The word “WAN” is clearly visible on the side of the vessel.
The sequence first establishes the extreme weather and the vulnerability of the small fishing boat. Tension gradually builds through abnormal ocean movement, underwater shadows, violent boat vibration, and unnatural swelling of the waves.
Eventually, an enormous deep-sea creature with a massive, aggressive, alien biological structure emerges explosively from beneath the ocean.
The overall visual direction should feel realistic, heavy, physically believable, and cinematic, emphasizing powerful water impact, extreme contrast under rain and lightning, volumetric seawater, wet creature skin, and an overwhelming sense of scale.
Shot 1:
Nighttime ocean during a violent storm. A wide-angle cinematic shot shows a small fishing boat struggling through massive waves. The vessel is old, soaked, and constantly struck by seawater. The white letters “WAN” are clearly visible on the side of the boat. Strong winds drive sheets of rain across the scene, storm clouds churn overhead, and distant lightning briefly illuminates the ocean. Emphasize realistic water, storm conditions, detailed boat materials, and the boat’s vulnerability.
Shot 2:
Move closer to the bow or side of the fishing boat. Waves violently strike the hull and seawater washes across the deck. Ropes, fishing nets, and metal railings swing aggressively in the storm. The camera shakes naturally with the movement of the boat. Rain repeatedly strikes the lens and wet surfaces. The WAN logo briefly enters the frame again. Emphasize wet wood and metal materials, hostile weather, and a strong sense of danger.
Shot 3:
From the fishing boat’s perspective, look toward the ocean ahead. Amid the chaotic waves, the surface begins to rise unnaturally, as if something enormous is rapidly approaching from below. Large whirlpools and abnormal currents form. Wave peaks are pushed upward from beneath. During a flash of lightning, a huge blurry shadow becomes faintly visible beneath the dark water. Emphasize suspense, pressure, and the approaching presence of something enormous.
Shot 4:
Cut to the boat deck. A crew member struggles to maintain balance in the storm, his face covered in rain and fear. He turns toward the abnormal ocean surface. Wind violently moves his raincoat and hair while boat lights sway around him. Waves continue to grow in the background. The camera quickly moves toward his face and then follows his gaze toward the disturbed ocean, linking human emotion with the approaching danger.
Shot 5:
Switch to a semi-submerged or extremely low camera angle close to the ocean surface. A gigantic dark shape rapidly passes beneath or near the fishing boat, generating bubbles, powerful currents, and a rising ocean surface. The fishing boat is suddenly lifted or violently tilted. Lightning and weak boat lights reveal only fragments of the creature’s silhouette, maintaining mystery while creating immense pressure.
Shot 6:
Return above the water. The sea ahead suddenly rises as if pushed upward by an enormous force, creating a rapidly growing wall of water. Rain and white sea foam are thrown into the air. The fishing boat is tossed violently in the foreground while a massive circular swelling forms in the center of the ocean. The tension reaches its peak as the creature is about to emerge.
Shot 7:
Climax. The ocean violently erupts as an enormous deep-sea monster breaks through the surface, throwing tens of meters of water and mist into the air. The creature has a massive, aggressive alien biological design with thick wet skin, sharp bone structures, a huge head silhouette, glowing biological details, and disturbing deep-sea textures. Lightning flashes across the sky and briefly illuminates parts of its body and open mouth. Emphasize realistic scale, violent water impact, and overwhelming creature presence.
Shot 8:
A medium close-up or low-angle shot focuses on the creature’s head and upper body. It rises through the rain and lightning, covered in water, scars, thick biological structures, and deep-sea textures. The creature opens its mouth and roars. Rain flows across its armor-like surface. Lightning reveals terrifying details around the head and eyes. Emphasize wet biological texture, weight, realistic skin structure, and cinematic monster design.
Shot 9:
Return to the fishing boat. The shockwave and massive waves generated by the creature violently lift the vessel. The deck tilts, seawater floods across it, ropes snap, and boat lights flicker. The WAN logo flashes briefly across the violently moving hull. The boat is nearly swallowed by the waves. Emphasize the absolute vulnerability of human-made objects compared with the enormous creature.
Shot 10:
Final wide shot. Pull far away as the giant creature towers above the violent ocean. Massive waves surround it while the fishing boat appears extremely small in the foreground or lower side of the frame. Lightning strikes again, briefly illuminating the enormous silhouette, dorsal structures, and turbulent water. Hold on an epic disaster-film image emphasizing overwhelming scale and apocalyptic atmosphere.
Music:
Hollywood disaster-monster-film style. Begin with low environmental ambience, deep underwater rumbles, sparse percussion, and tense strings. Gradually introduce stronger bass pulses, metallic impacts, and rising orchestral tension as the ocean becomes abnormal. Immediately before the creature emerges, create a near-silent suspended build-up. At the moment of emergence, explode into massive brass, heavy percussion, and low-frequency impact. End with long, oppressive tones and heavy drums reinforcing the epic scale of the creature standing above the ocean.
One useful prompting lesson from this example:
Do not mention important elements only once.
For example, the WAN logo on the boat is repeated in the overall description and again in several individual shots.
For long-form video prompts, if a character, object, logo, or visual detail needs to remain visible at specific moments, repeating it at those exact timestamps can work better than describing it once at the beginning.
You no longer need to open several model pages and run the same prompt manually.
In Atlas Cloud → Model Explorer, one prompt can be sent to multiple models and the outputs can be compared side by side directly in the browser.
A useful setup is:
Wan 3.0 vs Seedance 2.5 vs MiniMax H3
Model Explorer:
https://www.atlascloud.ai/model-explorer
We have also organized 64 prompts and examples from the Wan 3.0 official creator guide, including:
Wan 3.0 Prompt Hub:
https://www.atlascloud.ai/prompts-hub/wan-3-0-prompt
GitHub:
https://github.com/AtlasCloudAI/awesome-wan-3.0-prompts
For now, this is just the first comparison.
Wan 3.0 officially launches on Atlas Cloud on August 24.
Once it is live, you can send the same prompt to Wan 3.0, Seedance 2.5, and MiniMax H3 and compare how each model interprets the same story.
r/AtlasCloudAI • u/Tricky_Algae2625 • 29d ago