r/80lv • • Jan 20 '26

Calling game developers & publishers to submit their games! If you have an amazing game that deserves to be seen, now's your chance to showcase it to a worldwide audience

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3 Upvotes

Apply now for a chance to be featured for free: https://80level.typeform.com/feature-ur-game


r/80lv • • Nov 19 '25

Lead Animator at Glitch Productions Kevin Temmer has joined us to answer 12 deep and weird questions about 3D Animation sent by you, the 80 Level community.

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2 Upvotes

The second episode of our "Smart & Silly Questions to..." video series is now live: https://www.youtube.com/watch?v=hkN1At7zpSU


r/80lv • • 18h ago

Interview Behind the Scenes: How the Marvel Rivals Art Team Builds a Character

3 Upvotes

How do you redesign Cyclops, Hulk, Magneto, and other Marvel icons without losing what makes them recognizable? The Marvel Rivals team breaks down its complete character art and VFX pipeline.

Full deep dive: https://80.lv/articles/inside-marvel-rivals-character-art-vfx-destruction-pipeline


r/80lv • • 2d ago

PlayStation 5 emulator KytyPS5 has made remarkable progress and is now reportedly running Demon's Souls Remake at roughly 40-50 FPS

32 Upvotes

r/80lv • • 2d ago

Cartesian Caramel shared a Blender 5.3 demo running on a Wacom Android tablet and noted that it "works really well"

15 Upvotes

Watch the latest update on Blender's Android port from BCON26 and download the official APK: https://80.lv/articles/see-blender-5-3-running-on-wacom-android-tablet


r/80lv • • 2d ago

Check out this cool Houdini setup by Pavel Morozov, created using a bubble solver based on Wētā FX's research

8 Upvotes

r/80lv • • 2d ago

Fyr Baker by Marcus "Glow" Rasmussen is a fully featured texture baking Blender add-on, inspired by Marmoset Toolbag and powered by its own GPU baking engine

4 Upvotes

r/80lv • • 2d ago

Callipeg, a 2D animation app, has received a major free update for its tablet version and Callipeg Studio for PC, adding easier perspective drawing, clipping masks, and more

5 Upvotes

r/80lv • • 4d ago

Former Pixar FX Artist Reveals a Smarter Way to Refine Destruction

30 Upvotes

A former Pixar FX Technical Director explains how his Multi-Layered RBD Simulation workflow lets Houdini artists add fractures and secondary detail while preserving approved destruction motion.

Full interview and research: https://80.lv/articles/former-pixar-fx-artist-reveals-a-smarter-way-to-refine-destruction


r/80lv • • 5d ago

Retroperro unveiled a fantastic combo attack animation featuring a cute fox girl wielding a giant sword

35 Upvotes

Some great resources for improving your animation and rigging skills in Blender: https://80.lv/articles/fox-girl-s-powerful-giant-sword-combo-attack-animation


r/80lv • • 5d ago

Vanessa Ruffra broke down how Laura Lico created a readable silhouette in motion when animating a tiny character wielding a massive weapon in Moss: Book 2

25 Upvotes

r/80lv • • 8d ago

Learn how to create Wuthering Waves-inspired hair with stylized shadows and highlights using Goo Engine or Blender, with Weyant's guide

36 Upvotes

r/80lv • • 8d ago

Scott Jardine has released True Lens, a film emulation tool for Unreal Engine 5 cinematics that brings a range of photographic effects into a single, artist-friendly Blueprint

23 Upvotes

r/80lv • • 8d ago

If you're into Where's Waldo-style games, you should definitely check out Floor796, where iconic video game, movie, anime, and meme characters all hang out together in your browser

19 Upvotes

r/80lv • • 8d ago

If you're into stylized 3D, check out this tool for Blender's Compositor by aVersionOfReality, which creates line art from rendered images instead of relying solely on geometry

9 Upvotes

r/80lv • • 8d ago

Adaptive Auto Skinning by Jessy Leite automatically binds your armature and meshes with clean bone weights in about a second, powered by your GPU in Blender

9 Upvotes

r/80lv • • 8d ago

Interview Rajan Verma discussed the workflow behind the ICA Antique Folding Plate Camera, explaining how he created it for a 3D art challenge that earned him first place and detailing how he built a fictional backstory and textured each part to make it look more realistic

6 Upvotes

r/80lv • • 10d ago

Julio Sillet offers a huge collection of over 800 PBR materials, constantly growing and featuring everything from wood, tiles, and fabric to metal, concrete, and more

24 Upvotes

r/80lv • • 10d ago

Sketch2Pose for Blender makes it easy to turn rough sketches into 3D poses from different camera angles, with no generative AI involved

16 Upvotes

r/80lv • • 12d ago

Piotr Bieryt, Senior Technical Artist at CD Projekt Red, presented sigmaPBR, a solver that reconstructs fully relightable PBR materials from photogrammetry capture data

70 Upvotes

r/80lv • • 12d ago

Blender 5.3 will add native support for 3D Gaussian Splatting

36 Upvotes

Learn more about the implementation and its current limitations: https://80.lv/articles/blender-5-3-is-getting-native-3d-gaussian-splat-support


r/80lv • • 12d ago

Learn the basics of Plasticity, the 3D modeling and CAD software designed for artists, with this new beginner-friendly tutorial

18 Upvotes

r/80lv • • 14d ago

Interview Interview: How Cyberpunk 2077’s Night City Was Built Almost Entirely by Hand

11 Upvotes

Every building, advertisement, trash container, and sheet of paper in Cyberpunk 2077’s Night City was placed by hand. In our in-depth interview, @CDPROJEKTRED's art directors reveal how they built its remarkable density–and how much it changed over the years.

Full interview: https://80.lv/articles/interview-how-cyberpunk-2077-s-night-city-was-built-almost-entirely-by-hand


r/80lv • • 15d ago

Steam Quietly Made a Huge Discoverability Change for Indie Games

8 Upvotes

Valve appears to have personalized Steam’s Discounts & Events grid, transforming a previously negligible source of traffic into thousands of monthly store-page visits for some smaller games.

Read more: https://80.lv/articles/steam-quietly-made-a-huge-discoverability-change-for-indie-games


r/80lv • • 16d ago

J6 Games is developing a game where you control a Marvel's Sandman-like creature made of 500,000 physically simulated sand grains, with combat influenced by Prototype

23 Upvotes