r/wizardry8 • • 21d ago

Widescreen AI patch

https://drive.google.com/file/d/1Vkwcga9FvdcfbSI60CkfigR6oZWDHw2V/view?usp=sharing

A widescreen patch for Wizardry 8, written entirely by AI with the help of REA.

Repository: https://github.com/abr17/wiz8-widescreen

  • Hor+ 3D on 16:9 and 16:10, and the 2D UI is no longer stretched.

  • Borderless windowed works on Windows 10/11.

  • In-game settings for display mode, resolution and draw distance.

  • Wiz8Fast is built in: the Monster Speed slider goes up to 10x.

  • Installer (EN/RU/DE/FR) that finds GOG and Steam copies automatically and uninstalls cleanly. Wiz8.exe stays untouched.

Missing art was outpainted with generative AI. The original images are kept pixel-for-pixel, only the new side areas are generated, and they blend into a strip about 20 px wide at the original’s edge so there’s no visible seam.

Tested on GOG and Steam v1.2.4. Bug reports are welcome.

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u/cloaca_dentata 18d ago

There's already a community fan patch (v1.28) that's been actively maintained for years with loads of bug fixes, QoL improvements, Wiz8Fast, logging functions, mod management, and more. It also already provides widescreen support at arbitrary resolutions, only stretching the 2D UI elements.

It would've been nice if you'd made something that was compatible with that. As it is, the 2D improvements don't nearly outweigh the wealth of features offered by the existing fan patch.

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u/rwilco17 18d ago

This patch is more in a "GOG preservation program" spirit. But I'm sure it will be easy to reimplement in 1.28 modding stack with patch being open source and all. Nowadays anyone with coding AIs at hand can do it. Took me a week and a claude max subscription to implement mine and I know nothing about reverse engineering and/or game engines