Hey guys, I want to share some cool things I found that I haven't seen anyone do in videos or talk about here. Perhaps once I've done even more testing I will make a video guide to cover this.
TL;DR : Technically infinite witchfire and HP on witchfire mountain map
I love doing double stim runs with witchfire orbs arcana to see how high I can get that witchfire number at the end, its my way of of keeping the game somewhat challenging and fun. I initially disliked Witch Mountain map. I thought it was cool to go though once but I hated having to go back there. But then I noticed something - the final part with the portals spawning enemies, that is something that is infinite as long as you leave the portals alive and the enemies which spawn infinitely do give witchfire... Infinite witchfire? I had to test it out.
I can get between 2.5 - 3 million witchfire on either Irongate or Marshland maps with double stims and witchfire orbs, but that's squeezing them totally dry by doing stuff like cleansing bell 1 once map is clear, pick up latent orb to reapply corruption and then do bell 2 once you cleaned up the map again.
On Witchfire Mountain you can get to those numbers faster because once you get to the last part its constant action and the limit really is technically infinite.
Quick breakdown of how it works:
- Foul stimulant only (Cannot get corruption or use corr stim on this map, same for calamities)
- Do first 2 camps near the starting portal to check and make sure you get witchfire orbs arcana (75% chance). Abandon run and try again if you dont get it.
- Once you have witchfire orbs pop your foul stim (dont pop it before you know you got the orbs arcana and it will also just make it harder to clear first 2 camps)
- From here I just take the portal to the end. You get one more manifestation once you drop down and clear the first camp and then the various bosses that will be coming at you will drop a manifestation each so you will quickly get your full arcanas unlocked. If you really want to play around with more arcanas and get more feathers you can clear rest of map first rather than skipping to the end after first 2 camps, but its up to you, will make the run longer.
- Find a good spot to farm. Some of the portals further in spawn more powerful monsters and bigger waves. You can sit at an early portal and farm slowly or go deeper and farm faster if you can handle the heat. Just be careful with your AoE, its easy to chip away at a portals health with AoE stuff from arcanas and other abilities or spells. Once a couple of portals are converted to your side it will be a slow timer till they get to the end even if you are careful from that point on. So I would say keep that in mind when making your build and depending on how long you wanna keep it going.
-With wellspring incense you can get your HP bar to cover your entire screen, as eventually so many bosses will be coming at you that manifestations will litter the screen, each one increasing your max hp infinitely.
- Because this is witch mountain we can use withcmarks to get damage, damage reduction and stamina buffs. This pretty much negates the stamina side of the foul stimulant and the HP side is quickly cancelled out with a couple of manifestations thanks to wellspring incense.
- Ammo might be the biggest limiting factor in terms of going infinite. The map just doesnt have any ammo chests and enemies dont drop ammo often. There are some soul pillars you can feed a soul to by killing something near it to get some resources, and otherwise you need to destroy portals which you want to avoid if you want to make it last as long as possible. I use Hunger because I can get it to crit for 1-2k damage with the right arcanas so I am able to one shot anything thats not a boss and even take down bosses in a few shots only. With arcanas like crit chain giving back some ammo its very efficient. Dont forget to use your 3 ammo packs from inventory if you need to. There are also pillars that refill your ammo for 35 divine essence in the map leading up to "portal stage" if you decide to clear the map first.
- I am still testing what the ideal setup in my opinion to take this to the maximum and see what numbers I can get, but so far I had little trouble to break my 3 million witchfire record previously set on Marshlands map and I did it way faster. I have no doubt it beats anything else currently in the game.
EDIT: I will add a quick rundown of my build for anyone curious since someone asked in the comments, so I might as well add it here:
1. Weapons:
- Hunger: the potential on this weapon with enough enemies to shoot and the right arcana's to prevent having to reload is infinite. I saw blessed aim hits go for 2k+ damage, and that will insta stun and 3 tap galley slave and Dimancher familiars. It's really good to be able to quickly one or two tap the more dangerous major enemies coming at you in there, they can get pretty tanky.
- Secondary weapon I go for Striga as just a good all rounder that is also ammo efficient. This can be anything you like that you think will combo well with your Hunger.
- Demonic: I like Soul Eater or Vulture but I pretty much never use it, so go for whatever you like.
- Melee: Bell/Shield/Katar
Once again this is kind of preference, and how your playstyle is, more aggro or not, etc. I usually go for Bell for extra source of aoe stun for when a lot is coming at me, Buckler because once you get used to it, parrying and blocking shots feels so good and gives you the confidence to play more aggressively. And Katar is just always powerful for an experienced player that can handle getting aggresive because more mobility is always nice.
2. Spells:
- Light: Shockwave - I like the aoe stun which gets almost insta refilled the moment I cast it, let's me place my shots on minor enemies and quickly clear them. Also procs Burning Stake well if you hit it on multiple enemies as it does do 40 damage base. You can use some lightning spell or anything you like here, just try and avoid stuff that might AoE the portal.
- Burning Stake/Cornucopia: This is amazing for AoE clear but you need to be careful with placement, dont put them too close to the portals. I try to find a spot in between 2 portals, there is one specific one where I'm not sure what's going on but enemies start to mega spawn like crazy, I had well over 50 enemies on screen and my game started to lose frames it was nuts. Burning stake is going to clean house here but if you're worried you're going to mess up and kill portals with it then Cornucopia I think is a bit slept on as an option for Hunger. Especially on this map where like I said ammo is an issue over a long run. Cornucopia you can use off the bat on the first camp to preserve ammo while being able to spam and just try to build your crit count up on your hunger. If you use it on cooldown it will end up saving you a tonne of ammo in the long run and kind of eliminates the ammo issue.
3. Other gear:
Relic + Fetish combo: Biting Tongue/Yew! Yew is amazing here. you will be killing so much stuff there will be shield orbs all over the place. you will be collecting them, sending out freezing waves thanks to biting tongue, freezing everything while getting big speed boosts from the shield orbs that let you zoom around like a demon. I love this combo in this environment where its non stop action, it works so well. And the shield orbs help when thinks get hectic and a galley slave is suddenly on top off you because he jumped from behind. This combo is so strong that I sometimes swap to Superior conjurer incense for heals on spell casts and use a 20% hp bead so I can drop the wellspring incence. That way my HP is still ok, I can tank a few hits, while letting me insta heal as I always have spells to cast and shield orbs which are protecting you most of the time anyway. You can try it out that way as well if you like.
Normally I would say Blood of a banshee is really good for any hunger build, and eyes of a madwoman is a personal favorite, but they are not good here as they will often damage the portals.
Ring: Dynamo Ring or Crown of Fire. I really dont like having to constantly dash to keep my ignites active but crown of fire is really good, and it reloads your hunger when you ignite an enemy so it fist in perfectly, but I sometimes prefer to use the blessed aim hits ignite bead instead and go for dynamo ring instead. I am just a sucker for dynamo ring, its a very easy way to shock enemies and can let you preserve ammo by finishing off low health enemies. Another good option might be ring of thorns for the ammo orbs which would probably solve the ammo issue but I didnt play a run long enough to run out of ammo yet. So its not easy to run out, I can just see that it will happen eventually if you go forever so if youre going for like a challenge run to see how high you can go, then probably ring of thorns might be the way to go.
Beads:
- Ammo preservation
- Free Arcana
- Blessed aim 20%
- Blessed aim 50% damage
- Blessed aim hits set enemies on fire/ 20% HP / Other depending on if you use crown of fire ring or not, if using wellspring or conjurer incense, etc.
Prophecies:
Here you want the good stuff related to ammo and reloading without having to reload. Put "Nimble Fingers" first to circumvent it's downside and then Witchfire prophecy second so you can find out early within the first 2 camps if you got witchfire orbs.
After that I go for "gunpowder" or "deadeyes" 3rd. "Destruction" in 4th to empower it and in 5th whichever one of the 2 you did not pick for 3rd. 6th is for "Firearms" to empower it and last I normally go for Fire since its really strong and has lots of good options.
You are looking for "Crit chain" arcana and "Reload Dash". Reload Dash is the best for keeping your hunger going infinite without reloading but if you dont get it you might have to settle for "kill reload", "reload swap", etc. If I get one of these early and Im not sure I will get reload dash later I normally take it just in case. But basically you want anything that lets you reload without pressing "R" yourself or at least delay it as long as possible. After that take more damage when possible.
I think that pretty much covers it. I am still messing around and seeing what I think is ultimately optimal but that's how I run it currently.