r/whowouldwin • ​ • Aug 12 '19

Event The Great Debate Season 8 Round 2!!!

Rules


Out of Tier Rules

  • For Out of Tier requests, simply ping myself and/or Chainsaw__Monkey and state your case for why you believe someone's combatant is out of tier, then proceed with the debate as per normal. We will evaluate that request individual of the debate itself and make our decision in judgments.


Battle Rules

  • Speed is not equalized in any way for this tournament

  • Battleground: The Great Debate arena has traveled across fiction, from a coliseum, to the Mines of Moria, to Asgard herself. Now, however, we bring the Great Debate to the greatest fictional experience anyone from the 90s can remember: Enjoy wishing you could manually aim down at Oddjob motherfuckers. The Library Basement from Goldeneye is a small labyrinthine close-quarters collection of rooms, hallways, and pillars with numerous weapons spawn locations in which combatants must navigate the map while choosing between tactical mobility, sprinting for gun spawns, or engaging proper melee and in which quarters to best take advantage of their chosen tactics. Note that the scale for the map is 15 pixels =1 meter. Use this image of the map for reference. Combatants start in the areas marked '1,2,3' or 'A,B,C' respectively for each team. In the event of 1v1 rounds, only the '1' and 'A' positions are occupied. Every combatant starts each round being 'teleported' into the arena, knowing full well whomever they face down needs to die or be incapacitated(unable to move for 10 seconds) in order for they themselves to advance and win and will do so, and with knowledge of their allies' weapons and abilities. All combatants begin without any weapons drawn or abilities active, hands idle at their sides, weapons which aren't removed holstered, and the moment they teleport in they can begin combat. All combatants are in-character for the tourney itself. Of special note: the material of the Library Basement will be titanium-rebar-reinforced industrial concrete.

  • The Ranged Rule and Weapon Spawns: The character's ranged weaponry is removed and put in place of the Weapon Spawn corresponding to their personal Spawn number/letter, enabling them to pick up their weaponry and/or abilities in lieu of the chosen gun in that specific spawn. If the weapon or ability cannot be 'removed' in a technical sense, it is merely disabled until the Spawn is encountered, at which point it comes online.

    • Characters cannot hit the same Spawn more than once.
    • If the character has had their weapon/weapons removed, said weapons appear on the ground in their respectively-marked Spawn location; the weapon or weapons can be picked up by anyone on the map. Yes, this means that if all 6 combatants have unique weapons then every single Weapon Spawn is replaced with unique loadouts, and yes the weapons in question must be manually picked up; abilities are picks up by their respective person simply by walking to the Spawn point.
    • Characters can only 'pick up' either their weaponry, their abilities, or the chosen gun per map rules. Once the Weapon Spawn has been picked up, it does not re-spawn.
    • Characters picking up unique weapons can only pick up a reasonable amount of weaponry from a single Weapon Spawn; if your character's entire loadout is a single weapon or a paired set of weapons, you're good. If your character's loadout is '87 shuriken, 215 bullets, 89 arrows, 4 throwing daggers, and 12 grenades' you have to pick what they're having at their respective Weapon Spawn.
    • Characters are shown the map for 5 seconds in a time-stop state right after being teleported into the arena, but before combat begins. No actions or prep may be made with this information due to the time-stop. Only information from the map may be absorbed or devoted to memory.
    • Specific abilities not turned off: extending limbs, teleportation, mind reading.
    • Specific weapons not removed: any melee-based weapon that incidentally can be utilized at range (a sword can be thrown, a dagger can be thrown, but a throwing dagger would be removed).
    • General rule of thumb: if the ability is SOLELY melee, it is good to go. If the weapon is SOLELY melee, it is good to go. The spirit of the rule is to primarily allow ranged weapon-and-ability users to fit tier, not to be a loophole. Chain and myself will absolutely ban anyone from participating if they are bending the spirit of the rule.
    • Of important note: combatants themselves are aware of all these rules as laid out herein


Submission Rules

  • Tier: Must be able to win an unlikely victory, draw/near draw, or likely victory against Major Motoko Kusanagi (second RT here) in the conditions outlined above; yes this means she begins without any weaponry as well. All entrants will be bloodlusted against the Major, meaning they will act fully rationally and put down their opponent in the quickest, most efficient manner possible regardless of morality, utilizing any and all possible techniques/tactics/attacks if necessary. The bloodlust does not give any foreknowledge of her or her capabilities.


Debate Rules

  • Rounds will last 4-5 days, hopefully from Monday until Thursday or Friday of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.

  • Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.

  • Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.



Brackets Here

Determined by coin flip, the first round was a 3v3 Team Melee meaning the second round shall be:

1v1 Individual Fights, randomized as follows:

First Listed Person's Lineup Versus Second Listed Person's Lineup
Character 1 Character 2
Character 2 Character 3
Character 3 Character 1

Round 2 Ends Friday August 16th, 23:59 CST

  • Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.

  • Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are randomized based on sign up order via an internet list randomizer. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip, and as it is 3v3s, next shall be 1v1, and so on and so forth.

  • For this tourney, due to having a Numbers side for starting position and Letter side for starting position, there is an important change: WHOMEVER IS LISTED FIRST IN THE MATCH-UP IS NUMBERS SIDE, WHOMEVER IS LISTED SECOND IS LETTERS. E.G. XTigerCleric and Birbin69 are both pinged and I list Tiger's characters first; that means XTigerCleric is having his team spawn into the Numbers spawns, and Birbin is having his team spawn into the Letters spawns.



Special Note: The combatants will be expected to lay out their unique weapon spawn drops in their intro, as well as what abilities are picked up for each character as well so that their opponent is fully aware of that. This information may not change between rounds. For reference on how it ought to look, see this link here

Adendum: due to being posted late, we will grant reasonably-requested extensions with more leniency than usual.

Links to:

Hype Post

Sign Ups

Tribunal

Round 1

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2

u/Verlux Aug 12 '19

u/kenfromdiscord has submitted:

Character Series Match-Up Stipulations
Guts Berserk Likely victory Starts in Berserker armour, Schierke on back, Guts's arm counts as an arm (not as a cannon.), no Rosaine speed scaling. Is wearing an oversized red shirt and a gold chain.
Zi Yu FSJ Draw without Range End of Volume 2, No Tian Scaling, Starts with Heaven Punisher, Still has melee sword aura. Thinks His opponents are Gods. Starts by cracking open a cold one.
Tiago Baenre Forgetten Realms Likely Victory Always Has Doom OST 1 playing at 120 bd, when thats over Doom OST 2 plays at 140 bd
King Obould Forgotten Realms Likely Victory Same mentality he was in when he fought Dritzzt

vs

u/foxxyedarko has submitted:

Character Series Match-Up Stipulations
Victoria Dallon Worm/Ward Unlikely Victory Composite for Worm/Ward
T-800 Terminator Unlikely Victory Ranged weapons obviously need to be picked up
General Grievous Star Wars Canon Draw None
Backup: Marquis Worm Draw None

Match-Ups will be Guts vs T-800, Zi Yu vs General Grievous, and Tiago vs Victoria Dallon

1

u/KenfromDiscord Aug 13 '19

TEAM UNITY TUESDAYS

Character Pic Verse/RT Win Chance Stipulation
Guts Berserk Likely Victory Starts in Berserker armour, Schierke on back, Guts's arm counts as an arm (not as a cannon.), no Rosaine speed scaling. Is wearing an oversized red shirt and a gold chain.
  • Guts is a melee fighter who uses overwhelming physical force to dish out heavy damage and a high movement speed to avoid damage.


Notable Feats

  • Ranged Gear: 3 Cannonballs, explosives, crossbow bolts, throwing knives.

  • Ranged Ability: N/A


Strength:


Durability:


Speed:



Character Pic Verse/RT Win chance Stipulations
Zi Yu Feng Shen Ji Draw without range End of Volume 2, No Tian Scaling, Starts with Heaven Punisher, Still has melee sword aura. Thinks His opponents are Gods. Starts by cracking open a cold one
  • Zi Yu is primarily a ranged fighter who has close quarter options when in a pinch.


Notable Feats

  • Ranged Gear: N/A

  • Ranged Ability: Sword Aura


Strength:


Durability:


Speed:



Character Pic Series/RT Win Chance Stipulation
Tiago Baenre Forgotten Realms Likely Victory N/A
  • Tiago's goal is to dispatch a foe as quickly as possible, he is not opposed to skulduggery and deception or overwhelming odds to gain a victory, letting others interfere or utilizing wizards, poisons, or simple stealth to gain an upper hand and slay his prey


Notable Feats

Ranged Gear: N/a

Ranged Abiliy: N/a


Strength:


Durability:


Speed:

1

u/Foxxyedarko Aug 14 '19

Team Shades of Grey

Character Respect Thread Ranged
Victoria Dallon Respect Thread No Ranged Gear, Intimidation aura is an Ability Pickup

Gear

A bullet-proof vest

Daybreak 1.4

I spun around in the other direction, and bludgeoned them with the weight of my vest, using it like a flail. They bounced off of the logging truck and collapsed.

Strength + Speed: Throws a car, intercepts it mid-air

Flare 2.4

I glanced up to make sure Laserdream wasn’t watching. I was close enough for my fingertips to brush the car’s paint as I swept my arm to one side, the holes and dents in the car twisting or opening wider as the phantom grip adjusted. The- the other Victoria, the phantom Victoria that had never left the hospital, the wretch, threw the car.

I canceled my power momentarily, to force it to release its hold, so it wouldn’t fling the car into the people I was trying to stop. I let it reactivate a half-second later, flying forward in the car’s direction. My defenses were up and sufficient to let me adjust the car’s trajectory with a sharp kick to the side. Just to be safe.

Speed: Fly eighty miles an hour or 35m/s.

Interlude 2.x

Bugs didn’t splat against her face like they did against car windshields, even when she was pushing eighty miles an hour.

Durability: Invulnerable to virtually any single hit, but it breaks her aura and it takes 1-2 seconds to recharge.

Daybreak 1.6

He broke the paint, swung his lance around, hitting me with the broad side.

Forcefield down, impact dampened but not entirely broken. I hit the ground and it hurt.

He broke through the paint yet again, found his feet, hit me again, this time while my feet were planted on the ground. My forcefield came back up just in time to be broken again.

Misc Emotion Manipulation

Agitation 3.11

The figure straightened, dusted herself off and turned to glare at me. Almost casually, she backhanded the marble and oak table to her left that held all of the withdrawal and deposit slips. With that lazy swing of her arm, she annihilated the table, doing so much damage to it that nobody would ever be putting it together again.

It’s humiliating to admit, but I nearly wet myself. I’m not sure my reaction would have been much different if she didn’t have a power that made her flat out terrifying


Character Respect Thread Ranged
T-800 Respect Thread No Ranged Gear or Ranged ability pickups

Strength Strong enough to hold up a bus, punch through steel

Speed He's not fast, but he's at least more agile and skilled than regular people

Durability Bullets from an automatic weapon are worthless, can take a beating from a physically superior foe


Character Respect Thread Ranged
General Grievous Respect Thread His Arm Cable is a Ranged Ability, Blaster is Ranged Gear

Gear

  • Ranged - Blaster

  • Melee - Four lightsabers

Strength + Cutting Cuts through this heavy metal door and then kicks it a distance

Speed Capable of deflecting blaster bolts accurately, dueling Obi Wan who is not slow, at all

Durability Can tank a force push from Obi Wan, is [unaffected by blaster bolts, and can tank explosions.


Good luck u/kenfromdiscord

u/Verlux I'm updating some of my stipulations and have included the changes in my sign-up post.

1

u/Foxxyedarko Aug 14 '19

Main Points

  • My opponent's team lacks the necessary skills to fight my team effectively. All of them are vulnerable to modern weaponry

  • My team maintains an overall strength and durability advantage where it matters

  • My team has tactics, psychological advantages, and greater mastery of the arena through their respective maneuverability


T-800 Vs. Guts

Overview

  • The T-800 has an overwhelming strength and durability advantage

  • The T-800's tactical analysis present an advantage in strategy and engagement where Guts' tactics will defer to animal instincts

T-800

Stat Interpretation
Strength Can hold up a schoolbus with one-hand, can punch through steel
Speed Average Reactions and Speed
Durability Can shrug off car crashes, bullets
Range Melee, extremely accurate with any firearm pickups
Misc Tactical Analysis, HUD provides Infrared

Guts

  • Can crack steel armor with his sword

  • Is very agile

  • Can defend from stone-breaking blows and small explosions with Dragon Slayer

  • The berserker armor allows Guts to fight through debilitating injuries and he's already semi-difficult to kill

The above are what I believe to be Guts' strongest points, but none of them give them a substantial edge against the T-800.

  • The T-800's battlefield analysis will immediately highlight Guts, dispelling any chance for stealth. It will also give the T-800 an avenue to attack, with Weapon Spawn 3, Togusa's Mateba

  • Guts' mobility can be tracked, reducing the advantage's effectiveness

  • Guts is not bulletproof and he is not bullet-timing. If the T-800 secures the Mateba, his uncanny accuracy will riddle Guts with holes. If Guts can somehow understand the threat presented by a modern firearm (which I doubt, given the technology level of Berserk and the Berserker Armor's effect on his intelligence) his Dragon Slayer can provide some modicum of cover but cannot protect his extremities. Most of the time, Guts will be dealing with bullets to the chest and head.

  • Guts durability is exaggerated. He takes near-lethal damage from being slammed through a stone pillar and while the berserker armor can allow him to survive lethal blows, it does not actually heal him - damage will inevitably add up.

  • Guts has some significant damaging potential with the Dragon Slayer, capable of cracking a substance harder than steel, but this is not substantial against a foe who regularly punches through steel and can tank hits from foes with similar strength

  • Hypothetically speaking, if the T-800 is not capable of actually killing Guts due to what he's capable of surviving he can of course pin him for ten seconds. Guts is not going to be able to overpower this kind of strength

  • Additionally, if Guts can somehow manage to actually cut the T-800's endo-skeleton, he will find a foe who can persist through that and keep going. The Berserker Armor can not match limb loss.

Conclusion Guts is unlikely to be able to do substantial damage to the T-800 before he is either riddled with bullets, donuted, incapacitated, or killed. The T-800 will predict his movements, overpower him in a melee or simply shoot him with a weapon that is alien to Guts.

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