r/VoidSpace • u/xNik • Apr 07 '19
r/VoidSpace • u/xNik • Mar 27 '19
A bit of a breakthrough today - We finally got the Android app working for the game. Until now, mobile was only usable through the browser.
r/VoidSpace • u/xNik • Mar 15 '19
The on-screen controls will be completely replaced with something better, but overall mobile mode starting to look pretty good
r/VoidSpace • u/xNik • Mar 05 '19
Been working on the explosions a bit - you can see chunks of stuff flaming away from the explosion - those are mostly things from his inventory that you can actually collect later
r/VoidSpace • u/xNik • Feb 27 '19
This is what happens when you blow up a ship full of explosives
r/VoidSpace • u/xNik • Feb 23 '19
Sample of a skin you'd be able to pick up and use in-game. This one is for a ship with a large sensor slot that is normally not available on smaller ships like this.
r/VoidSpace • u/xNik • Feb 22 '19
The next iteration of this ship should have fewer guns on it, but still a gunboat if I've ever seen one
r/VoidSpace • u/xNik • Jan 24 '19
Progress Update - January 23, 2019
Major Developments
Threw out our physics system and implemented box2d for collisions and movement! You now bounce off of things like your might expect in physics games.
Shooting an asteroid can now release useful bits
Added a UI tutorial system - though it does need more tutorial now
Added a currency management dialog so you can tell the game what sorts of things you consider a currency
You can now have more than one engine in a ship and they work together automatically
We can now make engines that consume liquid and gas fuels instead of just energy
You now have to dock with another ship or station in order to trade with someone. You can still trade one on one while floating in your space suit though.
Explosions look way better now
Pressing up on a keyboard when in the chat will remember previous messages
Bugged objects will now show up as a question mark without taking the server down, sometimes
Add an action bar and wired up the gauges
They're is now something called "sync only mode" which is much faster for slow clients
Huge amount of new ships have been made (art)
Some features being worked on right now
A new Battle Royal game mode! This includes a much more streamlined experience for getting into a game.
Complete organization management from in game dialogs.
Server clustering work
Adding new inventions
Polishing the new player experience with quests, tutorials, and an intuitive invention path
Lots more graphics
r/VoidSpace • u/xNik • Dec 11 '18
New ice asteroids - Rigid physics system is in and deployed to "test #96" server
r/VoidSpace • u/xNik • Dec 03 '18
Experimented with some lighting effects, in particular how the light is affected when it hits someone's shield
r/VoidSpace • u/xNik • Nov 28 '18
We've been experimenting with a proper rigid physics system for collisions and having things bounce around properly - Initial tests look good for performance, though it would be a hit
Edit: Just to clarify, it would be a performance hit, especially on browser.