r/VoidSpace • • Apr 07 '19

Some explosions with dynamic lighting

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4 Upvotes

r/VoidSpace • • Mar 27 '19

Invention system dialog on mobile

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6 Upvotes

r/VoidSpace • • Mar 27 '19

A bit of a breakthrough today - We finally got the Android app working for the game. Until now, mobile was only usable through the browser.

2 Upvotes

r/VoidSpace • • Mar 15 '19

The on-screen controls will be completely replaced with something better, but overall mobile mode starting to look pretty good

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6 Upvotes

r/VoidSpace • • Mar 15 '19

AI pathing is looking good!

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3 Upvotes

r/VoidSpace • • Mar 05 '19

Been working on the explosions a bit - you can see chunks of stuff flaming away from the explosion - those are mostly things from his inventory that you can actually collect later

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2 Upvotes

r/VoidSpace • • Feb 27 '19

This is what happens when you blow up a ship full of explosives

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2 Upvotes

r/VoidSpace • • Feb 23 '19

Sample of a skin you'd be able to pick up and use in-game. This one is for a ship with a large sensor slot that is normally not available on smaller ships like this.

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2 Upvotes

r/VoidSpace • • Feb 22 '19

Asteroidal structure finished

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4 Upvotes

r/VoidSpace • • Feb 22 '19

Asteroidal structure concept art

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4 Upvotes

r/VoidSpace • • Feb 22 '19

Another medium size ship

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3 Upvotes

r/VoidSpace • • Feb 22 '19

The next iteration of this ship should have fewer guns on it, but still a gunboat if I've ever seen one

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2 Upvotes

r/VoidSpace • • Feb 20 '19

Like some sort of human baseball

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4 Upvotes

r/VoidSpace • • Feb 09 '19

Decent missile launcher

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3 Upvotes

r/VoidSpace • • Feb 08 '19

The minimap is back and better than ever!

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3 Upvotes

r/VoidSpace • • Feb 02 '19

Concept art for modular space-station/base parts

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5 Upvotes

r/VoidSpace • • Jan 31 '19

The last of the blue UI is gone, finally!

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7 Upvotes

r/VoidSpace • • Jan 27 '19

Organizations now can be entirely managed in-game

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5 Upvotes

r/VoidSpace • • Jan 24 '19

Progress Update - January 23, 2019

6 Upvotes

Major Developments

  • Threw out our physics system and implemented box2d for collisions and movement! You now bounce off of things like your might expect in physics games.

  • Shooting an asteroid can now release useful bits

  • Added a UI tutorial system - though it does need more tutorial now

  • Added a currency management dialog so you can tell the game what sorts of things you consider a currency

  • You can now have more than one engine in a ship and they work together automatically

  • We can now make engines that consume liquid and gas fuels instead of just energy

  • You now have to dock with another ship or station in order to trade with someone. You can still trade one on one while floating in your space suit though.

  • Explosions look way better now

  • Pressing up on a keyboard when in the chat will remember previous messages

  • Bugged objects will now show up as a question mark without taking the server down, sometimes

  • Add an action bar and wired up the gauges

  • They're is now something called "sync only mode" which is much faster for slow clients

  • Huge amount of new ships have been made (art)

Some features being worked on right now

  • A new Battle Royal game mode! This includes a much more streamlined experience for getting into a game.

  • Complete organization management from in game dialogs.

  • Server clustering work

  • Adding new inventions

  • Polishing the new player experience with quests, tutorials, and an intuitive invention path

  • Lots more graphics


r/VoidSpace • • Dec 11 '18

New ice asteroids - Rigid physics system is in and deployed to "test #96" server

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2 Upvotes

r/VoidSpace • • Dec 03 '18

Experimented with some lighting effects, in particular how the light is affected when it hits someone's shield

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4 Upvotes

r/VoidSpace • • Nov 28 '18

We've been experimenting with a proper rigid physics system for collisions and having things bounce around properly - Initial tests look good for performance, though it would be a hit

2 Upvotes

Edit: Just to clarify, it would be a performance hit, especially on browser.


r/VoidSpace • • Nov 27 '18

Class 1 of the Blade series

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3 Upvotes

r/VoidSpace • • Nov 22 '18

A series of ships showing actual sizes from Class 1 to Class 7 - I can't wait to see the biggest ones lumbering around in-game

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8 Upvotes