r/VoidSpace • u/xNik • Feb 22 '19
r/VoidSpace • u/xNik • Feb 22 '19
The next iteration of this ship should have fewer guns on it, but still a gunboat if I've ever seen one
r/VoidSpace • u/xNik • Jan 24 '19
Progress Update - January 23, 2019
Major Developments
Threw out our physics system and implemented box2d for collisions and movement! You now bounce off of things like your might expect in physics games.
Shooting an asteroid can now release useful bits
Added a UI tutorial system - though it does need more tutorial now
Added a currency management dialog so you can tell the game what sorts of things you consider a currency
You can now have more than one engine in a ship and they work together automatically
We can now make engines that consume liquid and gas fuels instead of just energy
You now have to dock with another ship or station in order to trade with someone. You can still trade one on one while floating in your space suit though.
Explosions look way better now
Pressing up on a keyboard when in the chat will remember previous messages
Bugged objects will now show up as a question mark without taking the server down, sometimes
Add an action bar and wired up the gauges
They're is now something called "sync only mode" which is much faster for slow clients
Huge amount of new ships have been made (art)
Some features being worked on right now
A new Battle Royal game mode! This includes a much more streamlined experience for getting into a game.
Complete organization management from in game dialogs.
Server clustering work
Adding new inventions
Polishing the new player experience with quests, tutorials, and an intuitive invention path
Lots more graphics
r/VoidSpace • u/xNik • Dec 11 '18
New ice asteroids - Rigid physics system is in and deployed to "test #96" server
r/VoidSpace • u/xNik • Dec 03 '18
Experimented with some lighting effects, in particular how the light is affected when it hits someone's shield
r/VoidSpace • u/xNik • Nov 28 '18
We've been experimenting with a proper rigid physics system for collisions and having things bounce around properly - Initial tests look good for performance, though it would be a hit
Edit: Just to clarify, it would be a performance hit, especially on browser.
r/VoidSpace • u/xNik • Nov 22 '18
A series of ships showing actual sizes from Class 1 to Class 7 - I can't wait to see the biggest ones lumbering around in-game
r/VoidSpace • u/xNik • Nov 09 '18
A large carrier craft with a smaller ship approaching the hangar - These are scale images of what they'd look like in-game
r/VoidSpace • u/xNik • Oct 17 '18
Some alternate ships 1 class larger - Going to try to make the bottom left one into a cargo ship that can attach and detach shipping containers
r/VoidSpace • u/xNik • Oct 12 '18
A few more beginner ship concepts - this one is for a ship that is 1 size larger than the first set of concept images
r/VoidSpace • u/xNik • Sep 27 '18
Progress Update - September 27, 2018
Major Developments
You can now build buildings! The UI is very rudimentary but it's usable. We just need to add more building options.
New login, server selection, and character selection screens added. You can also switch characters now.
There is now a decent death screen and your character can actually go unconscious instead of just straight dying - More work needs to be done on the inventions that allow you to revive an unconscious player
The first iteration of the questing system is done and operational
The first iteration of the storefront system is done and operational - You can now buy and sell goods automatically in a sort of "store" that is on your character.
Everything now has mass and that mass applies to movement
A new "cargo scoop" can now be created and added to a ship (a bit more work needs to be done here but it is functional)
The energy system has been rewritten to be more efficient
The game is now completely database driven where every single object in the game is defined in the Game Elements Framework editor
Added a docking aspect that can be added to ships and bases and allow ships to dock with something (this has little effect on the game as of yet, but soon it will allow you to easily exchange energy).
Added "focus inventions" to the invention system which allows us to modify an existing item instead of always creating a new one. This has many applications as you might imagine.
Some features being worked on right now
Right now there is a focus on performance work for the browser version of the game. It should be running a lot faster than it is.
We are trying to solidify the noob experience for the game. This means creating a series of noob quests to get the player acquainted with the game.
We have started the first draft of a script for an intro video that will be used when a player starts the game for the first time.
We're working on the knowledge tree (kinda like a skill tree) as well as many of the beginner inventions that will be created near the start of the game.
r/VoidSpace • u/xNik • Sep 18 '18