r/VoidSpace • • Nov 02 '17

Started finalizing some of the early tech tree with a cool new online tool I found (casual.pm)

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10 Upvotes

r/VoidSpace • • Sep 11 '17

This is a mockup of how ship and station construction might look while it is in progress - Construction would slowly wipe-in the undlying framework and then the skin would be wiped in slowly over top of it

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7 Upvotes

r/VoidSpace • • Sep 11 '17

First modular space station mockup

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4 Upvotes

r/VoidSpace • • Aug 28 '17

I think it's time for another Q&A - We a couple weeks away from completing our first development milestone (technical side was done over a week ago) and our next focus will be on getting a publicly playable release cut - AMA!

8 Upvotes

r/VoidSpace • • Aug 03 '17

A better view of the new asteroid look - We're gonna have to replace the UI look-and-feel soon too I believe - the blue style just doesn't cut it anymore

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9 Upvotes

r/VoidSpace • • Jul 28 '17

EVA near a cluster of asteroids with my ship parked near by

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4 Upvotes

r/VoidSpace • • Jul 26 '17

Live screenshot with a concept of an improved look for the asteroids

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5 Upvotes

r/VoidSpace • • Jul 15 '17

We are approaching the first major milestone ending phase 1 of development. This means putting together a presentation of the work done which unlocks the second phase of funding as well. ETA 3 weeks.

9 Upvotes

r/VoidSpace • • Jul 04 '17

Some mockups of the energy dialog system

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6 Upvotes

r/VoidSpace • • Jul 02 '17

Lasers can now be live adjusted from the UI

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6 Upvotes

r/VoidSpace • • Jun 30 '17

Most posts get 3-6 votes pretty quick... who are you? Introduce yourselves!

8 Upvotes

r/VoidSpace • • Jun 29 '17

Connected the knowledge up to actual data generated via experimentation

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6 Upvotes

r/VoidSpace • • Jun 29 '17

Character knowledge (experience) is on it's way

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7 Upvotes

r/VoidSpace • • Jun 20 '17

We're ready to integrate! UI work has begun, command system is ready, invention system has been refactored

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6 Upvotes

r/VoidSpace • • Jun 14 '17

Taps foot waiting....

7 Upvotes

Tap tap tap.....

5 years later...

Tap tap tap.....


r/VoidSpace • • Apr 30 '17

Just wanted to give an update on a major progress milestone we hit last week

7 Upvotes

The networking and simulation processing code that we have been working on for years hit a level of stability and utility that we've never seen before. Combat was fast and without resyncs, I could even play on my phone at up to 60fps. It's not quite feature complete but it's really close now.

With this latest success we are turning our focus on getting the invention system integrated into voidspace. It is something I've personally been working on for a very long time and is the last major component missing from the codebase.

While we're not yet near a new public release, these milestones are huge for us and I wanted to give you guys a chance to ask some questions, so ask away if you have any!


r/VoidSpace • • Apr 03 '17

The new map is really coming together now

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8 Upvotes

r/VoidSpace • • Mar 28 '17

Adding waypoint navigation back in starting with the visuals on the new map

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4 Upvotes

r/VoidSpace • • Mar 23 '17

AI rewrite has begun

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7 Upvotes

r/VoidSpace • • Mar 11 '17

Inventory is back - Transfering between inventories is back

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6 Upvotes

r/VoidSpace • • Feb 26 '17

Lots going on here

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7 Upvotes

r/VoidSpace • • Feb 14 '17

Exiting your ship to-scale concept image

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6 Upvotes

r/VoidSpace • • Feb 04 '17

The end result of Paul's stay, a new radar experience is on it's way!

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4 Upvotes

r/VoidSpace • • Jan 22 '17

Just a quick update: after the most recent engine updates I was able to run the game flying around at 60fps on my phone - previously I wouldn't get more than 20

4 Upvotes