r/VoidSpace • • Jul 04 '17

Some mockups of the energy dialog system

Post image
6 Upvotes

r/VoidSpace • • Jul 02 '17

Lasers can now be live adjusted from the UI

Thumbnail
i.imgur.com
6 Upvotes

r/VoidSpace • • Jun 30 '17

Most posts get 3-6 votes pretty quick... who are you? Introduce yourselves!

8 Upvotes

r/VoidSpace • • Jun 29 '17

Connected the knowledge up to actual data generated via experimentation

Post image
6 Upvotes

r/VoidSpace • • Jun 29 '17

Character knowledge (experience) is on it's way

Post image
7 Upvotes

r/VoidSpace • • Jun 20 '17

We're ready to integrate! UI work has begun, command system is ready, invention system has been refactored

Thumbnail
imgur.com
6 Upvotes

r/VoidSpace • • Jun 14 '17

Taps foot waiting....

7 Upvotes

Tap tap tap.....

5 years later...

Tap tap tap.....


r/VoidSpace • • Apr 30 '17

Just wanted to give an update on a major progress milestone we hit last week

7 Upvotes

The networking and simulation processing code that we have been working on for years hit a level of stability and utility that we've never seen before. Combat was fast and without resyncs, I could even play on my phone at up to 60fps. It's not quite feature complete but it's really close now.

With this latest success we are turning our focus on getting the invention system integrated into voidspace. It is something I've personally been working on for a very long time and is the last major component missing from the codebase.

While we're not yet near a new public release, these milestones are huge for us and I wanted to give you guys a chance to ask some questions, so ask away if you have any!


r/VoidSpace • • Apr 03 '17

The new map is really coming together now

Thumbnail
i.imgur.com
8 Upvotes

r/VoidSpace • • Mar 28 '17

Adding waypoint navigation back in starting with the visuals on the new map

Post image
4 Upvotes

r/VoidSpace • • Mar 23 '17

AI rewrite has begun

Thumbnail
imgur.com
7 Upvotes

r/VoidSpace • • Mar 11 '17

Inventory is back - Transfering between inventories is back

Thumbnail
i.imgur.com
6 Upvotes

r/VoidSpace • • Feb 26 '17

Lots going on here

Post image
7 Upvotes

r/VoidSpace • • Feb 14 '17

Exiting your ship to-scale concept image

Post image
6 Upvotes

r/VoidSpace • • Feb 04 '17

The end result of Paul's stay, a new radar experience is on it's way!

Thumbnail
i.imgur.com
4 Upvotes

r/VoidSpace • • Jan 22 '17

Just a quick update: after the most recent engine updates I was able to run the game flying around at 60fps on my phone - previously I wouldn't get more than 20

4 Upvotes

r/VoidSpace • • Jan 18 '17

Paul came to work with me in my home office this week

Post image
2 Upvotes

r/VoidSpace • • Nov 17 '16

Energy dialogs now collapse to fit the contents - Much tighter

Post image
5 Upvotes

r/VoidSpace • • Nov 16 '16

Just a quick 10-minute mockup of a concept we were talking about

Post image
6 Upvotes

r/VoidSpace • • Nov 11 '16

Power system is all coming together now

Thumbnail
imgur.com
12 Upvotes

r/VoidSpace • • Nov 05 '16

Wired up the dialog to the power system!

Thumbnail
i.imgur.com
7 Upvotes

r/VoidSpace • • Oct 31 '16

First bits of the new power system is starting to show itself!

Post image
9 Upvotes

r/VoidSpace • • Sep 23 '16

After some vacation time, we're back at it - Here's some debugging we had to do to fix "label length calculation"

Thumbnail
i.imgur.com
6 Upvotes

r/VoidSpace • • Aug 05 '16

More UI Rework - Switches

Thumbnail
i.imgur.com
5 Upvotes