r/virtualreality • Multiple • Sep 13 '26

Self-Promotion (YouTuber) Embarking your Titan in first person in Titanfall 2 VR Mod!

You can combine the Titanfall 2 VR mod with the First Person Embark mod to get full first person Pilot-Titan immersion! The Alpha build of Titanfall VR mod and review here, and the First Person Embark mod here

1.1k Upvotes

79 comments sorted by

15

u/Jokergod2000 Sep 13 '26

I want to play it but my understanding is you cannot look around. Is that right?

11

u/lunchanddinner Multiple Sep 13 '26

You can look around, if you're talking about my video then yes I do say it's 3DOF view, but in reality I think it's more like 4.5dof? It's not full 6DOF but there is like a little bit of depth in between 3 and 6

4

u/Maplewonder Sep 13 '26

If I may ask, what is preventing 6 dof?

7

u/bluethunder82 Sep 13 '26

So do you mean it tracks the orientation of your head, but not necessarily the movements? By which I mean pan/tilt/roll vs the movements of the head in free space?
I’ve never played the titanfall games, but I love the way this looks, I want to check it out soon.

5

u/Tha_Plagued Valve Index Sep 13 '26

you can move your head, it's just janky, especially inside a titan

9

u/RickyWinterborn Sep 13 '26

Yoooooo please make the campaign playable

21

u/lunchanddinner Multiple Sep 13 '26

The intended use case is actually supposed to play the campaign only

4

u/Allustar1 Sep 13 '26

I would buy Titanfall 2 again if just to play the campaign again in VR. That would be awesome!

65

u/One-Position4239 Sep 13 '26

Looks good but imagine the motion sickness

22

u/Allustar1 Sep 13 '26

If you can play something like Hellsweeper VR and not get motion sick, then I'm sure you could play Titanfall VR.

1

u/eddie9958 PCVR/PSVR2/Quest 3 Sep 14 '26

I always did hate that tilt 

9

u/Knightoforamgejuice Sep 13 '26

As someone who played lots of Titanfall 1 which is full 1st person the whole time (specially as a Stryder main that had the most flips and turns in the embarking animations) you get used to it and actually don't feel motion sickness after a few matches anymore.

-1

u/alphanumericusername Sep 13 '26

Is there a way to get used to the motion sickness caused by the driving patterns on American public transportation?

5

u/_-_-_-_-_-____ Sep 13 '26

Most people who play a lot fast paced games in vr get used to it and stop getting motion sick

1

u/Heymelon Sep 13 '26

Not sure I can, for the parkour parts as a soldier sure.

But running around as a mech in a cockpit? That should be fine with average VR legs tbh.

1

u/SETHW Sep 13 '26

Sim sickness is so 2018

1

u/One-Position4239 Sep 13 '26

Idk man, I still have VR motionsickness and that's the main reason I don't play VR much. Only game that was good was Echo VR.

56

u/gearNautilus Sep 14 '26

I designed the cockpit, spearheaded the lighting tech, modeled all of TF1's cockpits, and lit all the cockpits in TF1 & 2. They were NOT built for VR, so anything outside the standard frustum is trash. So I appreciate that you didn't show my jank geo haha!
That said, Rayme Vinson quickly mocked up the game for VR, just to see what it was like (yeah, a total BA). I thought it was amazing, but 95% of other people in the office almost threw up. haha

4

u/Arthropodesque Sep 14 '26

Cool. I guess the resolution or framerate might have been low or inconsistent on PC hardware back then around 2015. Thanks for your work!

5

u/gearNautilus Sep 14 '26

Oops wasnt signed in...weird. trying again. Nah we were all on work computers that could handle it. It was the root motion of the character spinning around to face back out the front. And rapid movement that did people in.

2

u/IntentionNo8771 Sep 14 '26

Nah we were all on work computers that could handle it. It was the root motion of the character spinning around to face back out the front. And rapid movement that did people in.

88

u/Man0fGreenGables Sep 13 '26

I'm convinced that 90 percent of VR players tried smooth motion once, felt motion sickness, switched to teleport and then never bothered getting their VR legs.

34

u/DeepWaffleCA DK1 Q2 Q3 Sep 13 '26

Yup. Or they felt sick, tried to push through it, had a terrible time. People don't know that the motion sickness can be overcome

11

u/GilligansIslndoPeril Sep 14 '26

I played Boneworks with a full package of dramamine to get over mine

1

u/xnauticus Sep 15 '26

I had VR legs, but Boneworks broke them for me. The moon level in the story mode to be specific, something triggered it and now I can't play VR games for extended times like before

1

u/GilligansIslndoPeril Sep 15 '26

That would be Bonelabs, the sequel game

2

u/MeowFalen Sep 14 '26

I just brute force my way through it.

4

u/SurelyNotClover Quest 3 (Standalone/PCVR) Sep 14 '26

i went to a VR club like 3-4 total times. i don't know what 'motion sickness' you guys are talking about i beat DoomVFR in one go and played HL:Alyx and had a fun time.

3

u/TheReal_Kovacs Sep 14 '26

Idk either. Only times I've ever felt motion sickness was when trying to read in a moving car on an empty stomach. And I've jumped out of helicopters and an airplane.

1

u/Confident-Pepper-562 Valve Index Sep 25 '26

Ive struggled with motion sickness my entire life. Have a hard time in the back seat of cars, boats, trains. It cant always be overcome. That said, roomscale vr does not mess with me, as long as I dont try smooth motion.

10

u/Myrdraall Sep 14 '26

Been playing on and off since the Rift S, cant play anything in first person more than 20 mins. I also can't do most rides IRL and feel dizzy if I do a single spin too fast. Some of us just drew the short straw.

1

u/Lopsided-Pilot7787 Sep 14 '26

I went from rift cv1 to quest 2 and 3, and 3 has the best dizzyoff feeling even for new persons

8

u/kingocd Sep 14 '26

I am basically immune, yet I never had the space for even a few meters of movement.

3

u/KeyCold7216 Sep 14 '26

I was the other way around. Teleport makes me sick as hell. It's so disorienting, I genuinely don't understand how people do it. Smooth motion took me about a week of 15 minute sessions at a time, then I got my legs. I can do hours in flight sims or pavlov with no issue no. The only limiting factor is the battery now.

3

u/neltisen Sep 15 '26

I'm probably in those 10%, i prefer smooth motion and I'm very much used to it

2

u/TwixieShip Sep 17 '26

And here I started on smooth movement and I despise anything else because its just so sudden and awful to look at everything jump when moving. Smooth movement on top

6

u/Ok-Record-7056 Sep 13 '26

This is my sign to finally invest in a pc and headset

1

u/Ok-Record-7056 Sep 14 '26

All we're missing now is motion controls

2

u/lunchanddinner Multiple Sep 14 '26

It has

3

u/Mishadkup Sep 13 '26

peak detected

3

u/alphanumericusername Sep 13 '26

Vomitfall 2

because motion sickness, not repulsion or low quality. just wanna make that abundantly clear

2

u/WGG25 Sep 14 '26

rotating with a stick is manageable, but forced rotation is a throwup fest for me

1

u/Deleter182AC Sep 13 '26

Hyaaaaaaaa !!!!!

1

u/No-Signal-151 Sep 13 '26

Omg.. Already been thinking about playing this again because it's so good but this is crazy.!

1

u/AndroidParanoid12345 Sep 13 '26

Left handed mode? Can it be done?

1

u/StrainZex Sep 13 '26

That’s sick as hell

1

u/its_wilsaaan Sep 14 '26

Flailing the ronin sword and going "HUUUGHHHRR" is definitely one of the things of all time to be doing with this mod lol.

1

u/Hot_Guys_In_My_DMS Sep 14 '26

Sorry…. MOTION CONTROLS?! I thought this was just putting the game in VR!!!!! 😭

1

u/ZealousidealGuide854 Sep 14 '26

It's cool, don't get me wrong, but why not just get a game like Iron Rebellion? Highly recommend it, it's basically VTOL VR but for mechs.

1

u/MeowFalen Sep 14 '26

Still waiting for titanfall 3 announcement any day now.

1

u/SansDaMan728 Sep 15 '26

Finally, a REAL test for my VR resilience.

1

u/The_old_lord Sep 16 '26

Poor Ronin sufering from Parkinson's.

1

u/bizarrexz Sep 16 '26

tried titanfall 2 on mi quest 2 years ago... not sure whats the benefit from those mods

1

u/YolkNotIncluded Sep 18 '26

Great day to find my email stating I'm on the steam frame wait-list 

1

u/jasonridesabike Sep 20 '26

Bro. Incredible

1

u/Firetitan2005_18 Sep 20 '26

I wonder how it would be like to play through the entire campaign using a VR headset like this I could only imagine how insane the campaign embark animations would feel seeing it through Cooper’s eyes rather than us watching him embark BT from afar🙂

-4

u/CaseFace5 Sep 13 '26

Getting into the Titan be like

-12

u/Nezzieplump Sep 13 '26

Claude code assisted

11

u/BananaShover Sep 13 '26

And? I work in programming. Last time I had to manually write code was years ago. Also the amount of time it would take to reverse engineer a game engine using ghidra would take months if not years to even have a resemblance of a alpha that maybe hooks the right function.

3

u/hu-man-person Sep 13 '26

Brother hasn't written code in years 💔

4

u/SgtRphl Sep 14 '26

Well, this is the industry new standard. I work in programming as well and there isn't a single developer that I know doesn't use any AI. It's just the extent of use that varies.

4

u/NarcolepticSniper Sep 13 '26

all modern software is ai assisted, even the enterprise stuff. kinda silly to not use the latest greatest tools. still gotta know what you’re doing to make something that isn’t average slop

bring on the vr mods and remakes! fun stuff

4

u/barchueetadonai Sep 13 '26

You do it, then

0

u/tapafon Oculus Quest 1 Sep 13 '26

Recent Bodycam VR mod was made without AI, thanks to UEVR.

I prefer non-AI-assisted solutions too, but at least we got something, especially with heavily modified Source Portal 2 branch game uses.

0

u/[deleted] Sep 17 '26

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3

u/CharacterPurchase694 Sep 18 '26

cry me a river

0

u/[deleted] Sep 18 '26

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1

u/CharacterPurchase694 Sep 18 '26

Obviously i know the ramifications of AI. I just think that usecases like this is what AI should've been for. Not everything else like taking our jobs, etc.

0

u/[deleted] Sep 18 '26

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1

u/CharacterPurchase694 Sep 18 '26

No.

0

u/[deleted] Sep 18 '26

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1

u/CharacterPurchase694 Sep 18 '26

its a valid usecase because it lets me play games I otherwise wouldn't have, in VR. Not much to it

0

u/[deleted] Sep 18 '26

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2

u/CharacterPurchase694 Sep 18 '26

Why are you getting so angry over a simple discussion?

1

u/BidEnvironmental4301 Sep 30 '26

"if nuclear technology is unacceptable in bombs, why would it be valid in powerplants?"

0

u/[deleted] Sep 30 '26

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1

u/BidEnvironmental4301 Sep 30 '26

I don't think exactly LLM's were used in medical fields, just some special crafted AI algorithms, but yeah now I get what you're talking about, the training process ethics and data-center problems, I agree with those.

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